cod4-sdk/deffiles/material.gdf

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2008-01-19 00:00:00 +00:00
#name "material"
#dll "pc" "material"
#dll "ps3" "material"
#dll "xenon" "material_xenon"
#dll "all" "material_properties"
#source_dir "material_source"
#target_dir "materials/"
#target_dir "images/"
#target_dir "material_properties/"
#file_ext "*"
#version 98
string "material.template" template
enum
{
"world phong",
"model phong",
"model ambient",
"world unlit",
"model unlit",
"unlit",
"2d",
"impact mark",
"effect",
"distortion",
"particle cloud",
"tools",
"sky",
"water",
"objective",
"custom"
} materialType
// Locale specifications. Adding a new locale also requires adding a checkbox for it.
// Locale specifications must match the locales in 'locale.txt' exactly, with spaces
// replaced by '_' and with 'locale_' prefixed.
int 0 0 1 locale_case
int 0 0 1 locale_test
int 0 0 1 locale_tools
int 0 0 1 locale_decal
int 0 0 1 locale_Middle_East
int 0 0 1 locale_London
int 0 0 1 locale_Kiev
int 0 0 1 locale_Chechnya
int 0 0 1 locale_Generic
int 0 0 1 locale_Duhoc
int 0 0 1 locale_Villers
int 0 0 1 locale_Egypt
int 0 0 1 locale_Libya
int 0 0 1 locale_Tunisia
int 0 0 1 locale_Industrial
int 0 0 1 locale_Poland
int 0 0 1 locale_Modern_America
// Usage specifications. Adding a new usage only requires changing this list.
enum
{
"<not in editor>",
"case",
"tools",
"------------------------",
"door",
"floor",
"ceiling",
"roof",
"interior wall",
"interior trim",
"exterior wall",
"exterior trim",
"window",
"poster",
"sign",
"------------------------",
"core",
"damage",
"------------------------",
"trench",
"fence",
"background",
"foliage",
"ground",
"liquid",
"road",
"rock",
"sky",
"------------------------",
"barrel",
"crate"
} usage
enum {
"<error>",
"<none>",
"asphalt",
"brick",
"carpet",
"ceramic",
"cloth",
"concrete",
"dirt",
"flesh",
"foliage",
"glass",
"grass",
"gravel",
"ice",
"metal",
"mud",
"paper",
"plaster",
"plastic",
"rock",
"rubber",
"sand",
"snow",
"water",
"wood" | "bark",
"cushion",
"fruit",
"paintedmetal"
} surfaceType
int 0 0 1 missileClip
int 0 0 1 bulletClip
int 0 0 1 playerClip
int 0 0 1 aiClip
int 0 0 1 vehicleClip
int 0 0 1 itemClip
int 0 0 1 canShootClip
int 0 0 1 aiSightClip
int 0 0 1 noFallDamage
int 0 0 1 noSteps
int 0 0 1 noImpact
int 0 0 1 noMarks
int 0 0 1 noPenetrate
int 0 0 1 noDrop
int 0 0 1 slick
int 0 0 1 ladder
int 0 0 1 mantleOn
int 0 0 1 mantleOver
int 0 0 1 noLightmap
int 0 0 1 noDynamicLight
int 0 0 1 noCastShadow
int 0 0 1 noReceiveDynamicShadow
int 0 0 1 noDraw
int 0 0 1 noFog
int 0 0 1 drawToggle
int 0 0 1 sky
int 0 0 1 radialNormals
int 0 0 1 nonColliding
int 0 0 1 nonSolid
int 0 0 1 transparent
int 0 0 1 detail
int 0 0 1 structural
int 0 0 1 portal
int 0 0 1 lightPortal
int 0 0 1 origin
int 0 0 1 physicsGeom
int 0 0 1 hdrPortal
int 0 0 1 hasEditorMaterial
int 0 0 1 zFeather
int 40 0 1024 zFeatherDepth
int 0 -1024 1024 eyeOffsetDepth
int 0 0 1 outdoorOnly
int 0 0 1 falloff
float 35.0 0.0 90.0 falloffBeginAngle
float 65.0 0.0 90.0 falloffEndAngle
int 0 0 1 useSpotLight
int 0 0 1 distFalloff
float 200.0 0.0 10000.0 distFalloffBeginDistance
float 10.0 0.0 10000.0 distFalloffEndDistance
color 1 1 1 1 falloffBeginColor
color 0.5 0.5 0.5 0.5 falloffEndColor
int 0 0 1 texScroll
float 8 0.125 64 detailScaleX
float 8 0.125 64 detailScaleY
float 0.2 0.0 1.0 envMapMin
float 1.0 0.0 3.0 envMapMax
float 2.5 0.05 20.0 envMapExponent
int 0 0 1 useLegacyNormalEncoding
enum {
"<default>*",
