cod4-sdk/raw/maps/mp/_minefields.gsc

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2008-01-19 00:00:00 +00:00
minefields()
{
minefields = getentarray("minefield", "targetname");
if (minefields.size > 0)
{
level._effect["mine_explosion"] = loadfx ("explosions/grenadeExp_dirt");
}
for(i = 0; i < minefields.size; i++)
{
minefields[i] thread minefield_think();
}
}
minefield_think()
{
while (1)
{
self waittill ("trigger",other);
if(isPlayer(other))
other thread minefield_kill(self);
}
}
minefield_kill(trigger)
{
if(isDefined(self.minefield))
return;
self.minefield = true;
self playsound ("minefield_click");
wait(.5);
wait(randomFloat(.5));
if(isdefined(self) && self istouching(trigger))
{
origin = self getorigin();
range = 300;
maxdamage = 2000;
mindamage = 50;
self playsound("explo_mine");
playfx(level._effect["mine_explosion"], origin);
radiusDamage(origin, range, maxdamage, mindamage);
}
self.minefield = undefined;
}