2395 lines
65 KiB
Text
2395 lines
65 KiB
Text
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#include maps\_utility;
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#include common_scripts\utility;
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#include maps\_anim;
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#include maps\_vehicle_aianim;
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#include maps\_hud_util;
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#include maps\armada_code;
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main()
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{
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precachemodel( "fastrope_arms" );
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// add the starts before _load because _load handles starts now
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if ( getdvar ( "min_spec_ai" ) == "1" )
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{
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min_spec_drones = getentarray ( "drone_delete_on_unload", "script_noteworthy" );
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for( i = 0 ; i < min_spec_drones.size ; i++ )
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min_spec_drones[ i ] delete();
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}
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default_start( ::ride_start );
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add_start( "ride", ::ride_start, &"STARTS_RIDE" );
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add_start( "landed", ::landed_start, &"STARTS_LANDED" );
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add_start( "hq2tv", ::hq2tv_start, &"STARTS_HQ2TV" );
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add_start( "intel", ::intel_start, &"STARTS_INTEL" );
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add_start( "tv", ::tv_start, &"STARTS_TV" );
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add_start( "tank", ::tank_start, &"STARTS_TANK" );
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add_start( "end", ::end_start, &"STARTS_END" );
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precacheturret( "heli_minigun_noai" );
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precachemodel( "weapon_saw_MG_setup" );
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precachestring(&"ARMADA_INTRO" );
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precachestring(&"ARMADA_DATE" );
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precachestring(&"ARMADA_PLACE" );
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precachestring(&"ARMADA_INFO" );
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precachestring(&"ARMADA_HINT_FLASH" );
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precachestring(&"ARMADA_GET_INTO_POSITION_TO" );
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precachestring(&"ARMADA_SEARCH_THE_HQ_BUILDING" );
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precachestring(&"ARMADA_REGROUP_WITH_FIRST_SQUAD" );
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precachestring(&"ARMADA_MAKE_YOUR_WAY_TO_THE" );
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precachestring(&"ARMADA_MAKE_YOUR_WAY_TO_THE1" );
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precachestring(&"ARMADA_SEARCH_THE_TV_STATION" );
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maps\_m1a1::main( "vehicle_m1a1_abrams" );
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maps\_m1a1::main( "defaultvehicle" );
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maps\_mig29::main( "vehicle_av8b_harrier_jet" );
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maps\_breach_hinges_left_armada::main();
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maps\_breach_explosive_left::main();
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maps\_breach::main();
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maps\_technical::main( "vehicle_pickup_technical" );
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//maps\_seaknight::main( "vehicle_ch46e" );
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maps\_blackhawk::main( "vehicle_blackhawk" );
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//when "snipe" event happens call this thread
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//level.vehicle_aianimthread["snipe"] = maps\armada_anim::guy_snipe;
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level.weaponClipModels = [];
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level.weaponClipModels[0] = "weapon_ak47_clip";
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level.weaponClipModels[1] = "weapon_ak74u_clip";
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level.weaponClipModels[2] = "weapon_m16_clip";
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level.weaponClipModels[3] = "weapon_dragunov_clip";
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level.weaponClipModels[4] = "weapon_saw_clip";
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maps\armada_fx::main();
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thread maps\_pipes::main();
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maps\_load::main();
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maps\createfx\armada_audio::main();
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maps\armada_anim::anim_main();
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maps\_compass::setupMiniMap( "compass_map_armada" );
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thread maps\armada_amb::main();
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level.mortar_min_dist = 500;
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level thread maps\_mortar::bog_style_mortar();
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level.noMaxMortarDist = true;
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level.scr_sound[ "mortar" ][ "incomming" ] = "mortar_incoming";
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level.scr_sound[ "mortar" ][ "dirt" ] = "mortar_explosion_dirt";
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level.scr_sound[ "mortar" ][ "mud" ] = "mortar_explosion_water";
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level._effect[ "mortar" ][ "dirt" ] = loadfx( "explosions/grenadeExp_dirt" );
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// battlechatter_off( "allies" );
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// battlechatter_off( "axis" );
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//setExpFog( 400, 4000, .90625, 0.850225, 0.71311, 0 );
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//setExpFog( 400, 6000, 1, 1, 1, 0 );
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//setCullFog( 0, 10000, .583, .644 , .587, 0 );
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//setExpFog( 800, 6000, .583, .644 , .587, 0 );
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maps\createart\armada_art::main();
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if( getdvar( "tv_helper") == "" )
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setdvar( "tv_helper","off" );
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flag_init ( "player_has_flashed" );
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flag_init ( "return_fire" );
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flag_init( "kill_rpgs" );
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flag_init ( "start_first_obj" );
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flag_init ( "slam_zoom_done" );
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flag_init( "hq_entered" );
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flag_init( "end_water" );
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flag_init( "snipefromheli" );
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//flag_init( "i_hear_him" );
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flag_init ( "entered_atrium" );
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flag_init ( "breach_ready_flag" );
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flag_init ( "stop_asad_recording" );
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flag_init ( "aa_hq_fight" );
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flag_init ( "aa_street_fight" );
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flag_init ( "aa_tv_fight" );
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flag_init( "end_grg_ready" );
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flag_init( "end_vaz_ready" );
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array_thread( getvehiclenodearray( "plane_sound", "script_noteworthy" ), maps\_mig29::plane_sound_node );
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thread init_heli_turrets();
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//thread circling_helis_rpg_guy_spawner();
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thread razor_wire_setup();
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thread razor_wire_collision();
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thread hq_breach();
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thread tv_breach();
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thread objectives();
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thread hq_entered_wait();
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thread HQ_finished();
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thread on_ground();
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thread barbed_wire_dialog();
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thread on_me_to_building();
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// thread end_of_script();
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// thread enemy_mass();
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thread kill_rooftop_ignore_groups();
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thread tv_station_visionset();
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thread achieve_tvs();
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createThreatBiasGroup( "left_rooftop_enemies" );
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createThreatBiasGroup( "right_rooftop_enemies" );
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createThreatBiasGroup( "players_group" );
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level.player setthreatbiasgroup( "players_group" );
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ignoreEachOther( "left_rooftop_enemies", "players_group" );
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ignoreEachOther( "right_rooftop_enemies", "players_group" );
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final_breacher_right = getentarray( "final_breach_right", "script_noteworthy" );
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array_thread( final_breacher_right, ::add_spawn_function, ::final_breacher_right_think );
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final_breach_shotgun = getentarray( "final_breach_shotgun", "script_noteworthy" );
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array_thread( final_breach_shotgun, ::add_spawn_function, ::final_breacher_shotgun_think );
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price_spawner = getentarray( "price", "script_noteworthy" );
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array_thread( price_spawner, ::add_spawn_function, ::price_think );
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array_thread( price_spawner, ::add_spawn_function, ::set_threatbias_group, "players_group" );
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breacher_spawner = getentarray( "breacher", "script_noteworthy" );
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array_thread( breacher_spawner, ::add_spawn_function, ::breacher_think );
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array_thread( breacher_spawner, ::add_spawn_function, ::set_threatbias_group, "players_group" );
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hq_breachers = getentarray( "hq_breachers", "script_noteworthy" );
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array_thread( hq_breachers, ::add_spawn_function, ::hq_breachers_think );
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ride_in_sniper = getentarray( "ride_in_sniper", "script_noteworthy" );
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array_thread( ride_in_sniper, ::add_spawn_function, ::hq_breachers_think );
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array_thread( ride_in_sniper, ::add_spawn_function, ::ride_in_sniper_think );
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left_rooftop_enemies = getentarray( "left_rooftop_enemies", "script_noteworthy" );
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array_thread( left_rooftop_enemies, ::add_spawn_function, ::set_threatbias_group, "left_rooftop_enemies" );
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right_rooftop_enemies = getentarray( "right_rooftop_enemies", "script_noteworthy" );
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array_thread( right_rooftop_enemies, ::add_spawn_function, ::set_threatbias_group, "right_rooftop_enemies" );
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right_rooftop_enemies_d_trigger = getent( "right_rooftop_enemies_d_trigger", "targetname" );
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right_rooftop_enemies_d_trigger thread player_breaks_ignore( "right_rooftop_enemies" );
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left_rooftop_enemies_d_trigger = getent( "left_rooftop_enemies_d_trigger", "targetname" );
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left_rooftop_enemies_d_trigger thread player_breaks_ignore( "left_rooftop_enemies" );