"distortion",
"opaque water",
"boat hull",
"opaque ambient",
"opaque",
"sky",
"skybox - sun / moon",
"skybox - clouds",
"skybox - horizon",
"decal - bottom 1",
"decal - bottom 2",
"decal - bottom 3",
"decal - static decal",
"decal - middle 1",
"decal - middle 2",
"decal - middle 3",
"decal - weapon impact",
"decal - top 1",
"decal - top 2",
"decal - top 3",
"multiplicative",
"banner / curtain",
"hair",
"underwater",
"transparent water",
"corona",
"window inside",
"window outside",
"before effects - bottom",
"before effects - middle",
"before effects - top",
"blend / additive",
"effect - auto sort",
"after effects - bottom",
"after effects - middle",
"after effects - top",
"viewmodel effect"
} sort
string customTemplate
string customString
color 1 1 1 1 colorTint
string colorMap
string detailMap
string normalMap
string specColorMap
string cosinePowerMap
int 100 10 100 specColorStrength
int 100 10 100 cosinePowerStrength
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } tileColor
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } tileNormal
enum { "tile both*", "tile horizontal", "tile vertical", "no tile" } tileSpecular
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterColor
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterDetail
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterNormal
enum { "mip standard (2x bilinear)*" | "<auto filter>*" | "bilinear" | "trilinear" | "anisotropic",
"mip expensive (4x bilinear)",
"mip more expensive (2x trilinear)",
"mip most expensive (4x trilinear)",
"nomip nearest" | "nearest",
"nomip bilinear" | "linear" } filterSpecular
int 0 0 1 nopicmipColor
int 0 0 1 nopicmipDetail
int 0 0 1 nopicmipNormal
int 0 0 1 nopicmipSpecular
int 0 0 1 noStreamColor
float 0 0 65536 tessSize
int 1 1 64 textureAtlasRowCount
int 1 1 64 textureAtlasColumnCount
float 0.5 0 1000 distortionScaleX
float 0.5 0 1000 distortionScaleY
enum {
"scales distortion strength*",
"tints distorted pixel color"
} distortionColorBehavior
enum { "64", "32", "16", "8", "4" } waterMapTextureWidth
float 37 0 10000 waterMapHorizontalWorldLength
float 37 0 10000 waterMapVerticalWorldLength
float 76 0 10000 waterMapWindSpeed
float 1 0 1 waterMapWindDirectionX
float 0 0 1 waterMapWindDirectionY
float 0.06 0 10000 waterMapAmplitude
float 0.2 0 1 waterColorR
float 0.3 0 1 waterColorG
float 0.4 0 1 waterColorB
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } formatColor
enum { "<auto compression>*", "Uncompressed", "Alpha Only", "DXT1", "DXT3", "DXT5" } formatDetail
enum { "<auto compression>*", "Uncompressed", "DXT3", "DXT5" } formatSpecular
enum { "<auto compression>*", "Uncompressed" } formatNormal
enum { "Replace*", "Blend", "Add", "Multiply", "Screen Add", "Custom" } blendFunc
enum { "Add*", "Subtract", "RevSubtract", "Min", "Max", "Disable" } customBlendOpRgb
enum { "Add*", "Subtract", "RevSubtract", "Min", "Max", "Disable" } customBlendOpAlpha
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } srcCustomBlendFunc
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } destCustomBlendFunc
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } srcCustomBlendFuncAlpha
enum { "One*", "Zero", "SrcColor", "InvSrcColor", "SrcAlpha", "InvSrcAlpha", "DestAlpha", "InvDestAlpha", "DestColor", "InvDestColor" } destCustomBlendFuncAlpha
enum { "Always*", "GE128" } alphaTest
enum { "LessEqual*", "Less", "Equal", "Always", "Disable" } depthTest
enum { "<auto>*", "On", "Off" } depthWrite
