cod4-sdk/map_source/prefabs/zipline/window_06_closed_1sided.map
2008-01-19 00:00:00 +00:00

102 lines
5.8 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( -28 9 55 ) ( -28 -1 55 ) ( 16 -1 55 ) me_woodbeam_01 128 -8 -74.002899 364.004 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 22 8 56 ) ( 23 8 56 ) ( 23 -1 56 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -15 -1 55 ) ( -15 9 55 ) ( -16 9 56 ) me_woodbeam_01 128 -8 -74.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( 22 0 56 ) ( 23 0 56 ) ( 23 0 55 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 15 9 55 ) ( 15 -1 55 ) ( 16 -1 56 ) me_woodbeam_01 128 -8 -74.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( 23 8 56 ) ( 22 8 56 ) ( 22 8 55 ) me_woodbeam_01 128 -8 -74.002899 -219.996 180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( -16 8 28 ) ( -16 0 28 ) ( -15 0 29 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 0 56 ) ( -16 8 56 ) ( -15 8 55 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 0 4 ) ( -16 8 4 ) ( -16 8 68 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 0 65 ) ( -15 0 65 ) ( -15 0 1 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -15 2 81 ) ( -15 4 81 ) ( -15 4 17 ) me_woodbeam_01 128 -8 -74.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( -15 8 65 ) ( -16 8 65 ) ( -16 8 1 ) me_woodbeam_01 128 -8 -74.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( 16 0 28 ) ( 16 8 28 ) ( 15 8 29 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 8 56 ) ( 16 0 56 ) ( 15 0 55 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 15 4 81 ) ( 15 2 81 ) ( 15 2 17 ) me_woodbeam_01 128 -8 -74.002899 366.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 15 0 65 ) ( 16 0 65 ) ( 16 0 1 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 8 4 ) ( 16 0 4 ) ( 16 0 68 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 8 65 ) ( 15 8 65 ) ( 15 8 1 ) me_woodbeam_01 128 -8 -74.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( 24 0 28 ) ( 24 9 28 ) ( 23 9 28 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -15 0 29 ) ( -15 8 29 ) ( 15 8 29 ) me_woodbeam_01 128 -8 -74.002899 366.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( -15 8 29 ) ( -15 0 29 ) ( -16 0 28 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 21 0 29 ) ( 22 0 29 ) ( 22 0 28 ) me_woodbeam_01 128 -8 -46.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 15 0 29 ) ( 15 8 29 ) ( 16 8 28 ) caulk 64 64 -14.975342 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 22 8 29 ) ( 21 8 29 ) ( 21 8 28 ) me_woodbeam_01 128 -8 -46.002899 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents weaponClip;
( 26 1 27 ) ( 26 10 27 ) ( 25 10 27 ) me_woodbeam_01 128 -8 501.99713 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 17 10 29 ) ( 18 10 29 ) ( 18 1 29 ) me_woodbeam_01 128 -8 -74.002899 366.004 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -18 6 28 ) ( -18 -3 28 ) ( -18 -3 27 ) me_woodbeam_01 128 -8 -46.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 21 8 28 ) ( 22 8 28 ) ( 22 8 27 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 18 0 28 ) ( 18 9 28 ) ( 18 9 27 ) me_woodbeam_01 128 -8 -46.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 22 9 28 ) ( 21 9 28 ) ( 21 9 27 ) me_woodbeam_01 128 -8 -74.002899 -183.996 -180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents weaponClip;
( 26 -8 27 ) ( 26 1 27 ) ( 25 1 27 ) me_woodbeam_01 128 -8 501.99707 -211.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 17 1 29 ) ( 18 1 29 ) ( 18 -8 29 ) me_woodbeam_01 128 -8 -74.002899 366.004 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -3 28 ) ( -18 -12 28 ) ( -18 -12 27 ) me_woodbeam_01 128 -8 -46.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 21 -1 28 ) ( 22 -1 28 ) ( 22 -1 27 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 18 -9 28 ) ( 18 0 28 ) ( 18 0 27 ) me_woodbeam_01 128 -8 -46.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 22 0 28 ) ( 21 0 28 ) ( 21 0 27 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents detail;
( 16 8 29 ) ( -16 8 29 ) ( -16 0 29 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 0 55 ) ( -16 8 55 ) ( 16 8 55 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 2 56 ) ( 16 2 56 ) ( 16 2 24 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 15 0 56 ) ( 15 8 56 ) ( 15 8 24 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 6 56 ) ( -16 6 56 ) ( -16 6 24 ) ch_window_13 -30 26 -15 23 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 7 56 ) ( -15 -1 56 ) ( -15 -1 24 ) caulk 64 64 -562.97534 26433.844 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
mesh
{
toolFlags splitGeo;
me_decal_darkstain_03
lightmap_gray
smoothing smoothing_hard
2 5 0 8
(
v -16 8 12 c 255 255 255 0 t 767.90918 16 -1 -0.75
v -8 8 12 t 639.90894 16 -0.5 -0.75
v 0 8 12 t 511.90875 16 0 -0.75
v 8 8 12 t 383.90857 16 0.5 -0.75
v 16 8 12 c 255 255 255 0 t 255.90836 16 1 -0.75
)
(
v -16 8 28 c 255 255 255 0 t 767.90918 1040 -1 -1.75
v -8 8 28 t 639.90894 1040 -0.5 -1.75
v 0 8 28 t 511.90875 1040 0 -1.75
v 8 8 28 t 383.90857 1040 0.5 -1.75
v 16 8 28 c 255 255 255 0 t 255.90836 1040 1 -1.75
)
}
}
}