cod4-sdk/map_source/prefabs/mp_convoy/convoy_wall01.map

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2008-01-19 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 952 -144 0 ) ( -8 -144 0 ) ( -8 -784 0 ) caulk 64 64 56 1456 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -832 1344 ) ( 4 -192 1344 ) ( 4 -192 -128 ) me_brick_01 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 80 1344 ) ( -4 -560 1344 ) ( -4 -560 -128 ) me_brick_01 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -1456 92 ) ( -8 -1456 92 ) ( -8 -1424 92 ) caulk 64 64 56 1456 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( 8 -48 0 ) ( -8 -48 0 ) ( -8 -64 0 ) ch_concretewall02 128 128 56 1584.0148 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 100 ) ( -8 -48 100 ) ( 8 -48 100 ) ch_concretewall02 128 128 56 1584.0043 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 96 ) ( 8 -64 96 ) ( 8 -64 0 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -64 96 ) ( 8 -48 96 ) ( 8 -48 0 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -48 96 ) ( -8 -48 96 ) ( -8 -48 0 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -48 96 ) ( -8 -64 96 ) ( -8 -64 0 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 8 -32 0 ) ( -8 -32 0 ) ( -8 -48 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -48 96 ) ( -8 -32 96 ) ( 8 -32 96 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -48 96 ) ( 8 -48 96 ) ( 8 -48 0 ) clip 64 64 0 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -48 96 ) ( 8 -32 96 ) ( 8 -32 0 ) clip 64 64 0 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 0 96 ) ( -4 0 96 ) ( -4 0 0 ) clip 64 64 0 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -32 96 ) ( -8 -48 96 ) ( -8 -48 0 ) clip 64 64 0 256 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 56 -800 96 ) ( 56 -160 96 ) ( 1016 -160 96 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -768 1344 ) ( 6 -128 1344 ) ( 6 -128 -128 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -1456 92 ) ( 8 -1456 92 ) ( -8 -1424 92 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -74 96 ) ( 4 -70 96 ) ( 4 -70 128 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( 56 -800 96 ) ( 56 -160 96 ) ( 1016 -160 96 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 144 1344 ) ( -6 -496 1344 ) ( -6 -496 -128 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -1456 92 ) ( 8 -1456 92 ) ( -8 -1424 92 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -72 96 ) ( -4 -78 96 ) ( -4 -72 128 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents detail;
( 56 -800 96 ) ( 56 -160 96 ) ( 1016 -160 96 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) caulk 64 64 56 256 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -1456 92 ) ( 8 -1456 92 ) ( -8 -1424 92 ) caulk 64 64 56 1456 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -70 96 ) ( 4 -74 96 ) ( 4 -70 128 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -78 96 ) ( -4 -72 96 ) ( -4 -72 128 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents detail;
( 952 -144 0 ) ( -8 -144 0 ) ( -8 -784 0 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -832 1344 ) ( 4 -192 1344 ) ( 4 -192 -128 ) me_decal_darkstain_01 128 -64 96 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 80 1344 ) ( -4 -560 1344 ) ( -4 -560 -128 ) me_decal_darkstain_01 128 -64 96 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -1460 64 ) ( -8 -1460 64 ) ( -8 -1428 64 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
contents detail;
( 952 -144 60 ) ( -8 -144 60 ) ( -8 -784 60 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -832 1344 ) ( 4 -192 1344 ) ( 4 -192 -128 ) me_decal_darkstain_01 128 64 100 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 80 1344 ) ( -4 -560 1344 ) ( -4 -560 -128 ) me_decal_darkstain_01 128 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -1456 92 ) ( -8 -1456 92 ) ( -8 -1424 92 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
contents weaponClip;
( 56 -800 96 ) ( 56 -160 96 ) ( 1016 -160 96 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -768 1344 ) ( 6 -128 1344 ) ( 6 -128 -128 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -1456 92 ) ( 8 -1456 92 ) ( -8 -1424 92 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -74 96 ) ( 4 -70 96 ) ( 4 -70 128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
contents detail;