enum { "Back*", "Front", "None" } cullFace
enum { "None*", "Static Decal", "Weapon Impact" } polygonOffset
enum { "<none>*", "PC / Xenon" } showAdvancedOptions
enum { "Enable", "Disable" } colorWriteRed
enum { "Enable", "Disable" } colorWriteGreen
enum { "Enable", "Disable" } colorWriteBlue
enum { "Enable", "Disable" } colorWriteAlpha
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpFail1
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpZFail1
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpPass1
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpFail2
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpZFail2
enum { "Keep", "Zero", "Replace", "IncrSat", "DecrSat", "Invert", "Incr", "Decr" } stencilOpPass2
enum { "Always", "Never", "Less", "Equal", "LessEqual", "Greater", "NotEqual", "GreaterEqual" } stencilFunc1
enum { "Always", "Never", "Less", "Equal", "LessEqual", "Greater", "NotEqual", "GreaterEqual" } stencilFunc2
enum { "Disable", "One-sided", "Two-sided" } stencil
vcontainer
{
hcontainer
{
scrollbox( materialType )
[
exec
{
width( 215 )
labelwidth( 100 )
}
]
scrollbox( sort )
[
exec
{
width( 230 )
labelwidth( 55 )
unsorted()
}
]
}
hcontainer
{
scrollbox( surfaceType )
[
exec
{
tooltip( "Sets the bullet collision particle for your material." )
width( 215 )
labelwidth( 100 )
}
]
scrollbox( usage )
[
exec
{
tooltip("Sets what filters show this material in Radiant")
width( 230 )
labelwidth( 55 )
unsorted()
}
]
}
vcontainer
{
hcontainer
{
checkbox( locale_case )
[
exec
{
righttext()
height( 15 )
label( "case" )
}
]
checkbox( locale_test )
[
exec
{
righttext()
height( 15 )
label( "test" )
}
]
checkbox( locale_tools )
[
exec
{
righttext()
height( 15 )
label( "tools" )
}
]
checkbox( locale_decal )
[
exec
{
righttext()
height( 15 )
label( "decal" )
}
]
}
hcontainer
{
checkbox( locale_Middle_East )
[
exec
{
righttext()
height( 15 )
label( "Middle East" )
}
]
checkbox( locale_London )
[
exec
{
righttext()
height( 15 )
label( "London" )
}
]
}
hcontainer
{
}
hcontainer
{
checkbox( locale_Chechnya )
[
exec
{
righttext()
height( 15 )
label( "Chechnya" )
}
]
checkbox( locale_Generic )
[
exec
{
righttext()
height( 15 )
label( "Generic" )
}
]
checkbox( locale_Duhoc )
[
exec
{
righttext()
height( 15 )
label( "Duhoc" )
}
]
checkbox( locale_Villers )
[
exec
{
righttext()
height( 15 )
label( "Villers" )
}
]
}
hcontainer
{
checkbox( locale_Egypt )
[
exec
{
righttext()
height( 15 )
label( "Egypt" )
}
]
checkbox( locale_Libya )
[
exec
{
righttext()
height( 15 )
label( "Libya" )
}
]
checkbox( locale_Tunisia )
[
exec
{
righttext()
height( 15 )
label( "Tunisia" )
}
]
}
hcontainer
{
checkbox( locale_Industrial )
[
exec
{
righttext()
height( 15 )
label( "Industrial" )
}
]
checkbox( locale_Poland )
[
exec
{
righttext()
height( 15 )
label( "Poland" )
}
]
checkbox( locale_Modern_America )
[
exec
{
righttext()
height( 15 )
label( "Modern America" )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "particle cloud" && materialType != "objective" )
groupBox( "Locales (select all appropriate for world materials)" )
}
]
vcontainer
{
hcontainer
{
scrollbox( blendFunc )
[
exec
{
tooltip("Transparancy settings, Replace is for most materials, Blend is for standard transparency like glass, multiply is used for grime decals, the rest are mostly for fx")
unsorted()
width( 215 )
labelwidth( 100 )
}
]
scrollbox( cullFace )
[
exec
{
tooltip("Back will only draw outside faces, Front will only draw inside faces, None will draw both.")
