cod4-sdk/raw/techniques/l_spot_shad_sm_skin_r0c0n0_dtex.tech

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2008-01-19 00:00:00 +00:00
{
stateMap "additive_stencil";
vertexShader 2.0 "l_point_skin_sm_tc0n0_dtex.hlsl"
{
}
pixelShader 2.0 "l_spot_skin_sm_r0c0n0.hlsl"
{
fogColor = float4( 0, 0, 0, 0 );
colorMapSampler = material.colorMap;
normalMapSampler = material.normalMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[2] = code.tangent;
}