32 lines
1.8 KiB
Text
32 lines
1.8 KiB
Text
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main()
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{
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level._effect["thin_black_smoke_M"] = loadfx ("smoke/thin_black_smoke_M");
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level._effect["thin_black_smoke_L"] = loadfx ("smoke/thin_black_smoke_L");
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level._effect["tire_fire_med"] = loadfx ("fire/tire_fire_med");
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level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_yel_loop");
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level._effect["hawk"] = loadfx ("weather/hawk");
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level._effect["power_tower_light_red_blink"] = loadfx ("misc/power_tower_light_red_blink");
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//footstep fx
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animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("brick", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("carpet", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("cloth", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("foliage", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("metal", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_mud"));
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animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("sand", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("water", loadfx ("impacts/footstep_water"));
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animscripts\utility::setFootstepEffect ("wood", loadfx ("impacts/footstep_dust"));
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// maps\_treadfx::setallvehiclefx( "cobra", undefined ); //disables cobras treads
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setExpFog(800, 6000, .583, .644 , .587, 0);
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maps\createfx\armada_fx::main();
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}
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