cod4-sdk/raw/maps/test_traverses.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_utility;
#include common_scripts\utility;
main()
{
maps\_load::main();
level.player.ignoreme = true;
ai_count = 1;
battlechatter_off( "allies" );
battlechatter_off( "axis" );
triggers = getEntArray( "aitrigger", "targetname" );
array_thread( triggers, ::triggerThink );
thread killAIOnUse();
println( "Press X (use) at any time to kill all AI" );
}
killAIOnUse()
{
while(1)
{
if ( level.player useButtonPressed() )
{
ai = getaiarray();
for ( i = 0; i < ai.size; i++ )
ai[i] doDamage( ai[i].health, ai[i].origin );
}
wait .05;
}
}
triggerThink()
{
spawner = getEnt( self.target, "targetname" );
spawner.count = 1;
spawner.script_moveoverride = 1;
for( ;; )
{
self waittill ( "trigger" );
guy = spawner stalingradSpawn();
spawner.count++;
if ( spawn_failed( guy ) )
{
wait ( 0.05 );
continue;
}
guy thread aiThink();
guy waittill ( "death" );
}
}
aiThink()
{
self endon ( "death" );
self.goalradius = 64;
node = getNode( self.target, "targetname" );
for ( ;; )
{
self setGoalNode( node );
self waittill ( "goal" );
if ( isDefined( self.node ) )
wait 3;
self delete();
}
}