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magic_grenade_trigger = getentarray( "magic_grenade_trigger", "targetname" );
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array_thread( magic_grenade_trigger, ::magic_grenade_trigger_think );
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purple_2_red_triggers = getentarray( "purple_2_red", "targetname" );
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array_thread( purple_2_red_triggers, ::purple_2_red );
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reinforcements_triggers = getentarray( "reinforcements_trigger", "targetname" );
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array_thread( reinforcements_triggers, ::reinforcements_think );
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thread one_red_to_orange();
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kill_enemies_triggers = getentarray( "kill_enemies", "targetname" );
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array_thread( kill_enemies_triggers, ::kill_enemies );
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turret_targets = getentarray ( "turret_target", "targetname" );
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array_thread( turret_targets, ::tank_turret_target_think );
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//thread subtitle_test();
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//hq_breach_enemies = getentarray( "hq_breach_enemies", "script_noteworthy" );
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//array_thread( hq_breach_enemies, ::add_spawn_function, ::linked_deaths, hq_breach_enemies);
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thread get_tv_breacher();
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thread friendlies_coming_out();
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thread final_breach();
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//thread turn_off_primary_lights();
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second_wave_counters = getentarray( "second_wave_counters", "script_noteworthy" );
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array_thread( second_wave_counters, ::add_spawn_function, ::second_wave_counters );
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level.second_wave_count = 0;
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level.hint_text_size = 1.6;
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thread flag_on_flash();
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thread flashbang_hint();
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flickering_lights = getentarray( "flickering_lights", "targetname" );
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for(i = 0; i < flickering_lights.size; i++)
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flickering_lights[ i ] thread maps\_lights::flickerLightIntensity( .2, .6 );
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griggs_spawner = getentarray( "griggs", "script_noteworthy" );
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array_thread( griggs_spawner, ::add_spawn_function, ::griggs_think );
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flag_init ( "near_tv" );
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{
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array_thread ( getentarray ( "near_tv", "targetname" ), ::near_tv );
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thread movies_on_tvs();
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recordings = getentarray( "asad_sound", "script_noteworthy" );
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array_thread ( recordings, ::ambient_asad_recordings );
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}
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thread master_recording();
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if ( level.gameSkill == 0 )
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thread remove_flash_bang_enemies();
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}
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remove_flash_bang_enemies()
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{
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axis = getspawnerteamarray( "axis" );
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for( i = 0 ; i < axis.size ; i++ )
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{
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if ( isdefined ( axis[i].script_flashbangs ) )
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axis[i].script_flashbangs = 0;
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}
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}
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starting_debug()
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{
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level.hintElem = createFontString( "default", level.hint_text_size );
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level.hintElem setPoint( "TOP", undefined, 0, 30 );
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level.hintElem setText( "starting" );
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wait .5;
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level.hintElem destroy();
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}
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hint( text, timeOut )
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{
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level.hintElem = createFontString( "default", level.hint_text_size );
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level.hintElem setPoint( "TOP", undefined, 0, 30 );
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level.hintElem setText( text );
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level.hintElem endon ( "death" );
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if ( isDefined( timeOut ) )
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wait ( timeOut );
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else
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return;
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level.hintElem fadeOverTime( 0.5 );
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level.hintElem.alpha = 0;
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wait ( 0.5 );
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}
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clear_hints()
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{
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level notify ( "clearing_hints" );
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if ( isDefined( level.hintElem ) )
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level.hintElem destroy();
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if ( isDefined( level.iconElem ) )
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level.iconElem destroy();
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if ( isDefined( level.iconElem2 ) )
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level.iconElem2 destroy();
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if ( isDefined( level.iconElem3 ) )
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level.iconElem3 destroy();
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}
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keyHint( text, actionName, command, timeOut )
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{
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clear_hints();
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level.hintElem = createFontString( "default", level.hint_text_size );
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level.hintElem setPoint( "TOP", undefined, 0, 30 );
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level.hintElem setText( text );
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level.hintElem endon ( "death" );
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notifyName = "did_action_" + actionName;
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level.player notifyOnCommand( notifyName, command );
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if ( isDefined( timeOut ) )
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thread notifyOnTimeout( notifyName, timeOut );
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level.player waittill( notifyName );
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level.hintElem fadeOverTime( 0.5 );
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level.hintElem.alpha = 0;
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wait ( 0.5 );
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clear_hints();
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}
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notifyOnTimeout( finishedNotify, timeOut )
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{
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level.player endon( finishedNotify );
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wait timeOut;
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level.player notify( finishedNotify );
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}
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second_wave_counters()
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{
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self waittill ( "death" );
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level.second_wave_count++;
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if ( level.second_wave_count > 3 )
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{
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wait 9;
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trigger = getent ( "second_wave", "script_noteworthy" );
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trigger notify ( "trigger" );
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}
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if ( level.second_wave_count > 6 )
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{
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wait 9;
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trigger = getent ( "third_wave", "script_noteworthy" );
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trigger notify ( "trigger" );
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}
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}
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turn_off_primary_lights()
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{
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wait 1;
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tv_primary_lights = getentarray ( "tv_primary_light", "targetname" );
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hq_primary_lights = getentarray ( "hq_primary_light", "targetname" );
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for(i = 0; i < tv_primary_lights.size; i++)
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tv_primary_lights[ i ] setLightIntensity( 0 );
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for(i = 0; i < hq_primary_lights.size; i++)
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hq_primary_lights[ i ] setLightIntensity( 0 );
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}
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friendlies_coming_out()
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{
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friendlies_coming_out = getent( "friendlies_coming_out", "targetname" );
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friendlies_coming_out waittill( "trigger" );
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griggs_squad = getentarray( "griggs_squad", "targetname" );
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array_thread( griggs_squad, ::add_spawn_function, ::enable_cqbwalk );
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array_thread( griggs_squad, ::spawn_ai );
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waittillframeend; // need to wait for the _spawner to run on the spawned guys
|
|||
|
|
|||
|
level.griggs anim_single_queue( level.griggs, "hold_fire" );//Hold your fire! Friendlies coming out!
|
|||
|
|
|||
|
/*
|
|||
|
griggs_squad = get_force_color_guys( "allies", "c" );
|
|||
|
for(i = 0; i < griggs_squad.size; i++)
|
|||
|
griggs_squad[ i ].disableArrivals = true;
|
|||
|
*/
|
|||
|
|
|||
|
door = getent( "griggs_door","targetname");
|
|||
|
attachments = getentarray (door.target, "targetname");
|
|||
|
for(i = 0; i < attachments.size; i++)
|
|||
|
{
|
|||
|
attachments[i] linkto (door);
|
|||
|
}
|
|||
|
door rotateto( door.angles + (0,-130,0), .6, 0, 0 );
|
|||
|
door connectpaths();
|
|||
|
door waittill( "rotatedone");
|
|||
|
|
|||
|
|
|||
|
griggs_come_out = getent( "griggs_come_out", "targetname" );
|
|||
|
griggs_come_out notify ( "trigger" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
level.griggs anim_single_queue( level.griggs, "no_sign" );//No sign of Al-Asad sir.
|
|||
|
|
|||
|
thread fall_in_dialog();
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
fall_in = getent( "fall_in", "targetname" );
|
|||
|
fall_in notify ( "trigger" );
|
|||
|
|
|||
|
wait 3;
|
|||
|
|
|||
|
cyans = get_force_color_guys( "allies", "c" );
|
|||
|
for( i=0;i<cyans.size;i++ )
|
|||
|
cyans[ i ] set_force_color( "o" );
|
|||
|
|
|||
|
/*
|
|||
|
for(i = 0; i < griggs_squad.size; i++)
|
|||
|
griggs_squad[ i ].disableArrivals = false;
|
|||
|
*/
|
|||
|
thread dialog_devil_dog();
|
|||
|
}
|
|||
|
|
|||
|
dialog_devil_dog()
|
|||
|
{
|
|||
|
trigger_wait( "dialog_devil_dog", "targetname" );
|
|||
|
level.griggs anim_single_queue ( level.griggs, "watchsix" );
|
|||
|
}
|
|||
|
|
|||
|
fall_in_dialog()
|
|||
|
{
|
|||
|
level.price anim_single_queue( level.price, "fall_in" );//All right. Fall in Marines. Stay frosty.
