cod4-sdk/deffiles/sample.gdf

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2008-01-19 00:00:00 +00:00
//******************************************************************************************
// file info
//******************************************************************************************
#name "Sample Name" // name that appears in asset manager list box
#dll "all" "sampleconvert" // name of dll in deffiles directory - uses the ConvertValue interface specified in library.h
// first argument is platform ("xenon","pc"), or "all".
#source_dir "sample_source_files/"
//#target_dir "sample_game_files/"
#file_ext "*.txt" // Specifies extensions of generated files in the directory specified by #target_dir.
// If an extension becomes obsolete, leave it in #file_ext so that a clean build of converter will remove the obsolete files.
// ';' may be used to separate multiple extensions.
// "*" may be used to specify files with no extension.
//******************************************************************************************
// variable declarations
//******************************************************************************************
int 100 1 500 myInteger // type default min max name
float 2.5 -25.5 50 myFloat // type default min max name
int 0 0 1 myBool // type default min max name - this is how you do a boolean value (defaulted to false)
int 1 0 1 myBool2 // type default min max name - this is how you do a boolean value (defaulted to true)
enum { "hello", "world", "a", "b", "c" } myEnum // type name
string "Default value" myString // type default name
string myFilename // type name
color 0.5 0.5 0.5 0.5 myColorVariable // type red green blue alpha name
//******************************************************************************************
// component definition
//******************************************************************************************
vcontainer // arrange all included components vertically
{
scrollbox(myEnum) // component(variable name)
[
exec
{
width(300) // optional custom width
height(100) // optional custom height
tooltip("my tooltip here") // optional tooltip, works inside any control
unsorted() // optionally specify that this list is unsorted; by default lists are sorted alphabetically
visible("hide" != myString) // optional visibility check, works inside any control
// gets passed an expression which is of type integer
// (includes integer, '==', '&&', '||')
// useful for conditional visibility of a component or container
// based on the current state of some other variable
}
]
edit(myString) // component(variable name)
[ // optional section
exec
{
labelwidth(200) // specifies label width (can use this for any component which has a label) - default is 128
label("alternate label") // optional label override
}
]
spinedit(myInteger, 1, 10) // component(variable name, slow spin, fast spin)
floatedit(myFloat, .25, 10) // component(variable name, slow spin, fast spin)
fileedit(myString) // component(variable name)
colorpicker(myColorVariable) // component(variable name)
hcontainer // arrange all included components horizontally
{
checkbox(myBool) // component(variable name)
checkbox(myBool2) // component(variable name)
[
exec
{
righttext()
}
]
// the following spinedit will appear with the value of myBool2 when myBool == 1 or myInteger == 100
spinedit(myBool == 1 || myInteger == 100 ? myBool2 : NULL, 1, 1) // conditional expression, slow spin, fast spin
}
[
exec
{
groupBox("my groupBox title here", 1) // displays a grouping frame around the contents of the
// (h/v)container with the supplied title
// useful for logically grouping similar components
// 2nd parameter specifies if the groupBox should start collapsed (0) or not (1)
// defaults to 1
}
]
fileedit(myFilename)
[
exec
{
reldir("model_export/") // specifies directory myFilename will be relative to
}
]
multifileedit(myFilename)
[
exec
{
reldir("model_export/") // specifies directory myFilename will be relative to; can select more than one file
}
]
}