cod4-sdk/raw/fx/dust/building_collapse_aftermath.efx

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2008-01-19 00:00:00 +00:00
iwfx 2
{
name "DustPuff_fill";
editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0;
flags spawnRelative spawnOffsetNone runRelToSpawn nonUniformScale;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 50 25;
spawnOneShot 30 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1000 0;
spawnOrgX 0 0;
spawnOrgY -1000 500;
spawnOrgZ -500 1000;
spawnOffsetRadius 12 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 80 20;
spawnAngleYaw 80 -80;
spawnAngleRoll 45 -45;
angleVelPitch 300 0;
angleVelYaw 300 0;
angleVelRoll 300 0;
initialRot 90 0;
gravity 1 0;
elasticity 0.2 -0.2;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 24;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 100
{
{
0 0.303828
0.0203488 0
1 0
}
{
0 0.217703
0.0174419 0
1 0
}
};
velGraph0Y 100
{
{
0 0.5
0.0436046 0.0263158
1 0.00717705
}
{
0 -0.5
0.0348837 -0.0406699
1 -0.0263158
}
};
velGraph0Z 100
{
{
0 0.5
0.0145349 0.0263158
1 0.0311005
}
{
0 -0.5
0.0290698 -0.0454545
1 0.00717705
}
};
velGraph1X 0
{
{
0 0.0167464
1 0.5
}
{
0 0
1 0
}
};
velGraph1Y -10000
{
{
0 0
1 0.5
}
{
0 0
0.523256 0.0167464
1 0.5
}
};
velGraph1Z 0
{
{
0 0.5
1 0
}
{
0 0
1 0
}
};
rotGraph 100
{
{
0 -0.0231481
0.444767 -0.0509259
0.741279 -0.101852
0.892442 -0.226852
1 -0.5
}
{
0 0.00462961
0.421512 0.0555556
0.651163 0.0787037
0.819767 0.203704
1 0.5
}
};
sizeGraph0 8000
{
{
0 0.220779
1 1
}
{
0 0.474026
1 0.727273
}
};
sizeGraph1 1000
{
{
0 1
1 1
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 1
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.470588 0.443137 0.278431
1 0.403922 0.403922 0.345098
}
{
0 0.392157 0.360784 0.266667
1 0.345098 0.345098 0.305882
}
};
alphaGraph 1
{
{
0 0
0.0872093 0.760766
1 0
}
{
0 0
0.0755814 0.947368
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 2;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
tail
{
"gfx_wind_hl_atlas_nofog"
};
}
{
name "bits";
editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0;
flags spawnRelative spawnOffsetNone runRelToSpawn;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 50 25;
spawnOneShot 30 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1000 0;
spawnOrgX -200 200;
spawnOrgY -1000 500;
spawnOrgZ -1000 2000;
spawnOffsetRadius 12 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 80 20;
spawnAngleYaw 80 -80;
spawnAngleRoll 45 -45;
angleVelPitch 300 0;
angleVelYaw 300 0;
angleVelRoll 300 0;
initialRot 90 0;
gravity 1 0;
elasticity 0.2 -0.2;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 24;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 100
{
{
0 0.303828
0.0203488 0
1 0
}
{
0 0.217703
0.0174419 0
1 0
}
};
velGraph0Y 100
{
{
0 0.5
0.0436046 0.0263158
1 0.00717705
}
{
0 -0.5
0.0348837 -0.0406699
1 -0.0263158
}
};
velGraph0Z 100
{
{
0 0.5
0.0145349 0.0263158
1 0.0311005
}
{
0 -0.5
0.0290698 -0.0454545
1 0.00717705
}
};
velGraph1X 0
{
{
0 0.0167464
1 0.5
}
{
0 0
1 0
}
};
velGraph1Y -10000
{
{
0 0
1 0.5
}
{
0 0
0.523256 0.0167464
1 0.5
}
};
velGraph1Z 0
{
{
0 0.5
1 0
}
{
0 0
1 0
}
};
rotGraph 100
{
{
0 -0.0231481
0.444767 -0.0509259
0.741279 -0.101852
0.892442 -0.226852
1 -0.5
}
{
0 0.00462961
0.421512 0.0555556
0.651163 0.0787037
0.819767 0.203704
1 0.5
}
};
sizeGraph0 100
{
{
0 1
1 1
}
{
0 0.474026
1 0.480519
}
};
sizeGraph1 1000
{
{
0 1
1 1
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 1
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.470588 0.443137 0.278431
1 0.403922 0.403922 0.345098
}
{
0 0.392157 0.360784 0.266667
1 0.345098 0.345098 0.305882
}
};
alphaGraph 1
{
{
0 0.669856
0.334302 0.665072
0.668605 0.545455
0.877907 0.263158
1 0
}
{
0 1
0.453488 0.933014
0.741279 0.803828
0.889535 0.545455
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 2;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fallout_trash"
};
}