|
|||
|
}
|
|||
|
|
|||
|
exit_news_room_door()
|
|||
|
{
|
|||
|
flag_wait("news_room_clear");
|
|||
|
|
|||
|
flag_clear ( "aa_tv_fight" );
|
|||
|
|
|||
|
anim_ent = getnode( "opener_stack_node", "script_noteworthy" );
|
|||
|
anim_ent anim_reach_solo( level.price, "hunted_open_barndoor" );
|
|||
|
anim_ent anim_single_solo( level.price, "hunted_open_barndoor_stop" );
|
|||
|
anim_ent thread anim_loop_solo( level.price, "hunted_open_barndoor_idle", undefined, "stop_idle" );
|
|||
|
|
|||
|
open_door = getent( "open_door", "targetname" );
|
|||
|
open_door waittill ( "trigger" );
|
|||
|
|
|||
|
anim_ent notify( "stop_idle" );
|
|||
|
anim_ent thread anim_single_solo( level.price, "hunted_open_barndoor" );
|
|||
|
|
|||
|
|
|||
|
battlechatter_off( "allies" );
|
|||
|
|
|||
|
door = getent( "news_room_exit_door","targetname");
|
|||
|
attachments = getentarray (door.target, "targetname");
|
|||
|
for(i = 0; i < attachments.size; i++)
|
|||
|
{
|
|||
|
attachments[i] linkto (door);
|
|||
|
}
|
|||
|
door hunted_style_door_open();
|
|||
|
|
|||
|
for(i = 0; i < attachments.size; i++)
|
|||
|
{
|
|||
|
if ( attachments[i].classname == "script_brushmodel" )
|
|||
|
attachments[i] connectpaths();
|
|||
|
}
|
|||
|
//door waittill( "rotatedone");
|
|||
|
//flag_set("");
|
|||
|
level.price enable_ai_color();
|
|||
|
thread atrium_path_start();
|
|||
|
|
|||
|
flag_set ( "entered_atrium" );
|
|||
|
|
|||
|
setdvar("scr_fog_exp_halfplane", "20000");
|
|||
|
setExpFog(800, 20000, 0.583, 0.631569, 0.553078, 0);
|
|||
|
}
|
|||
|
|
|||
|
atrium_path_start()
|
|||
|
{
|
|||
|
enter_atrium_trigger = getent( "enter_atrium_trigger", "targetname" );
|
|||
|
enter_atrium_trigger notify ( "trigger" );
|
|||
|
|
|||
|
tank_trigger = getent( "tank_trigger", "targetname" );
|
|||
|
tank_trigger notify ( "trigger" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
thread dialog_goes_our_boys();
|
|||
|
|
|||
|
wait 1;
|
|||
|
|
|||
|
flag_wait ( "player_in_atrium" );
|
|||
|
|
|||
|
atrium_nodes = getnodearray ( "atrium_nodes", "targetname" );
|
|||
|
o_guys = get_force_color_guys( "allies", "o" );
|
|||
|
for(i = 0; i < o_guys.size; i++)
|
|||
|
{
|
|||
|
closest = getclosest ( o_guys[ i ].origin, atrium_nodes );
|
|||
|
path = getnode ( closest.script_noteworthy, "targetname" );
|
|||
|
o_guys[ i ] thread maps\_spawner::go_to_node( path );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
dialog_goes_our_boys()
|
|||
|
{
|
|||
|
excluders = [];
|
|||
|
excluders[0] = level.price;
|
|||
|
|
|||
|
soldier = get_closest_ai_exclude( level.player.origin, "allies", excluders );
|
|||
|
soldier.animname = "generic";
|
|||
|
soldier anim_single_queue( soldier, "goesourboys" );
|
|||
|
|
|||
|
//iprintlnbold( "There goes the cavalry" );
|
|||
|
|
|||
|
excluders[ excluders.size ] = soldier;
|
|||
|
|
|||
|
soldier2 = get_closest_ai_exclude( level.player.origin, "allies", excluders );
|
|||
|
|
|||
|
if ( isalive ( soldier2 ) )
|
|||
|
{
|
|||
|
soldier2.animname = "generic";
|
|||
|
soldier2 anim_single_queue( soldier2, "oorah1" );
|
|||
|
}
|
|||
|
if ( isalive ( soldier ) )
|
|||
|
{
|
|||
|
soldier thread anim_single_queue( soldier, "oorah2" );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
news_room_clear()
|
|||
|
{
|
|||
|
flag_wait ( "news_room_clear" );
|
|||
|
|
|||
|
maps\_spawner::kill_spawnerNum( 3 );
|
|||
|
maps\_spawner::kill_spawnerNum( 4 );
|
|||
|
maps\_spawner::kill_spawnerNum( 8 );
|
|||
|
maps\_spawner::kill_spawnerNum( 9 );
|
|||
|
|
|||
|
enemies = getaiarray ( "axis" );
|
|||
|
for( i = 0 ; i < enemies.size ; i++ )
|
|||
|
enemies[ i ] dodamage( enemies[ i ].health + 100 , enemies[ i ].origin );
|
|||
|
|
|||
|
wait 2.5;
|
|||
|
|
|||
|
level.price anim_single_queue( level.price, "room_clear" );
|
|||
|
|
|||
|
wait .5;
|
|||
|
|
|||
|
move_up_trigger = getent( "move_up_trigger", "targetname" );
|
|||
|
move_up_trigger notify ( "trigger" );
|
|||
|
}
|
|||
|
|
|||
|
#using_animtree( "generic_human" );
|
|||
|
ride_in_sniper_think()
|
|||
|
{
|
|||
|
wait .1;
|
|||
|
self.get_out_override = %armada_blackhawk_sniper_drop;
|
|||
|
self.vehicle_idle_override = %armada_blackhawk_sniper_idle_loop;
|
|||
|
//self.vehicle_idle_override = %armada_blackhawk_sniper_idle;
|
|||
|
}
|
|||
|
|
|||
|
linked_deaths( hq_breach_enemies )
|
|||
|
{
|
|||
|
self waittill ( "death" );
|
|||
|
hq_breach_enemies = getentarray( "hq_breach_enemies", "script_noteworthy" );
|
|||
|
for( i = 0 ; i < hq_breach_enemies.size ; i++ )
|
|||
|
{
|
|||
|
if ( isalive ( hq_breach_enemies[ i ] ) )
|
|||
|
{
|
|||
|
target = hq_breach_enemies[ i ];
|
|||
|
wait .3;
|
|||
|
allies = getaiarray( "allies" );
|
|||
|
friendly = getclosest( target.origin, allies );
|
|||
|
aim_spot = target geteye();
|
|||
|
for( i = 0 ; i < 3 ; i++ )
|
|||
|
{
|
|||
|
MagicBullet( level.price.weapon, friendly gettagorigin( "tag_flash" ), aim_spot );
|
|||
|
wait .05;
|
|||
|
}
|
|||
|
//target dodamage ( target.health + 100, level.player.origin );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
tank_turret_target_think()
|
|||
|
{
|
|||
|
tank = maps\_vehicle::waittill_vehiclespawn( self.target );
|
|||
|
self linkto( tank );
|
|||
|
tank setturrettargetent( self );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
subtitle_test()
|
|||
|
{
|
|||
|
wait 3;
|
|||
|
level.player playsound ( "armada_reinforcements1" );
|
|||
|
iprintlnbold ( "subtitle should play" );
|
|||
|
}
|
|||
|
|
|||
|
kill_enemies()
|
|||
|
{
|
|||
|
self waittill( "trigger" );
|
|||
|
|
|||
|
enemies = getaiarray ( "axis" );
|
|||
|
for( i = 0 ; i < enemies.size ; i++ )
|
|||
|
enemies[ i ] dodamage( enemies[ i ].health + 100 , enemies[ i ].origin );
|
|||
|
}
|
|||
|
|
|||
|
tv_station_visionset()
|
|||
|
{
|
|||
|
flag_wait( "tvstation_entered" );
|
|||
|
|
|||
|
set_vision_set( "armada_tvs", 3 );
|
|||
|
}
|
|||
|
|
|||
|
reinforcements_think()
|
|||
|
{
|
|||
|
self waittill( "trigger" );
|
|||
|
|
|||
|
|
|||
|
guys = get_force_color_guys( "allies", "r" );
|
|||
|
reinforcements_needed =( 5 - guys.size );
|
|||
|
|
|||
|
if( reinforcements_needed < 2 )
|
|||
|
{
|
|||
|
soldier = get_closest_ai( level.player getOrigin(), "allies" );
|
|||
|
soldier custom_battlechatter( "move_generic" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
reinforcement_dialog = [];
|
|||
|
reinforcement_dialog[ 0 ] = "armada_gm1_reinforcements"; //"Friendly reinforcements coming up!"
