cod4-sdk/raw/techsets/w_effect_zfeather_distfalloff_add_nofog.techset

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2008-01-19 00:00:00 +00:00
"solid wireframe":
wireframe_solid;
"fakelight normal":
"fakelight view":
"unlit":
"emissive":
zfeather_add_dfalloff;
"emissive shadow":
zfeather_add_dfalloff;