width( 215 )
labelwidth( 100 )
}
]
scrollbox( polygonOffset )
[
exec
{
width( 265 )
labelwidth( 100 )
}
]
}
hcontainer
{
scrollbox( customBlendOpRgb )
[
exec
{
width( 215 )
label( "blendOp" )
labelwidth( 100 )
}
]
scrollbox( srcCustomBlendFunc )
[
exec
{
width( 215 )
label( "srcBlend" )
labelwidth( 100 )
}
]
scrollbox( destCustomBlendFunc )
[
exec
{
width( 215 )
label( "destBlend" )
labelwidth( 100 )
}
]
}
[
exec
{
visible( blendFunc == "Custom" )
}
]
hcontainer
{
scrollbox( customBlendOpAlpha )
[
exec
{
width( 215 )
label( "separateAlpha" )
labelwidth( 100 )
}
]
scrollbox( srcCustomBlendFuncAlpha )
[
exec
{
width( 215 )
label( "srcBlend" )
labelwidth( 100 )
}
]
scrollbox( destCustomBlendFuncAlpha )
[
exec
{
width( 215 )
label( "destBlend" )
labelwidth( 100 )
}
]
}
[
exec
{
visible( blendFunc == "Custom" )
}
]
hcontainer
{
scrollbox( alphaTest )
[
exec
{
tooltip("GE128 = punchout alpha, black and white. Always = everything else")
width( 215 )
labelwidth( 100 )
}
]
scrollbox( depthTest )
[
exec
{
width( 215 )
labelwidth( 100 )
}
]
scrollbox( depthWrite )
[
exec
{
tooltip("Turns z buffer info on or off, leave on default unless you know what you are doing!")
width( 175 )
labelwidth( 100 )
}
]
floatedit( tessSize, 32, 256 )
[
exec
{
width( 125 )
labelwidth( 65 )
visible( materialType == "world phong" || materialType == "custom" )
}
]
}
}
[
exec
{
visible( materialType != "sky" )
groupBox( "Framebuffer operations" )
}
]
vcontainer
{
edit( customTemplate )
[
exec
{
width( 450 )
label( "Template" )
labelwidth( 100 )
}
]
edit( customString )
[
exec
{
width( 450 )
label( "String" )
labelwidth( 100 )
}
]
}
[
exec
{
visible( materialType == "custom" )
groupBox( "Custom Settings" )
}
]
vcontainer
{
spinedit( textureAtlasRowCount, 1, 5 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Row Count" )
}
]
spinedit( textureAtlasColumnCount, 1, 5 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Column Count" )
}
]
}
[
exec
{
groupBox( "Texture Atlas Settings" )
visible( materialType == "effect" || materialType == "distortion" || materialType == "custom" )
}
]
hcontainer
{
vcontainer
{
floatedit( distortionScaleX, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Scale X" )
}
]
floatedit( distortionScaleY, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Scale Y" )
}
]
}
scrollbox( distortionColorBehavior )
[
exec
{
width( 300 )
labelwidth( 100 )
label( "Vertex Color..." )
}
]
}
[
exec
{
groupBox( "Distortion Settings" )
visible( materialType == "distortion" || materialType == "custom" )
}
]
vcontainer
{
checkbox( falloff )
[
exec
{
righttext()
height( 15 )
label( "Enable" )
}
]
floatedit( falloffBeginAngle, 0, 90 )
[
exec
{
visible( falloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Opaque Angle (0 is head-on, 90 is side-on)" )
}
]
floatedit( falloffEndAngle, 0, 90 )
[
exec
{
visible( falloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Invisible Angle (0 is head-on, 90 is side-on)" )
}
]
}
[
exec
{
groupBox( "God Ray Falloff" )
visible( materialType == "effect" || materialType == "model unlit" || materialType == "world unlit" || materialType == "custom" )
}
]
vcontainer
{
checkbox( distFalloff )
[
exec
{
righttext()
height( 15 )
label( "Enable" )
}
]
floatedit( distFalloffBeginDistance, 0, 10000 )
[
exec
{
visible( distFalloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Opaque Distance" )
}
]
floatedit( distFalloffEndDistance, 0, 10000 )
[
exec
{
visible( distFalloff == 1 )
width( 370 )
labelwidth( 310 )
label( "Invisible Distance" )
}
]
}
[
exec
{
groupBox( "Distance (hdrPortal) Falloff" )
visible( materialType == "world unlit" || materialType == "custom" )
visible( hdrPortal == 1 )
}
]
vcontainer
{
colorpicker( falloffBeginColor )
[
exec
{
width( 370 )
labelwidth( 310 )
label( "Opaque Color" )
}
]
colorpicker( falloffEndColor )
[
exec
{
width( 370 )
labelwidth( 310 )
label( "Transparent Color" )
}
]
}
[
exec
{
groupBox( "Falloff Colors" )
