103 lines
4.6 KiB
Text
103 lines
4.6 KiB
Text
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//******************************************************************************************
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// file info
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//******************************************************************************************
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#name "Sample Name" // name that appears in asset manager list box
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#dll "all" "sampleconvert" // name of dll in deffiles directory - uses the ConvertValue interface specified in library.h
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// first argument is platform ("xenon","pc"), or "all".
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#source_dir "sample_source_files/"
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//#target_dir "sample_game_files/"
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#file_ext "*.txt" // Specifies extensions of generated files in the directory specified by #target_dir.
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// If an extension becomes obsolete, leave it in #file_ext so that a clean build of converter will remove the obsolete files.
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// ';' may be used to separate multiple extensions.
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// "*" may be used to specify files with no extension.
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//******************************************************************************************
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// variable declarations
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//******************************************************************************************
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int 100 1 500 myInteger // type default min max name
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float 2.5 -25.5 50 myFloat // type default min max name
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int 0 0 1 myBool // type default min max name - this is how you do a boolean value (defaulted to false)
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int 1 0 1 myBool2 // type default min max name - this is how you do a boolean value (defaulted to true)
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enum { "hello", "world", "a", "b", "c" } myEnum // type name
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string "Default value" myString // type default name
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string myFilename // type name
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color 0.5 0.5 0.5 0.5 myColorVariable // type red green blue alpha name
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//******************************************************************************************
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// component definition
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//******************************************************************************************
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vcontainer // arrange all included components vertically
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{
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scrollbox(myEnum) // component(variable name)
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[
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exec
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{
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width(300) // optional custom width
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height(100) // optional custom height
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tooltip("my tooltip here") // optional tooltip, works inside any control
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unsorted() // optionally specify that this list is unsorted; by default lists are sorted alphabetically
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visible("hide" != myString) // optional visibility check, works inside any control
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// gets passed an expression which is of type integer
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// (includes integer, '==', '&&', '||')
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// useful for conditional visibility of a component or container
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// based on the current state of some other variable
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}
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]
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edit(myString) // component(variable name)
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[ // optional section
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exec
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{
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labelwidth(200) // specifies label width (can use this for any component which has a label) - default is 128
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label("alternate label") // optional label override
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}
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]
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spinedit(myInteger, 1, 10) // component(variable name, slow spin, fast spin)
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floatedit(myFloat, .25, 10) // component(variable name, slow spin, fast spin)
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fileedit(myString) // component(variable name)
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colorpicker(myColorVariable) // component(variable name)
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hcontainer // arrange all included components horizontally
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{
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checkbox(myBool) // component(variable name)
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checkbox(myBool2) // component(variable name)
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[
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exec
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{
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righttext()
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}
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]
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// the following spinedit will appear with the value of myBool2 when myBool == 1 or myInteger == 100
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spinedit(myBool == 1 || myInteger == 100 ? myBool2 : NULL, 1, 1) // conditional expression, slow spin, fast spin
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}
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[
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exec
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{
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groupBox("my groupBox title here", 1) // displays a grouping frame around the contents of the
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// (h/v)container with the supplied title
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// useful for logically grouping similar components
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// 2nd parameter specifies if the groupBox should start collapsed (0) or not (1)
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// defaults to 1
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}
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]
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fileedit(myFilename)
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[
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exec
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{
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reldir("model_export/") // specifies directory myFilename will be relative to
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}
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]
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multifileedit(myFilename)
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[
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exec
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{
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reldir("model_export/") // specifies directory myFilename will be relative to; can select more than one file
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}
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]
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}
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