21 lines
397 B
Text
21 lines
397 B
Text
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{
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stateMap "zfeather_add";
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vertexShader 2.0 "zfeather.hlsl"
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{
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featherParms = material.featherParms;
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}
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pixelShader 2.0 "zfeather_add.hlsl"
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{
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fogColor = float4( 0, 0, 0, 0 );
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colorMapSampler = material.colorMap;
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featherParms = material.featherParms;
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}
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vertex.position = code.position;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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}
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