visible( (falloff == 1 || distFalloff == 1) && (materialType == "effect" || materialType == "model unlit" || materialType == "world unlit" || materialType == "custom") )
}
]
vcontainer
{
checkbox( zFeather )
[
exec
{
righttext()
height( 15 )
label( "Enable" )
}
]
spinedit( zFeatherDepth, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Depth" )
}
]
}
[
exec
{
groupBox( "Z Feathering" )
visible( materialType == "effect" || materialType == "custom" )
}
]
vcontainer
{
spinedit( eyeOffsetDepth, 1, 10 )
[
exec
{
width( 150 )
labelwidth( 100 )
label( "Depth" )
}
]
}
[
exec
{
groupBox( "Eye Offset" )
visible( materialType == "effect" || materialType == "model unlit" || materialType == "world unlit" || materialType == "custom" )
}
]
vcontainer
{
checkbox( outdoorOnly )
[
exec
{
righttext()
height( 15 )
label( "Outdoor Only" )
}
]
}
[
exec
{
visible( ((materialType == "effect" || materialType == "model unlit" || materialType == "world unlit") && zFeather == 1) || materialType == "particle cloud" )
}
]
vcontainer
{
checkbox( useSpotLight )
[
exec
{
righttext()
height( 15 )
label( "Use spot light" )
}
]
}
[
exec
{
visible( materialType == "effect" || materialType == "particle cloud" )
}
]
vcontainer
{
hcontainer
{
fileedit( colorMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
colorpicker( colorTint )
[
exec
{
labelwidth( 40 )
label( "Tint" )
visible( materialType != "2d" && materialType != "distortion" && materialType != "particle cloud" && materialType != "sky" && materialType != "water" && materialType != "objective" )
}
]
}
hcontainer
{
scrollbox( tileColor )
[
exec
{
visible( materialType != "sky" && materialType != "water" )
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterColor )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatColor )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipColor )
[
exec
{
righttext()
labelwidth( 65 )
label( "nopicmip" )
tooltip( "Prevents the game from reducing this image's resolution when trying to save texture memory." )
}
]
checkbox( noStreamColor )
[
exec
{
righttext()
labelwidth( 75 )
label( "no stream" )
visible( materialType == "world unlit" || materialType == "model unlit" )
}
]
}
}
[
exec
{
groupBox( "Color map" )
visible( materialType != "water" )
}
]
vcontainer
{
fileedit( detailMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
hcontainer
{
floatedit( detailScaleX, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "x scale" )
labelwidth( 55 )
width( 115 )
}
]
floatedit( detailScaleY, 1, 4 )
[
exec
{
tooltip("A higher number makes the detail map tile more often relative to the texture it's on.")
label( "y scale" )
labelwidth( 55 )
width( 115 )
}
]
scrollbox( filterDetail )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatDetail )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipDetail )
[
exec
{
righttext()
labelwidth( 65 )
label( "nopicmip" )
tooltip( "Prevents the game from reducing this image's resolution when trying to save texture memory." )
}
]
}
}
[
exec
{
groupBox( "Detail map" )
visible( materialType == "world phong" || materialType == "model phong" || materialType == "custom" )
}
]
vcontainer
{
fileedit( normalMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
hcontainer
{
scrollbox( tileNormal )
[
exec
{
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterNormal )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatNormal )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipNormal )
[
exec
{
righttext()
labelwidth( 65 )
label( "nopicmip" )
tooltip( "Prevents the game from reducing this image's resolution when trying to save texture memory." )
}
]
checkbox( useLegacyNormalEncoding )
[
exec
{
righttext()
labelwidth( 110 )
label( "legacy encoding" )
tooltip( "Keeps backwards compatibility with a buggy version of the normal map compression. New textures should always switch this off." )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "unlit" && materialType != "world unlit" && materialType != "model unlit" && materialType != "effect" && materialType != "distortion" && materialType != "tools" && materialType != "sky" && materialType != "water" && materialType != "particle cloud" && materialType != "objective" && materialType != "model ambient" )