|
|||
|
reinforcement_dialog[ 1 ] = "armada_gm2_friendliesmovinup"; //"Friendlies coming up!"
|
|||
|
reinforcement_dialog[ 2 ] = "armada_gm3_checkfire"; //"Check your fire! Friendlies at your six!"
|
|||
|
reinforcement_dialog[ 3 ] = "armada_gm4_headsup"; //"Heads up! Friendlies on your six!"
|
|||
|
reinforcement_dialog[ 4 ] = "armada_gm5_watchyourfire"; //"Watch your fire! Friendlies coming up!"
|
|||
|
|
|||
|
selection = reinforcement_dialog[ randomint( reinforcement_dialog.size ) ];
|
|||
|
|
|||
|
soldier = get_closest_ai( level.player getOrigin(), "allies" );
|
|||
|
soldier playsound( selection );
|
|||
|
|
|||
|
spawners = getentarray( self.target, "targetname" );
|
|||
|
for( i=0;i<reinforcements_needed;i++ )
|
|||
|
guy = spawners[ i ] spawn_ai();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
purple_2_red()
|
|||
|
{
|
|||
|
self waittill( "trigger" );
|
|||
|
|
|||
|
purples = get_force_color_guys( "allies", "p" );
|
|||
|
array_thread( purples, ::set_force_color, "r" );
|
|||
|
}
|
|||
|
|
|||
|
one_red_to_orange()
|
|||
|
{
|
|||
|
one_red_to_orange = getent( "one_red_to_orange", "targetname" );
|
|||
|
one_red_to_orange waittill( "trigger" );
|
|||
|
|
|||
|
reds = get_force_color_guys( "allies", "r" );
|
|||
|
|
|||
|
for( i=0;i<reds.size;i++ )
|
|||
|
{
|
|||
|
if ( isalive ( reds[ i ] ) )
|
|||
|
{
|
|||
|
third_guy = reds[ i ];
|
|||
|
third_guy set_force_color( "o" );
|
|||
|
third_guy thread replace_on_death();
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
kill_rooftop_ignore_groups()
|
|||
|
{
|
|||
|
flag_wait( "regrouped" );
|
|||
|
|
|||
|
setThreatBias( "players_group", "left_rooftop_enemies", 0 );
|
|||
|
setThreatBias( "players_group", "right_rooftop_enemies", 0 );
|
|||
|
|
|||
|
road_friendly = getentarray( "road_friendly", "script_noteworthy" );
|
|||
|
for( i=0;i<road_friendly.size;i++ )
|
|||
|
road_friendly[ i ] delete();
|
|||
|
}
|
|||
|
|
|||
|
enemy_mass()
|
|||
|
{
|
|||
|
enemy_mass_trigger = getent( "enemy_mass_trigger", "targetname" );
|
|||
|
enemy_mass_trigger waittill( "trigger" );
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
magic_grenade_trigger_think()
|
|||
|
{
|
|||
|
self waittill( "trigger" );
|
|||
|
|
|||
|
magic_grenades_orgs = getentarray( self.target , "targetname" );
|
|||
|
for( i=0;i<magic_grenades_orgs.size;i++ )
|
|||
|
{
|
|||
|
level.price magicgrenade( magic_grenades_orgs[ i ].origin +( 0, 0, 50 ), magic_grenades_orgs[ i ].origin, randomfloatrange( 1, 2 ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
player_breaks_ignore( threat_bias_group )
|
|||
|
{
|
|||
|
for( ;; )
|
|||
|
{
|
|||
|
self waittill( "trigger", other );
|
|||
|
|
|||
|
if( other == level.player )
|
|||
|
{
|
|||
|
setThreatBias( "players_group", threat_bias_group, 0 );
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
sit_rep_dialog()
|
|||
|
{
|
|||
|
//sit_rep_dialog = getent( "sit_rep_dialog", "targetname" );
|
|||
|
//sit_rep_dialog waittill( "trigger" );
|
|||
|
|
|||
|
flag_wait ( "hq_cleared" );
|
|||
|
|
|||
|
/*
|
|||
|
level.price playsound( "armada_vsq_onetwentyonesitrep" );
|
|||
|
wait 2.5;
|
|||
|
level.player playsound( "armada_gm1_rightsideclear" );
|
|||
|
wait 3;
|
|||
|
level.price playsound( "armada_vsq_onethreeonecheckin" );
|
|||
|
wait 2;
|
|||
|
level.player playsound( "armada_gm2_centerclear" );
|
|||
|
wait 3;
|
|||
|
*/
|
|||
|
|
|||
|
hq_cleared_move_up = getent( "hq_cleared_move_up", "targetname" );
|
|||
|
hq_cleared_move_up notify( "trigger" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
level.price play_sound_on_entity( "armada_vsq_allcallsigns" );
|
|||
|
|
|||
|
level.player play_sound_on_entity( "armada_gm1_negid" );
|
|||
|
|
|||
|
level.player play_sound_on_entity( "armada_gm2_nosign" );
|
|||
|
|
|||
|
level.price play_sound_on_entity( "armada_vsq_donthavealasad" );
|
|||
|
// level.price anim_single_queue( level.price, "stand_down" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
level.price play_sound_on_entity( "armada_vsq_rogerthat" );
|
|||
|
// level.price anim_single_queue( level.price, "roger_hq" );
|
|||
|
//wait 2;
|
|||
|
|
|||
|
level.price play_sound_on_entity( "armada_vsq_halfclickeast" );
|
|||
|
// level.price anim_single_queue( level.price, "heads_up" );
|
|||
|
|
|||
|
level.price play_sound_on_entity( "armada_vsq_moveout" );
|
|||
|
// level.price anim_single_queue( level.price, "move_out" );
|
|||
|
}
|
|||
|
|
|||
|
tank_start()
|
|||
|
{
|
|||
|
tank_start = getent( "tank_start", "targetname" );
|
|||
|
level.player setOrigin( tank_start.origin );
|
|||
|
level.player setPlayerAngles( tank_start.angles );
|
|||
|
tank_start_spawners = getentarray( "tank_start_spawners", "targetname" );
|
|||
|
array_thread( tank_start_spawners, ::spawn_ai );
|
|||
|
|
|||
|
array_thread( tank_start_spawners, ::add_spawn_function, ::enable_cqbwalk );
|
|||
|
|
|||
|
waittillframeend; // need to wait for the _spawner to run on the spawned guys
|
|||
|
|
|||
|
flag_set ( "start_first_obj" );
|
|||
|
flag_set( "hq_entered" );
|
|||
|
flag_set( "hq_cleared" );
|
|||
|
flag_set( "on_ground" );
|
|||
|
flag_set( "regrouped" );
|
|||
|
flag_set( "tvstation_entered" );
|
|||
|
flag_set( "news_room_clear" );
|
|||
|
|
|||
|
|
|||
|
thread exit_news_room_door();
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 9 );
|
|||
|
}
|
|||
|
|
|||
|
intel_start()
|
|||
|
{
|
|||
|
level.player setOrigin(( 3622, 29958, -168 ) );
|
|||
|
}
|
|||
|
|
|||
|
tv_start()
|
|||
|
{
|
|||
|
tv_start = getent( "tv_start", "targetname" );
|
|||
|
level.player setOrigin( tv_start.origin );
|
|||
|
level.player setPlayerAngles( tv_start.angles );
|
|||
|
tv_start_spawners = getentarray( "tv_start_spawners", "targetname" );
|
|||
|
array_thread( tv_start_spawners, ::spawn_ai );
|
|||
|
|
|||
|
flag_set ( "start_first_obj" );
|
|||
|
flag_set( "hq_entered" );
|
|||
|
flag_set( "hq_cleared" );
|
|||
|
flag_set( "on_ground" );
|
|||
|
flag_set( "regrouped" );
|
|||
|
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 9 );
|
|||
|
}
|
|||
|
|
|||
|
hq2tv_start()
|
|||
|
{
|
|||
|
hq2tv_start = getent( "hq2tv_start", "targetname" );
|
|||
|
