cod4-sdk/raw/maps/scoutsniper_fx.gsc

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2008-01-19 00:00:00 +00:00
main()
{
level._effect[ "church_roof_exp" ] = loadfx( "explosions/church_roof_explosion" );
level._effect[ "dust_wind_leaves_chernobyl" ] = loadfx( "dust/dust_wind_leaves_chernobyl" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
level._effect[ "light_shaft_dust_med" ] = loadfx( "dust/light_shaft_dust_med" );
level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200" );
level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100" );
level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
level._effect[ "dust_wind_spiral" ] = loadfx( "dust/dust_spiral_runner" );
level._effect[ "bird" ] = loadfx("misc/bird" );
level._effect[ "bird_takeoff" ] = loadfx("misc/bird_takeoff" );
level._effect[ "water_splash_bodydump" ] = loadfx("impacts/water_splash_bodydump" );
level._effect[ "dog_bite_blood" ] = loadfx("impacts/flesh_hit_body_fatal_exit" );
level.flare_fx[ "hind" ] = loadfx( "misc/flares_cobra" );
level._effect[ "glass_break" ] = loadfx( "props/car_glass_large" );
maps\createfx\scoutsniper_fx::main();
}