groupBox( "Normal map" )
}
]
vcontainer
{
hcontainer
{
scrollbox( waterMapTextureWidth )
[
exec
{
unsorted()
width( 250 )
labelwidth( 170 )
label( "Texture Width / Height" )
}
]
floatedit( waterMapWindSpeed, 1, 5 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Wind Speed" )
}
]
}
hcontainer
{
floatedit( waterMapHorizontalWorldLength, 1, 5 )
[
exec
{
width( 250 )
labelwidth( 170 )
label( "Horizontal World Length" )
}
]
floatedit( waterMapWindDirectionX, 0.1, 0.2 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Wind Direction X" )
}
]
}
hcontainer
{
floatedit( waterMapVerticalWorldLength, 1, 5 )
[
exec
{
width( 250 )
labelwidth( 170 )
label( "Vertical World Length" )
}
]
floatedit( waterMapWindDirectionY, 0.1, 0.2 )
[
exec
{
width( 200 )
labelwidth( 120 )
label( "Wind Direction Y" )
}
]
}
hcontainer
{
floatedit( waterMapAmplitude, 1, 5 )
[
exec
{
width( 250 )
labelwidth( 170 )
label( "Amplitude" )
}
]
}
hcontainer
{
floatedit( waterColorR, 0.01, 0.05 )
[
exec
{
width( 250 )
labelwidth( 170 )
label( "Color" )
}
]
floatedit( waterColorG, 0.01, 0.05 )
[
exec
{
width( 80 )
labelwidth( 0 )
label( "" )
}
]
floatedit( waterColorB, 0.01, 0.05 )
[
exec
{
width( 80 )
labelwidth( 0 )
label( "" )
}
]
}
}
[
exec
{
visible( materialType == "water" )
groupBox( "Water map" )
}
]
vcontainer
{
hcontainer
{
fileedit( specColorMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
spinedit( specColorStrength, 1, 5 )
[
exec
{
width( 110 )
labelwidth( 60 )
label( "strength" )
}
]
}
hcontainer
{
scrollbox( tileSpecular )
[
exec
{
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterSpecular )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatSpecular )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipSpecular )
[
exec
{
righttext()
labelwidth( 65 )
label( "nopicmip" )
tooltip( "Prevents the game from reducing this image's resolution when trying to save texture memory." )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "unlit" && materialType != "world unlit" && materialType != "model unlit" && materialType != "effect" && materialType != "distortion" && materialType != "tools" && materialType != "sky" && materialType != "water" && materialType != "particle cloud" && materialType != "objective" && materialType != "model ambient" )
groupBox( "Specular color map" )
}
]
vcontainer
{
hcontainer
{
fileedit( cosinePowerMap )
[
exec
{
width( 450 )
labelwidth( 0 )
}
]
spinedit( cosinePowerStrength, 1, 5 )
[
exec
{
width( 110 )
labelwidth( 60 )
label( "strength" )
}
]
}
hcontainer
{
scrollbox( tileSpecular )
[
exec
{
width( 115 )
labelwidth( 0 )
tooltip( "Wraps the image so it repeats at the edges, or clamps it so it stops at the edges" )
}
]
scrollbox( filterSpecular )
[
exec
{
unsorted()
width( 250 )
labelwidth( 0 )
tooltip( "Makes the image clearer when viewed from an angle, at some cost of rendering time")
}
]
scrollbox( formatSpecular )
[
exec
{
width( 165 )
labelwidth( 0 )
}
]
checkbox( nopicmipSpecular )
[
exec
{
righttext()
labelwidth( 65 )
label( "nopicmip" )
tooltip( "Prevents the game from reducing this image's resolution when trying to save texture memory." )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "unlit" && materialType != "world unlit" && materialType != "model unlit" && materialType != "effect" && materialType != "distortion" && materialType != "tools" && materialType != "sky" && materialType != "water" && materialType != "particle cloud" && materialType != "objective" && materialType != "model ambient" )
groupBox( "Cosine power map" )
}
]
vcontainer
{
hcontainer
{
floatedit( envMapMin, 0.01, 0.05 )
[
exec
{
label( "Minimum" )
tooltip( "Amount of reflection looking directly at a surface." )
labelwidth( 80 )
width( 140 )
}
]
floatedit( envMapMax, 0.01, 0.05 )
[
exec
{
label( "Maximum" )
tooltip( "Amount of reflection at full glancing angle." )
labelwidth( 80 )
width( 140 )
}
]
