cod4-sdk/map_source/prefabs/MP/sd_bombzone_nuke_b.map
2008-01-19 00:00:00 +00:00

103 lines
4.5 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"script_label" "_b"
"script_bombmode_original" "1"
"target" "auto1"
"script_gameobjectname" "bombzone"
"targetname" "bombzone"
"classname" "trigger_use_touch"
// brush 0
{
( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -16 16 ) ( -8 0 16 ) ( 8 0 16 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 72 ) ( 8 -8 72 ) ( 8 -8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 72 ) ( 8 8 72 ) ( 8 8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 72 ) ( -8 8 72 ) ( -8 8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 72 ) ( -8 -8 72 ) ( -8 -8 0 ) origin 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 8 8 0 ) ( -6 8 0 ) ( -6 -8 0 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -8 80 ) ( -6 8 80 ) ( 8 8 80 ) trigger 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -64 12 ) ( 40 -64 12 ) ( 40 -64 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 72 -40 12 ) ( 72 -24 12 ) ( 72 -24 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 64 12 ) ( -38 64 12 ) ( -38 64 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -88 40 12 ) ( -88 24 12 ) ( -88 24 0 ) trigger 64 64 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"targetname" "auto2"
"classname" "trigger_use_touch"
"script_gameobjectname" "bombzone"
// brush 0
{
( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 16 ) ( -8 8 16 ) ( 8 8 16 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 16 ) ( 8 -8 16 ) ( 8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 16 ) ( 8 8 16 ) ( 8 8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 16 ) ( -8 8 16 ) ( -8 8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 16 ) ( -8 -8 16 ) ( -8 -8 0 ) origin 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 32 32 0 ) ( -32 32 0 ) ( -32 -32 0 ) trigger 64 64 -224 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -32 64 ) ( -32 32 64 ) ( 32 32 64 ) trigger 64 64 -224 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -32 16 ) ( 32 -32 16 ) ( 32 -32 0 ) trigger 64 64 -224 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -32 16 ) ( 32 32 16 ) ( 32 32 0 ) trigger 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 32 16 ) ( -32 32 16 ) ( -32 32 0 ) trigger 64 64 -224 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 32 16 ) ( -32 -32 16 ) ( -32 -32 0 ) trigger 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 3
{
"target" "auto2"
"targetname" "auto1"
"spawnflags" "4"
"script_gameobjectname" "bombzone"
"script_exploder" "2"
"origin" "0.0 0.0 0.1"
"angles" "0 270 0"
"model" "com_bomb_objective"
"classname" "script_model"
}
// entity 4
{
"script_exploder" "2"
"targetname" "exploder"
"spawnflags" "4"
"origin" "0.0 0.0 0.1"
"angles" "0 90 0"
"model" "com_bomb_objective_d"
"classname" "script_model"
}
// entity 5
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
// brush 0
{
( 38 -23 56 ) ( -37 -23 56 ) ( -37 -4 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -37 -21 56 ) ( 38 -21 56 ) ( 38 -21 45 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 38 -20 56 ) ( 38 12 56 ) ( 38 12 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -44 2 40 ) ( 40 2 40 ) ( 40 -4 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -37 16 56 ) ( -37 -16 56 ) ( -37 -16 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -37 -21 45 ) ( 38 -21 45 ) ( 38 2 45 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -20 16 0 ) ( -60 16 0 ) ( -60 -16 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 -21 56 ) ( -16 -21 56 ) ( -16 -21 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 38 -20 56 ) ( 38 12 56 ) ( 38 12 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 20 56 ) ( -56 20 56 ) ( -56 20 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -37 16 56 ) ( -37 -16 56 ) ( -37 -16 12 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 40 -20 45 ) ( 40 -8 45 ) ( 72 -20 45 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}