cod4-sdk/raw/techniques/zfeather_add_eyeofs_falloff_fog.tech

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2008-01-19 00:00:00 +00:00
{
stateMap "zfeather_add";
vertexShader 2.0 "zfeather_foa_eo.hlsl"
{
featherParms = material.featherParms;
falloffParms = material.falloffParms;
falloffBeginColor = material.falloffBeginColor;
falloffEndColor = material.falloffEndColor;
eyeOffsetParms = material.eyeOffsetParms;
}
pixelShader 2.0 "zfeather_add.hlsl"
{
fogColor = float4( 0, 0, 0, 0 );
colorMapSampler = material.colorMap;
featherParms = material.featherParms;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.normal = code.normal;
}