floatedit( envMapExponent, 0.01, 0.05 )
[
exec
{
label( "Exponent" )
tooltip( "Controls how quickly specular strength goes from 'Minimum' to 'Maximum' as the angle approaches glancing. Larger values keep the strength near Minimum for longer." )
labelwidth( 80 )
width( 140 )
}
]
}
}
[
exec
{
visible( materialType == "world phong" || materialType == "model phong" || materialType == "custom" || materialType == "water" )
groupBox( "Env Mapping" )
}
]
vcontainer
{
checkbox( hasEditorMaterial )
[
exec
{
label( "Use '<materialname>_editor' as material in Radiant" )
righttext()
height( 15 )
labelwidth( 400 )
}
]
}
[
exec
{
groupBox( "Custom Radiant Material" )
width( 400 )
}
]
hcontainer
{
vcontainer
{
checkbox( missileClip )
[
exec
{
tooltip( "Makes missiles collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( bulletClip )
[
exec
{
tooltip( "Makes bullets collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( playerClip )
[
exec
{
tooltip( "Makes the player collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( aiClip )
[
exec
{
tooltip( "Makes AI collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( vehicleClip )
[
exec
{
tooltip( "Makes vehicles collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( itemClip )
[
exec
{
tooltip( "Makes items and guns collide with this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
checkbox( canShootClip )
[
exec
{
tooltip( "AI can't shoot through this material." )
righttext()
height( 15 )
}
]
checkbox( aiSightClip )
[
exec
{
tooltip( "AI can't see through this material. Setting this flag lets nothing whose flag isn't set collide with the material." )
righttext()
height( 15 )
}
]
}
vcontainer
{
checkbox( noFallDamage )
[
exec
{
tooltip( "Landing on this prevents damage, regardless of the height fallen." )
righttext()
height( 15 )
}
]
checkbox( noSteps )
[
exec
{
tooltip( "Suppresses footstep and landing sounds for this surface." )
righttext()
height( 15 )
}
]
checkbox( noImpact )
[
exec
{
tooltip( "No impact mark will be made if the mark is centered on this surface. This surface may receive a mark centered on a nearby surface, unless 'noMarks' is also set." )
righttext()
height( 15 )
}
]
checkbox( noMarks )
[
exec
{
tooltip( "This surface won't ever receive an impact mark. Neighboring surfaces may still receive a mark when this surface is hit, unless 'noImpact' is also set." )
righttext()
height( 15 )
}
]
checkbox( noPenetrate )
[
exec
{
tooltip( "This surface will block bullet penetration." )
righttext()
height( 15 )
}
]
checkbox( noDrop )
[
exec
{
tooltip( "A character that dies in this brush won't drop any items, and any items that enter this brush will be removed." )
righttext()
height( 15 )
}
]
checkbox( slick )
[
exec
{
tooltip( "Player movement has lower friction on this surface." )
righttext()
height( 15 )
}
]
checkbox( ladder )
[
exec
{
tooltip( "Player can climb this surface like a ladder." )
righttext()
height( 15 )
}
]
checkbox( mantleOn )
[
exec
{
tooltip( "Player can climb onto this brush." )
righttext()
height( 15 )
}
]
checkbox( mantleOver )
[
exec
{
tooltip( "Player can climb over this brush." )
righttext()
height( 15 )
}
]
}
vcontainer
{
checkbox( noLightmap )
[
exec
{
tooltip( "Don't allocate a lightmap for this material, usually because it is a light source." )
righttext()
height( 15 )
}
]
checkbox( noDynamicLight )
[
exec
{
tooltip( "Prevent being lit by dynamic lights, usually because the material is a light source." )
righttext()
height( 15 )
}
]
checkbox( noCastShadow )
[
exec
{
tooltip( "Prevents ever casting shadows. It may still receive shadows." )
righttext()
height( 15 )
}
]
checkbox( noReceiveDynamicShadow )
[
exec
{
label( "noRcvDynShadow" )
tooltip( "Prevents receiving dynamic shadows. It may still cast dynamic shadows and receive precalculated shadows." )
righttext()
height( 15 )
}
]
checkbox( noDraw )
[
exec
{
tooltip( "Will be visible only in the editor." )
righttext()
height( 15 )
}
]
checkbox( noFog )
[
exec
{
tooltip( "Always draws as if there were no fog." )
