26 lines
710 B
Text
26 lines
710 B
Text
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#include maps\_ambient;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track ["exterior"] = "ambient_aftermath_ext0";
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thread maps\_utility::set_ambient("exterior");
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ambientDelay("exterior", 8.0, 20.0); // Trackname, min and max delay between ambient events
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ambientEvent("exterior", "elm_wind_leafy", 6.0);
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ambientEvent("exterior", "elm_rubble", 6.0);
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ambientEvent("exterior", "elm_industry", 6.0);
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ambientEvent("exterior", "elm_stress", 6.0);
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ambientEvent("exterior", "elm_metal_stress", 6.0);
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ambientEvent("exterior", "null", 1.0);
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ambientEventStart("interior_vehicle");
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level waittill ("action moment");
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ambientEventStart("action ambient");
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}
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