cod4-sdk/map_source/prefabs/traverse/step_up.map
2008-01-19 00:00:00 +00:00

45 lines
1.6 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -6 -38 0 ) ( 6 -38 0 ) ( 6 36 0 ) traverse 64 64 -12 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -38 16 ) ( -7 -38 16 ) ( -7 36 16 ) traverse 64 64 -12 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -36 0 ) ( -6 -36 0 ) ( -6 -36 40 ) traverse 64 64 -12 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 36 0 ) ( 6 -38 0 ) ( 6 -38 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 36 0 ) ( 6 36 0 ) ( 6 36 40 ) traverse 64 64 -12 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -38 0 ) ( -6 36 0 ) ( -6 36 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 0 -32 0 ) ( 16 -32 0 ) ( 16 32 0 ) clip_ai 64 64 1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -32 112 ) ( 0 -32 112 ) ( 0 32 112 ) clip_ai 64 64 1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -32 0 ) ( 0 -32 0 ) ( 0 -32 112 ) clip_ai 64 64 1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 32 4 ) ( -4 -32 4 ) ( -4 -32 116 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 32 0 ) ( 16 32 0 ) ( 16 32 112 ) clip_ai 64 64 1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -32 1 ) ( -6 32 1 ) ( -6 32 113 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "30 0 40"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "traverse"
"classname" "node_negotiation_begin"
"angles" "0 0 0"
"animscript" "step_up_12"
"origin" "-40 0 40"
"target" "auto2108"
}
// entity 3
{
"targetname" "auto2108"
"origin" "-6 0 16"
"classname" "script_origin"
}