level.player setOrigin( hq2tv_start.origin );
|
|||
|
level.player setPlayerAngles( hq2tv_start.angles );
|
|||
|
hq2tv_start_spawners = getentarray( "hq2tv_start_spawners", "targetname" );
|
|||
|
array_thread( hq2tv_start_spawners, ::spawn_ai );
|
|||
|
|
|||
|
// hq2tv_red_starts = getent( "hq2tv_red_starts", "targetname" );
|
|||
|
// hq2tv_red_starts notify( "trigger" );
|
|||
|
|
|||
|
flag_set ( "start_first_obj" );
|
|||
|
flag_set( "hq_entered" );
|
|||
|
flag_set( "hq_cleared" );
|
|||
|
flag_set( "on_ground" );
|
|||
|
|
|||
|
//thread maps\_vehicle::scripted_spawn( 9 );
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 9 );
|
|||
|
}
|
|||
|
|
|||
|
end_of_script()
|
|||
|
{
|
|||
|
end_of_scripting = getent( "end_of_scripting", "targetname" );
|
|||
|
end_of_scripting waittill( "trigger" );
|
|||
|
|
|||
|
iprintlnbold( &"SCRIPT_DEBUG_LEVEL_END" );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
objectives()
|
|||
|
{
|
|||
|
flag_wait ( "start_first_obj" );
|
|||
|
obj = getent( "outside_hq_obj", "targetname" );
|
|||
|
objective_add( 1, "active", &"ARMADA_GET_INTO_POSITION_TO", obj.origin );
|
|||
|
objective_current( 1 );
|
|||
|
|
|||
|
flag_wait( "hq_entered" );
|
|||
|
|
|||
|
obj2 = getent( "inside_hq_obj", "targetname" );
|
|||
|
objective_state( 1, "done" );
|
|||
|
objective_add( 2, "active", &"ARMADA_SEARCH_THE_HQ_BUILDING", obj2.origin );
|
|||
|
objective_current( 2 );
|
|||
|
|
|||
|
flag_wait( "hq_cleared" );
|
|||
|
wait 2;
|
|||
|
|
|||
|
regroup_obj = getent( "regroup_obj", "targetname" );
|
|||
|
objective_state( 2, "done" );
|
|||
|
objective_add( 3, "active", &"ARMADA_REGROUP_WITH_FIRST_SQUAD", regroup_obj.origin );
|
|||
|
objective_current( 3 );
|
|||
|
|
|||
|
flag_wait( "regrouped" );
|
|||
|
flag_set ( "aa_street_fight" );
|
|||
|
|
|||
|
//entered_tvstation = getent( "entered_tvstation", "targetname" );
|
|||
|
objective_state( 3, "done" );
|
|||
|
objective_add( 4, "active", &"ARMADA_MAKE_YOUR_WAY_TO_THE", ( 2808, 23672, -24 ) );
|
|||
|
objective_current( 4 );
|
|||
|
|
|||
|
flag_wait( "tvstation_entered" );
|
|||
|
//entered_tvstation waittill( "trigger" );
|
|||
|
|
|||
|
second_floor_obj = getent( "second_floor_obj", "targetname" );
|
|||
|
objective_state( 4, "done" );
|
|||
|
objective_add( 5, "active", &"ARMADA_MAKE_YOUR_WAY_TO_THE1", second_floor_obj.origin );
|
|||
|
objective_current( 5 );
|
|||
|
|
|||
|
flag_wait ( "entered_atrium" );
|
|||
|
thread objective_on_friendly ( 5, level.price, "end_obj5" );
|
|||
|
|
|||
|
second_floor_obj waittill( "trigger" );
|
|||
|
thread autosave_by_name( "second_floor" );
|
|||
|
objective_state( 5, "done" );
|
|||
|
|
|||
|
final_room_obj = getent( "final_room_obj", "targetname" );
|
|||
|
objective_add( 6, "active", &"ARMADA_SEARCH_THE_TV_STATION", level.price.origin );
|
|||
|
objective_current( 6 );
|
|||
|
thread objective_on_friendly ( 6, level.price, "end_obj6" );
|
|||
|
|
|||
|
|
|||
|
end_positions = getent( "end_positions", "targetname" );
|
|||
|
end_positions waittill( "trigger" );
|
|||
|
|
|||
|
level notify ( "end_obj6" );
|
|||
|
objective_position ( 6, final_room_obj.origin );
|
|||
|
|
|||
|
final_room_obj waittill( "trigger" );
|
|||
|
objective_state( 6, "done" );
|
|||
|
}
|
|||
|
|
|||
|
objective_on_friendly ( num, friendly, close_flag )
|
|||
|
{
|
|||
|
level endon ( close_flag );
|
|||
|
while ( 1 )
|
|||
|
{
|
|||
|
objective_position ( num, friendly.origin );
|
|||
|
wait .1;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
hq_entered_wait()
|
|||
|
{
|
|||
|
trigger = getent( "trigger_volume_room01", "targetname" );
|
|||
|
trigger waittill( "trigger" );
|
|||
|
flag_set( "hq_entered" );
|
|||
|
|
|||
|
barbed_wire_guys = getentarray( "barbed_wire_guys", "script_noteworthy" );
|
|||
|
for( i=0;i<barbed_wire_guys.size;i++ )
|
|||
|
barbed_wire_guys[ i ] delete();
|
|||
|
}
|
|||
|
|
|||
|
HQ_finished()
|
|||
|
{
|
|||
|
flag_wait( "hq_cleared" );
|
|||
|
flag_clear ( "aa_hq_fight" );
|
|||
|
|
|||
|
thread Circling_Helis_Fire();
|
|||
|
battlechatter_on( "allies" );
|
|||
|
|
|||
|
exit = getent( "hq_building_exit_door", "targetname" );
|
|||
|
exit connectpaths();
|
|||
|
exit delete();
|
|||
|
|
|||
|
hq_breachers = getentarray( "hq_breachers", "script_noteworthy" );
|
|||
|
for( i=0;i<hq_breachers.size;i++ )
|
|||
|
{
|
|||
|
if( isalive( hq_breachers[ i ] ) )
|
|||
|
hq_breachers[ i ] doDamage( hq_breachers[ i ].health + 100, hq_breachers[ i ].origin );
|
|||
|
}
|
|||
|
ride_in_sniper = getentarray( "ride_in_sniper", "script_noteworthy" );
|
|||
|
for( i=0;i<ride_in_sniper.size;i++ )
|
|||
|
{
|
|||
|
if( isalive( ride_in_sniper[ i ] ) )
|
|||
|
ride_in_sniper[ i ] doDamage( ride_in_sniper[ i ].health + 100, ride_in_sniper[ i ].origin );
|
|||
|
}
|
|||
|
|
|||
|
small_gate1 = getent( "small_gate1", "targetname" );
|
|||
|
small_gate1 rotateyaw( -90 , .1 );
|
|||
|
small_gate1 connectpaths();
|
|||
|
//small_gate1 delete();
|
|||
|
|
|||
|
small_gate2 = getent( "small_gate2", "targetname" );
|
|||
|
small_gate2 rotateyaw( 90 , .1 );
|
|||
|
small_gate2 connectpaths();
|
|||
|
//small_gate2 delete();
|
|||
|
|
|||
|
return_path_clip = getent( "return_path_clip", "targetname" );
|
|||
|
return_path_clip delete();
|
|||
|
}
|
|||
|
|
|||
|
get_abarbed_wire_ai()
|
|||
|
{
|
|||
|
array = getentarray( "barbed_wire_guys", "script_noteworthy" );
|
|||
|
for(i=0;i<array.size;i++)
|
|||
|
if(isai(array[i]))
|
|||
|
return array[i];
|
|||
|
}
|
|||
|
|
|||
|
razor_wire_setup()
|
|||
|
{
|
|||
|
trigger = getent( "first_fly_away_trigger", "targetname" );
|
|||
|
|
|||
|
node = getnode("barbed_wire_node","targetname");
|
|||
|
barbed_wire_long = getent( "barbed_wire_long", "targetname" );
|
|||
|
barbed_wire_long.animname = "barbed_wire_long";
|
|||
|
barbed_wire_long SetAnimTree();
|
|||
|
|
|||
|
node thread anim_single_solo( barbed_wire_long, "razor_idle",undefined, node );
|
|||
|
|
|||
|
// anim_loop( guys, anime, tag, ender, entity )
|
|||
|
flag_wait("on_ground");
|
|||
|
|
|||
|
if (flag("hq_cleared"))
|
|||
|
return;
|
|||
|
|
|||
|
guy = get_abarbed_wire_ai();
|
|||
|
guy.animname = "razorwire_guy";
|
|||
|
|
|||
|
