cod4-sdk/raw/fx/dust/dust_ceiling_ash_large_stairwell.efx

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2008-01-19 00:00:00 +00:00
iwfx 2
{
name "Ash_ceiling 2heavy";
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spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -360 720;
gravity 0.2 2;
elasticity 0 0;
atlasBehavior startRandom;
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collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 0;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
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fadeInRange 0 0;
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spawnFrustumCullRadius 0;
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spawnOneShot 0 0;
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spawnOrgZ 100 -200;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
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gravity 0.2 0.5;
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emitDist 0 0;
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trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
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}
{
name "Ash_ceiling 1heavy ";
editorFlags looping useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel;
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spawnFrustumCullRadius 0;
spawnLooping 4000 0;
spawnOneShot 5 0;
spawnDelayMsec 0 7000;
lifeSpanMsec 10000 0;
spawnOrgX 0 0;
spawnOrgY 10 -20;
spawnOrgZ 100 -200;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -360 720;
gravity 3 10;
elasticity 0 0;
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lightingFrac 0;
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collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 0;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
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};
}
{
name "Ash_ceiling 1light ";
editorFlags looping useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnOffsetNone runRelToEffect useCollision dieOnTouch nonUniformScale;
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fadeInRange 0 0;
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spawnFrustumCullRadius 0;
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spawnOneShot 5 0;
spawnDelayMsec 0 5000;
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spawnAnglePitch 0 0;
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billboardSprite
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