cod4-sdk/raw/techsets/m_l_hsm_scroll_b0c0d0s0.techset

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2008-01-19 00:00:00 +00:00
"fakelight normal":
fakelight_normal_d0_nc_dtex;
"fakelight view":
fakelight_view_d0_nc_dtex;
"case texture":
case_texture_nc_dtex;
"shaded wireframe":
wireframe_shaded_nc_dtex;
"solid wireframe":
wireframe_solid_nc_dtex;
"debug bumpmap":
debug_bumpmap_nc_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_nc_dtex;
"unlit":
vcsh_scroll_d0_nc_dtex;
"lit":
lp_scroll_b0c0d0s0_nc_dtex_sm3;
"lit sun":
lp_scroll_sun_b0c0d0s0_nc_dtex_sm3;
"lit sun shadow":
lp_hsm_scroll_sun_b0c0d0s0_nc_dtex_sm3;
"lit spot":
lp_scroll_spot_b0c0d0s0_nc_dtex_sm3;
"lit spot shadow":
lp_hsm_scroll_spot_b0c0d0s0_nc_dtex_sm3;
"lit omni":
lp_scroll_omni_b0c0d0s0_nc_dtex_sm3;
"lit omni shadow":
lp_hsm_scroll_omni_b0c0d0s0_nc_dtex_sm3;
"light omni":
l_omni_scroll_b0c0d0_nc_dtex;
"light spot":
l_spot_scroll_b0c0d0_nc_dtex;
"light spot shadow":
l_spot_shad_hsm_scroll_b0c0d0_nc_dtex;
"sunlight preview":
sunpre_b0c0d0s0_nc_dtex;