assert(isdefined(guy));
|
|||
|
assert(isdefined(barbed_wire_long));
|
|||
|
|
|||
|
sceneobjects = [];
|
|||
|
sceneobjects[0] = guy;
|
|||
|
sceneobjects[1] = barbed_wire_long;
|
|||
|
|
|||
|
// node anim_reach_solo( guy, "razor_setup", undefined, undefined, barbed_wire_long );
|
|||
|
|
|||
|
node thread anim_single( sceneobjects, "razor_idle",undefined, node );
|
|||
|
|
|||
|
|
|||
|
trigger waittill ("trigger");
|
|||
|
|
|||
|
guy setFlashbangImmunity( true );
|
|||
|
node anim_single( sceneobjects, "razor_setup",undefined, node );
|
|||
|
guy setFlashbangImmunity( false );
|
|||
|
// node anim_single( sceneobjects, "razor_endidle",undefined, node );
|
|||
|
}
|
|||
|
|
|||
|
razor_wire_collision()
|
|||
|
{
|
|||
|
barbed_wire_scrunched = getent( "barbed_wire_scrunched", "targetname" );
|
|||
|
barbed_wire_scrunched hide();
|
|||
|
|
|||
|
razorwire_scrunched_clip = getent( "razorwire_scrunched_clip", "targetname" );
|
|||
|
razorwire_scrunched_clip notsolid();
|
|||
|
razorwire_scrunched_clip connectpaths();
|
|||
|
|
|||
|
flag_wait( "hq_cleared" );
|
|||
|
|
|||
|
barbed_wire_scrunched show();
|
|||
|
razorwire_scrunched_clip solid();
|
|||
|
razorwire_scrunched_clip disconnectpaths();
|
|||
|
|
|||
|
// node = getnode("barbed_wire_node","targetname");
|
|||
|
barbed_wire_long = getent( "barbed_wire_long", "targetname" );
|
|||
|
barbed_wire_long delete();
|
|||
|
// barbed_wire_long.animname = "barbed_wire_long";
|
|||
|
// barbed_wire_long SetAnimTree();
|
|||
|
// node thread anim_single_solo( barbed_wire_long, "razor_idle",undefined, node );
|
|||
|
|
|||
|
barbed_wire_clip = getent( "barbed_wire_clip", "targetname" );
|
|||
|
barbed_wire_clip connectpaths();
|
|||
|
barbed_wire_clip delete();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
draw_hud_on_death()
|
|||
|
{
|
|||
|
level endon ("stop_draw_hud_on_death");
|
|||
|
level waittill ("missionfailed");
|
|||
|
setSavedDvar("hud_drawhud","1");
|
|||
|
}
|
|||
|
|
|||
|
loadplayer( position, animfudgetime )
|
|||
|
{
|
|||
|
thread draw_hud_on_death();
|
|||
|
if ( getdvar( "fastrope_arms" ) == "" )
|
|||
|
setdvar( "fastrope_arms", "0" );
|
|||
|
if ( !isdefined( animfudgetime ) )
|
|||
|
animfudgetime = 0;
|
|||
|
assert( isdefined( self.riders ) );
|
|||
|
assert( self.riders.size );
|
|||
|
guy = undefined;
|
|||
|
for ( i = 0; i < self.riders.size; i++ )
|
|||
|
{
|
|||
|
if ( self.riders[ i ].pos == position )
|
|||
|
{
|
|||
|
guy = self.riders[ i ];
|
|||
|
guy.drone_delete_on_unload = true;
|
|||
|
guy.playerpiggyback = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
//level.piggyback_guy = guy;//temp debug thing -z
|
|||
|
assertex( !isai( guy ), "guy in position of player needs to have script_drone set, use script_startingposition ans script drone in your map" );
|
|||
|
assert( isdefined( guy ) );
|
|||
|
animpos = maps\_vehicle_aianim::anim_pos( self, position );
|
|||
|
|
|||
|
// guy stopanimscripted();
|
|||
|
// guy stopuseanimtree();
|
|||
|
guy notify( "newanim" );
|
|||
|
guy detachall();
|
|||
|
// guy setmodel( "" );
|
|||
|
guy setmodel( "fastrope_arms" );
|
|||
|
guy useanimtree( animpos.player_animtree );
|
|||
|
thread maps\_vehicle_aianim::guy_idle( guy, position );
|
|||
|
|
|||
|
//level.player waittill ( "attach_to_heli" );
|
|||
|
//level.player unlink();
|
|||
|
/*
|
|||
|
|
|||
|
dummy = spawn( "script_model", get_player_feet_from_view() );
|
|||
|
dummy.angles = level.player getplayerangles();
|
|||
|
dummy setmodel( "fastrope_arms" );
|
|||
|
dummy hide();
|
|||
|
|
|||
|
level.player playerlinkto( dummy, "tag_player", 1 );
|
|||
|
player_viewshift_lock( dummy, guy, 1 );
|
|||
|
*/
|
|||
|
|
|||
|
// playerlinktodelta( <linkto entity> , <tag> , <viewpercentag fraction> , <right arc> , <left arc> , <top arc> , <bottom arc> )
|
|||
|
// level.player playerlinktodelta( guy, "tag_player", 1.0, 40, 18, 30, 30 );
|
|||
|
level.player playerlinktodelta( guy, "tag_player", 1.0, 60, 28, 30, 30, true );
|
|||
|
//guy thread maps\_debug::drawtagforever( "tag_player", (1,0,0) );
|
|||
|
level.player freezecontrols(false);
|
|||
|
// dummy delete();
|
|||
|
|
|||
|
guy hide();
|
|||
|
|
|||
|
animtime = getanimlength( animpos.getout );
|
|||
|
animtime -= animfudgetime;
|
|||
|
self waittill( "unload" );
|
|||
|
|
|||
|
if ( getdvar( "fastrope_arms" ) != "0" )
|
|||
|
guy show();
|
|||
|
level.player disableweapons();
|
|||
|
// guy waittill( "jumpedout" );
|
|||
|
|
|||
|
guy notsolid();
|
|||
|
|
|||
|
wait animtime;
|
|||
|
|
|||
|
level.player unlink();
|
|||
|
level.player enableweapons();
|
|||
|
setSavedDvar( "hud_drawhud", "1" );
|
|||
|
level notify ("stop_draw_hud_on_death");
|
|||
|
|
|||
|
flag_set ( "start_first_obj" );
|
|||
|
}
|
|||
|
|
|||
|
player_viewshift_lock( dummy, camera, time )
|
|||
|
{
|
|||
|
goalangles = camera gettagangles( "tag_player" );
|
|||
|
goalorigin = camera gettagorigin( "tag_player" );
|
|||
|
|
|||
|
dummy rotateto(goalangles, time, time * .5, time * .5);
|
|||
|
dummy rotateto( goalorigin, time, time* .5, time* .5 );
|
|||
|
|
|||
|
num = int(time * 20);
|
|||
|
numtotal = num;
|
|||
|
|
|||
|
while(num)
|
|||
|
{
|
|||
|
num--;
|
|||
|
|
|||
|
if(num > (numtotal * .5) )
|
|||
|
continue;
|
|||
|
if( num%2 )
|
|||
|
continue;
|
|||
|
if(!num)
|
|||
|
break;
|
|||
|
|
|||
|
goalangles = camera gettagangles( "tag_player" );
|
|||
|
goalorigin = camera gettagorigin( "tag_player" );
|
|||
|
|
|||
|
dummy rotateto(goalangles, (time * ( num/numtotal )) );
|
|||
|
dummy moveto(goalorigin, (time * ( num/numtotal )) );
|
|||
|
|
|||
|
wait .05;
|
|||
|
}
|
|||
|
|
|||
|
dummy.origin = camera gettagangles( "tag_player" );
|
|||
|
dummy.angles = camera gettagorigin( "tag_player" );
|
|||
|
}
|
|||
|
|
|||
|
heli_ride_player_quake()
|
|||
|
{
|
|||
|
self endon("death");
|
|||
|
self endon("stop_quake");
|
|||
|
while(1)
|
|||
|
{
|
|||
|
wait .1;
|
|||
|
earthquake(0.05, .1, self.origin, 256);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
ride_start()
|
|||
|
{
|
|||
|
thread start_helicopters();
|
|||
|
thread slam_zoom_intro();
|
|||
|
//level thread maps\_introscreen::introscreen_delay( &"ARMADA_INTRO", &"ARMADA_DATE", &"ARMADA_PLACE", &"ARMADA_INFO", .5, 0, 1 );