( 56 -800 96 ) ( 56 -160 96 ) ( 1016 -160 96 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -1456 92 ) ( 8 -1456 92 ) ( -8 -1424 92 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -70 96 ) ( 4 -74 96 ) ( 4 -70 128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -78 96 ) ( -4 -72 96 ) ( -4 -72 128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 10
{
contents weaponClip;
( 56 -800 96 ) ( 56 -160 96 ) ( 1016 -160 96 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 951 0 1344 ) ( -9 0 1344 ) ( -9 0 -128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 144 1344 ) ( -6 -496 1344 ) ( -6 -496 -128 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -48 -256 ) ( -4 -48 -256 ) ( -4 -48 -224 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -1456 92 ) ( 8 -1456 92 ) ( -8 -1424 92 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -72 96 ) ( -4 -78 96 ) ( -4 -72 128 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 11
{
contents detail;
( 8 -48 0 ) ( -8 -48 0 ) ( -8 -64 0 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 64 ) ( -8 -48 64 ) ( 8 -48 64 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 96 ) ( 8 -64 96 ) ( 8 -64 0 ) me_decal_darkstain_01 128 -64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -64 96 ) ( 8 -48 96 ) ( 8 -48 0 ) me_decal_darkstain_01 128 -64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -48 56 ) ( -8 -48 56 ) ( -8 -48 -40 ) me_decal_darkstain_01 128 -64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -48 96 ) ( -8 -64 96 ) ( -8 -64 0 ) me_decal_darkstain_01 128 -64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 12
{
contents detail;
( 8 -48 0 ) ( -8 -48 0 ) ( -8 -64 0 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 100 ) ( -8 -48 100 ) ( 8 -48 100 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 96 ) ( 8 -64 96 ) ( 8 -64 0 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -64 96 ) ( 8 -48 96 ) ( 8 -48 0 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -48 96 ) ( -8 -48 96 ) ( -8 -48 0 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -48 96 ) ( -8 -64 96 ) ( -8 -64 0 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 13
{
( 8 -44 100 ) ( -8 -44 100 ) ( -8 -64 100 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -66 104 ) ( 8 -66 104 ) ( 8 -66 100 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -64 104 ) ( 10 -44 104 ) ( 10 -44 100 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -46 104 ) ( -8 -46 104 ) ( -8 -46 100 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -44 104 ) ( -10 -64 104 ) ( -10 -64 100 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -56 106 ) ( 10 -66 104 ) ( -10 -66 104 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -46 104 ) ( 0 -56 106 ) ( -10 -46 104 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -56 106 ) ( -10 -66 104 ) ( -10 -46 104 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -66 104 ) ( 0 -56 106 ) ( 10 -46 104 ) ch_dec_darkstain_01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 14
{
contents detail;
( 4 -48 69 ) ( -12 -48 69 ) ( -12 -64 69 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 100 ) ( -8 -48 100 ) ( 8 -48 100 ) nodraw_decal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -64 96 ) ( 8 -64 96 ) ( 8 -64 0 ) me_decal_adobe_top_01 256 32 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -70 156 ) ( 8 -54 156 ) ( 8 -54 60 ) me_decal_adobe_top_01 256 32 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -48 96 ) ( -8 -48 96 ) ( -8 -48 0 ) me_decal_adobe_top_01 256 32 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -48 96 ) ( -8 -64 96 ) ( -8 -64 0 ) me_decal_adobe_top_01 256 32 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 15
{
contents detail;
( 8 -44 100 ) ( -8 -44 100 ) ( -8 -64 100 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -66 104 ) ( 8 -66 104 ) ( 8 -66 100 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -46 104 ) ( -8 -46 104 ) ( -8 -46 100 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -56 106 ) ( 10 -66 104 ) ( -10 -66 104 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -46 104 ) ( 0 -56 106 ) ( -10 -46 104 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -56 106 ) ( -10 -66 104 ) ( -10 -46 104 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -66 104 ) ( 0 -56 106 ) ( 10 -46 104 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -52 105 ) ( 10 -56 105 ) ( 10 -52 137 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -58 105 ) ( -10 -52 105 ) ( -10 -52 137 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}