cod4-sdk/raw/techsets/l_sm_r0c0d0n0s0_b1c1d1n1_m2c2_m3c3.techset

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2008-01-19 00:00:00 +00:00
"shaded wireframe":
wireframe_shaded_nc;
"solid wireframe":
wireframe_solid_nc;
"debug bumpmap":
debug_bumpmap_nc;
"depth prepass":
zprepass;
"build shadowmap depth":
build_shadowmap_depth;
"build shadowmap color":
build_shadowmap_color_nc_sm3;
"build floatz":
build_floatz_nc;
"unlit":
vcsh_d0d1_nc;
"lit":
lm_r0c0d0n0s0b1c1d1n1m2c2m3c3_nc_sm3;
"lit sun":
lm_sun_r0c0d0n0s0b1c1d1n1m2c2m3c3_nc_sm3;
"lit sun shadow":
lm_sm_sun_r0c0d0n0s0b1c1d1n1m2c2m3c3_nc_sm3;
"lit spot":
lm_spot_r0c0d0n0s0b1c1d1n1m2c2m3c3_nc_sm3;
"lit spot shadow":
lm_sm_spot_r0c0d0n0s0b1c1d1n1m2c2m3c3_nc_sm3;
"lit omni":
lm_omni_r0c0d0n0s0b1c1d1n1m2c2m3c3_nc_sm3;
"lit omni shadow":
lm_sm_omni_r0c0d0n0s0b1c1d1n1m2c2m3c3_nc_sm3;
"light omni":
l_omni_r0c0d0n0b1c1d1n1m2c2m3c3_nc;
"light spot":
l_spot_r0c0d0n0b1c1d1n1m2c2m3c3_nc;
"light spot shadow":
l_spot_shad_sm_r0c0d0n0b1c1d1n1m2c2m3c3_nc;
"shadowcookie caster":
shadowcookie_caster_nc;
"shadowcookie receiver":
shadowcookie_receiver_nc;