|
|||
|
|
|||
|
level.player_heli = maps\_vehicle::waittill_vehiclespawn_noteworthy( "players_helicopter" );
|
|||
|
//level.player_heli = getent( "players_helicopter", "script_noteworthy" );
|
|||
|
|
|||
|
level.player_heli thread maps\armada_anim::player_heli_ropeanimoverride();
|
|||
|
//level.player playerlinktodelta( <linkto entity>, <tag>, <viewpercentag fraction>, <right arc>, <left arc>, <top arc>, <bottom arc> )
|
|||
|
//level.player playerlinktodelta( level.player_heli, "tag_playerride", 1, 45, 45, 30, 30 );
|
|||
|
//level.player playerlinktodelta( level.player_heli, "tag_playerride", 1 );
|
|||
|
|
|||
|
level.player_heli thread loadplayer( 3 );
|
|||
|
|
|||
|
thread player_control_during_ride();
|
|||
|
|
|||
|
set_vision_set( "armada_water" );
|
|||
|
MusicPlayWrapper( "music_armada_ride" );
|
|||
|
|
|||
|
|
|||
|
setsaveddvar( "sm_sunSampleSizeNear", 2 );
|
|||
|
//&"Charlie Don't Surf", &"Nov 23, 2008", &"The Persian Gulf"
|
|||
|
thread technical_setup();
|
|||
|
thread end_water_visionset();
|
|||
|
|
|||
|
battlechatter_off( "allies" );
|
|||
|
|
|||
|
thread return_fire_flag();
|
|||
|
|
|||
|
thread feet_dry();
|
|||
|
thread taking_fire();
|
|||
|
thread was_close();
|
|||
|
thread target_in_view();
|
|||
|
thread five_seconds();
|
|||
|
thread down_ropes();
|
|||
|
thread turn_off_cull();
|
|||
|
thread flag_set_delayed( "kill_rpgs", 40 );
|
|||
|
|
|||
|
//nate
|
|||
|
waittillframeend;
|
|||
|
flag_set ( "snipefromheli" );
|
|||
|
wait 6;
|
|||
|
|
|||
|
level.player playsound( "armada_hp1_shorelineinview" );
|
|||
|
wait 2;
|
|||
|
level.player playsound( "armada_fhp_copystrikersixfour" );
|
|||
|
}
|
|||
|
|
|||
|
return_fire_flag()
|
|||
|
{
|
|||
|
wait 17;
|
|||
|
thread intro_helis_fire();
|
|||
|
}
|
|||
|
|
|||
|
turn_off_cull()
|
|||
|
{
|
|||
|
wait 42;
|
|||
|
trans_time = 2;
|
|||
|
start_value = 2;
|
|||
|
end_value = .25;
|
|||
|
current_value = 2;
|
|||
|
increment = ( ( start_value - end_value ) / ( trans_time * 20 ) );
|
|||
|
|
|||
|
while ( current_value > end_value )
|
|||
|
{
|
|||
|
current_value -= increment;
|
|||
|
setsaveddvar( "sm_sunSampleSizeNear", current_value );
|
|||
|
wait .05;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
feet_dry()
|
|||
|
{
|
|||
|
wait 10;
|
|||
|
level.player playsound( "armada_hp1_feetdrytenseconds" );
|
|||
|
wait 1.5;
|
|||
|
level.player playsound( "armada_fhp_copy" );
|
|||
|
}
|
|||
|
|
|||
|
taking_fire()
|
|||
|
{
|
|||
|
wait 17;
|
|||
|
level.player playsound( "armada_hp1_takingfirehere" );
|
|||
|
wait 1.5;
|
|||
|
level.player playsound( "armada_fhp_rogerthat" );
|
|||
|
}
|
|||
|
|
|||
|
was_close()
|
|||
|
{
|
|||
|
wait 31;
|
|||
|
level.player playsound( "armada_hp1_thatwasclose" );
|
|||
|
}
|
|||
|
|
|||
|
target_in_view()
|
|||
|
{
|
|||
|
wait 35;
|
|||
|
level.player playsound( "armada_fhp_gotvisual" );
|
|||
|
//wait 1.5;
|
|||
|
//level.player playsound( "armada_fhp_copy" );
|
|||
|
}
|
|||
|
|
|||
|
five_seconds()
|
|||
|
{
|
|||
|
wait 43;
|
|||
|
level.player playsound( "armada_hp1_fiveseconds" );
|
|||
|
wait 5;
|
|||
|
level.player playsound( "armada_hp1_standbygreenlight" );
|
|||
|
}
|
|||
|
|
|||
|
down_ropes()
|
|||
|
{
|
|||
|
flag_wait( "end_water" );
|
|||
|
level.player_heli waittill( "unload" );
|
|||
|
level.price playsound( "armada_vsq_downtheropes" );
|
|||
|
wait 5;
|
|||
|
level.breacher playsound( "armada_gm1_gogogo" );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
on_ground()
|
|||
|
{
|
|||
|
flag_wait( "on_ground" );
|
|||
|
|
|||
|
//battlechatter_on( "allies" );
|
|||
|
level.player giveweapon("claymore");
|
|||
|
set_vision_set( "armada_ground", 3 );
|
|||
|
setsaveddvar( "sm_sunSampleSizeNear", .25 );
|
|||
|
//setculldist( 11000 );
|
|||
|
}
|
|||
|
|
|||
|
barbed_wire_dialog()
|
|||
|
{
|
|||
|
barbed_wire_dialog = getent( "barbed_wire_dialog", "targetname" );
|
|||
|
|
|||
|
barbed_wire_dialog waittill( "trigger" );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
barbed_wire_dialog playsound( "armada_gm2_moveitmoveit" );
|
|||
|
wait 2;
|
|||
|
barbed_wire_dialog playsound( "armada_gm3_blockingpositions" );
|
|||
|
}
|
|||
|
|
|||
|
on_me_to_building()
|
|||
|
{
|
|||
|
on_me_to_building = getent( "on_me_to_building", "targetname" );
|
|||
|
on_me_to_building waittill( "trigger" );
|
|||
|
level.price playsound( "armada_vsq_secondsquadonme" );
|
|||
|
}
|
|||
|
|
|||
|
end_water_visionset()
|
|||
|
{
|
|||
|
end_water_visionset = getent( "end_water_visionset", "targetname" );
|
|||
|
end_water_visionset waittill( "trigger" );
|
|||
|
|
|||
|
flag_set( "end_water" );
|
|||
|
set_vision_set( "armada", 3 );
|
|||
|
}
|
|||
|
|
|||
|
start_helicopters()
|
|||
|
{
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 0 );
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 2 );
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 3 );
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 4 );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
wait 1;
|
|||
|
|
|||
|
level.helis = getentarray( "heli", "targetname" );
|
|||
|
first_fly_away_trigger = getent( "first_fly_away_trigger", "targetname" );
|
|||
|
fly_away_trigger = getent( "fly_away_trigger", "targetname" );
|
|||
|
|
|||
|
thread rpg_guys();
|
|||
|
|
|||
|
for( i=0;i<level.helis.size;i++ )
|
|||
|
{
|
|||
|
level.helis[ i ].repulser = Missile_CreateRepulsorEnt( level.helis[ i ], 5000, 100 );
|
|||
|
level.helis[ i ].exitpoint = level.helis[ i ].origin;
|
|||
|
//level.helis[ i ] thread debug();
|
|||
|
level.helis[ i ] thread maps\_vehicle::godon();
|
|||
|
if( isdefined( level.helis[ i ].script_noteworthy ) )
|
|||
|
{
|
|||
|
if( level.helis[ i ].script_noteworthy == "ai_dropper" || level.helis[ i ].script_noteworthy == "players_helicopter" )
|
|||
|
{
|
|||
|
level.helis[ i ] thread helicopters_fly_away( fly_away_trigger );
|
|||
|
}
|
|||
|
if( level.helis[ i ].script_noteworthy == "first_fly_away" )
|
|||
|
{
|
|||
|
level.helis[ i ] thread helicopters_fly_away( first_fly_away_trigger );
|
|||
|
}
|
|||
|
/*
|
|||
|
if( level.helis[ i ].script_noteworthy == "unload_late" )
