cod4-sdk/raw/maps/armada_fx.gsc

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2008-01-19 00:00:00 +00:00
main()
{
level._effect["thin_black_smoke_M"] = loadfx ("smoke/thin_black_smoke_M");
level._effect["thin_black_smoke_L"] = loadfx ("smoke/thin_black_smoke_L");
level._effect["tire_fire_med"] = loadfx ("fire/tire_fire_med");
level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_yel_loop");
level._effect["hawk"] = loadfx ("weather/hawk");
level._effect["power_tower_light_red_blink"] = loadfx ("misc/power_tower_light_red_blink");
//footstep fx
animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("brick", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("carpet", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("cloth", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("foliage", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("metal", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_mud"));
animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("sand", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("water", loadfx ("impacts/footstep_water"));
animscripts\utility::setFootstepEffect ("wood", loadfx ("impacts/footstep_dust"));
// maps\_treadfx::setallvehiclefx( "cobra", undefined ); //disables cobras treads
setExpFog(800, 6000, .583, .644 , .587, 0);
maps\createfx\armada_fx::main();
}