righttext()
height( 15 )
}
]
checkbox( drawToggle )
[
exec
{
tooltip( "Hides all faces that aren't also 'drawToggle' in the editor if draw toggle is enabled." )
righttext()
height( 15 )
}
]
checkbox( sky )
[
exec
{
tooltip( "This is a sky material." )
righttext()
height( 15 )
}
]
checkbox( radialNormals )
[
exec
{
tooltip( "When used on a model without 'noRadialNormals' checked, surfaces with this material will have their normals auto-generated away from the model's origin." )
righttext()
height( 15 )
}
]
}
vcontainer
{
checkbox( nonColliding )
[
exec
{
tooltip( "No collision data is ever stored in the BSP, saving memory and CPU in the game." )
righttext()
height( 15 )
}
]
checkbox( nonSolid )
[
exec
{
tooltip( "Nothing collides with this surface, but it still generates collision data. Use 'nonColliding' if possible." )
righttext()
height( 15 )
}
]
checkbox( transparent )
[
exec
{
tooltip( "This material isn't a boundary for portals, and geometry on the other side of it won't get deleted." )
righttext()
height( 15 )
}
]
checkbox( detail )
[
exec
{
tooltip( "This material will never split the BSP in the map compiler. This is usually set in the editor instead." )
righttext()
height( 15 )
}
]
checkbox( structural )
[
exec
{
tooltip( "This material will split the BSP in the map compiler by default. This can be overridden in the editor." )
righttext()
height( 15 )
}
]
checkbox( portal )
[
exec
{
tooltip( "This material is a runtime portal. The edges of brush faces using this material will cull geometry." )
righttext()
height( 15 )
}
]
checkbox( lightPortal )
[
exec
{
tooltip( "This material starts a new region of influence for a primary light. It doesn't split the BSP." )
righttext()
height( 15 )
}
]
checkbox( origin )
[
exec
{
tooltip( "If a brush model entity has a brush with this material, the entity's origin is the center of that brush instead of the world origin." )
righttext()
height( 15 )
}
]
checkbox( physicsGeom )
[
exec
{
tooltip( "Used in physics collision maps." )
righttext()
height( 15 )
}
]
checkbox( hdrPortal )
[
exec
{
tooltip( "Imitates the HDR effect of eyes adjusting to significantly brighter or darker geometry on the other side of this portal." )
righttext()
height( 15 )
}
]
}
}
[
exec
{
visible( materialType != "2d" && materialType != "particle cloud" && materialType != "objective" )
groupBox( "Special surface properties (extremely rarely needed)" )
}
]
checkbox( texScroll )
[
exec
{
visible( materialType == "model phong" && blendFunc != "Add" )
righttext()
height( 15 )
label( "Texture Scroll" )
}
]
vcontainer
{
scrollbox( showAdvancedOptions )
[
exec
{
label( "Show Platform..." )
}
]
vcontainer
{
hcontainer
{
scrollbox( colorWriteRed )
[
exec
{
label( "Color Write - Red" )
}
]
scrollbox( colorWriteGreen )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Green" )
}
]
scrollbox( colorWriteBlue )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Blue" )
}
]
scrollbox( colorWriteAlpha )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Alpha" )
}
]
}
scrollbox( stencil )
[
exec
{
label( "Stencil" )
}
]
hcontainer
{
scrollbox( stencilFunc1 )
[
exec
{
label( "Front - Function" )
}
]
scrollbox( stencilOpFail1 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Fail" )
}
]
scrollbox( stencilOpZFail1 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Z-fail" )
}
]
scrollbox( stencilOpPass1 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Pass" )
}
]
}
[
exec
{
visible( stencil != "Disable" )
}
]
hcontainer
{
scrollbox( stencilFunc2 )
[
exec
{
label( "Back - Function" )
}
]
scrollbox( stencilOpFail2 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Fail" )
}
]
scrollbox( stencilOpZFail2 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Z-fail" )
}
]
scrollbox( stencilOpPass2 )
[
exec
{
width( 150 )
labelwidth( 50 )
label( "Pass" )
}
]
}
[
exec
{
visible( stencil == "Two-sided" )
}
]
}
[
exec
{
visible( showAdvancedOptions == "PC / Xenon" )
}
]
}
[
exec
{
groupBox( "Advanced Options" )
}
]
}