|
|||
|
{
|
|||
|
unload_node = getent( level.helis[ i ].script_parameters, "targetname" );
|
|||
|
level.helis[ i ] thread unload_late( unload_node );
|
|||
|
}
|
|||
|
*/
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
delete_heli_nodes = getentarray( "delete_heli", "script_noteworthy" );
|
|||
|
// array_thread( delete_heli_nodes, ::delete_heli_think );
|
|||
|
}
|
|||
|
|
|||
|
unload_late( unload_node )
|
|||
|
{
|
|||
|
flag_wait( "on_ground" );
|
|||
|
self vehicle_detachfrompath();
|
|||
|
self vehicle_dynamicpath( unload_node, false );
|
|||
|
}
|
|||
|
|
|||
|
helicopters_fly_away( trigger )
|
|||
|
{
|
|||
|
thread wait_for_unload();
|
|||
|
|
|||
|
flag_wait( "on_ground" );
|
|||
|
//trigger waittill( "trigger" );
|
|||
|
trigger wait_for_trigger_or_timeout( 12 );
|
|||
|
|
|||
|
if( !isdefined( self.armada_unloaded ) )
|
|||
|
self waittill( "unloaded" );
|
|||
|
|
|||
|
self vehicle_detachfrompath();
|
|||
|
Missile_DeleteAttractor( self.repulser );
|
|||
|
self cleargoalyaw(); //clear this thing
|
|||
|
self clearlookatent(); //clear that other thing
|
|||
|
self cleartargetyaw(); //clear the stuff
|
|||
|
self setvehgoalpos( self.exitpoint, 1 ); //1= stop
|
|||
|
//add delete
|
|||
|
}
|
|||
|
|
|||
|
wait_for_unload()
|
|||
|
{
|
|||
|
if ( self maps\_vehicle_aianim::riders_unloadable( "both" ) )
|
|||
|
self waittill( "unloaded" );
|
|||
|
self.armada_unloaded = true;
|
|||
|
}
|
|||
|
|
|||
|
delete_heli_think()
|
|||
|
{
|
|||
|
self waittill( "trigger" , vehicle );
|
|||
|
vehicle delete();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
player_control_during_ride()
|
|||
|
{
|
|||
|
//setSavedDvar( "hud_drawhud", "0" );
|
|||
|
setsavedDvar("g_friendlyNameDist", 0 );
|
|||
|
setsavedDvar("g_friendlyfireDist", 0 );
|
|||
|
//level.player DisableWeapons();
|
|||
|
|
|||
|
|
|||
|
//level.player thread heli_ride_player_quake();
|
|||
|
|
|||
|
level.player allowsprint ( false );
|
|||
|
level.player allowprone( false );
|
|||
|
level.player allowstand( false );
|
|||
|
level.player EnableInvulnerability();
|
|||
|
level.player.ignoreme = true;
|
|||
|
wait .05;
|
|||
|
level.player setplayerangles(( 0, 35, 0 ) );
|
|||
|
|
|||
|
level.player_heli waittill( "unload" );
|
|||
|
level.player notify ( "stop_quake" );
|
|||
|
//level.player disableweapons();
|
|||
|
//level.player_heli setgoalyaw( 180 );
|
|||
|
//level.player unlink();
|
|||
|
//level.player_heli thread maps\_vehicle::loadplayer( 7, 2.4 );
|
|||
|
// 7 here is the position, 3 is time to subtract from the animation before detaching the player
|
|||
|
wait 6;
|
|||
|
autosave_by_name( "on_the_ground" );
|
|||
|
level.player allowprone( false );
|
|||
|
level.player allowstand( true );
|
|||
|
level.player allowcrouch( false ); // bounce the player out of crouch
|
|||
|
wait .05;
|
|||
|
level.player allowprone( true );
|
|||
|
level.player allowcrouch( true );
|
|||
|
level.player DisableInvulnerability();
|
|||
|
level.player.ignoreme = false;
|
|||
|
level.player allowsprint ( true );
|
|||
|
|
|||
|
wait 4;
|
|||
|
//setSavedDvar( "hud_drawhud", "1" );
|
|||
|
setsavedDvar("g_friendlyNameDist", 15000 );
|
|||
|
setsavedDvar("g_friendlyfireDist", 128 );
|
|||
|
//level.player EnableWeapons();
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
level.player_heli waittill( "reached_stop_node" );
|
|||
|
level.player_heli setgoalyaw( 270 );
|
|||
|
|
|||
|
wait 1;
|
|||
|
|
|||
|
level.player unlink();
|
|||
|
player_fudge_moveto(( 927, 31690, 10 ) );
|
|||
|
autosave_by_name( "on_the_ground" );
|
|||
|
|
|||
|
wait 12;
|
|||
|
|
|||
|
e = getent( "exit_point", "targetname" );
|
|||
|
level.player_heli setvehgoalpos( e.origin );
|
|||
|
*/
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
landed_start()
|
|||
|
{
|
|||
|
street_start = getent( "street_start", "targetname" );
|
|||
|
level.player setOrigin( street_start.origin );
|
|||
|
level.player setPlayerAngles( street_start.angles );
|
|||
|
streets_start_spawners = getentarray( "streets_start_spawners", "targetname" );
|
|||
|
array_thread( streets_start_spawners, ::spawn_ai );
|
|||
|
flag_set ( "return_fire" );
|
|||
|
flag_set ( "start_first_obj" );
|
|||
|
flag_set( "on_ground" );
|
|||
|
|
|||
|
battlechatter_off( "allies" );
|
|||
|
|
|||
|
thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 9 );
|
|||
|
}
|
|||
|
|
|||
|
//al_asad_recording()
|
|||
|
//{
|
|||
|
// recording = getent( "al_assad_recording", "targetname" );
|
|||
|
//
|
|||
|
// speach = [];
|
|||
|
// //speach[ 0 ] = "armada_kaa_takeuparms";
|
|||
|
// //speach[ 1 ] = "armada_kaa_infidelblood";
|
|||
|
// //speach[ 2 ] = "armada_kaa_dawnofvictory";
|
|||
|
// //speach[ 3 ] = "armada_kaa_swiftandfinal";
|
|||
|
//
|
|||
|
//
|
|||
|
// speach[ 0 ] = "armada_kaa_onenation_TV";
|
|||
|
// speach[ 1 ] = "armada_kaa_newera_TV";
|
|||
|
// speach[ 2 ] = "armada_kaa_selfinterest_TV";
|
|||
|
// speach[ 3 ] = "armada_kaa_notenslaved_TV";
|
|||
|
// speach[ 4 ] = "armada_kaa_donotfear_TV";
|
|||
|
// speach[ 5 ] = "armada_kaa_freefromyoke_TV";
|
|||
|
// speach[ 6 ] = "armada_kaa_armiesstrong_TV";
|
|||
|
// speach[ 7 ] = "armada_kaa_greatnation_TV";
|
|||
|
// speach[ 8 ] = "armada_kaa_begun_TV";
|
|||
|
// speach[ 9 ] = "armada_kaa_laywaste_TV";
|
|||
|
// speach[ 10 ] = "armada_kaa_willperish_TV";
|
|||
|
//
|
|||
|
// recording.stop = false;
|
|||
|
// i=0;
|
|||
|
//
|
|||
|
// for(;;)
|
|||
|
// {
|
|||
|
// recording playsound ( speach[i], "sounddone" );
|
|||
|
// recording waittill ("sounddone");
|
|||
|
// if ( recording.stop )
|
|||
|
// break;
|
|||
|
// i++;
|
|||
|
// if ( i == speach.size )
|
|||
|
// i = 0;
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
ambient_asad_recordings()
|
|||
|
{
|
|||
|
thread ambient_asad_handler();
|
|||
|
speach = [];
|
|||
|
//speach[ 0 ] = "armada_kaa_takeuparms_ambient";
|
|||
|
//speach[ 1 ] = "armada_kaa_infidelblood_ambient";
|
|||
|
//speach[ 2 ] = "armada_kaa_dawnofvictory_ambient";
|
|||
|
//speach[ 3 ] = "armada_kaa_swiftandfinal_ambient";
|
|||
|
|
|||
|
speach[ 0 ] = "armada_kaa_onenation_TV";
|
|||
|
speach[ 1 ] = "armada_kaa_newera_TV";
|
|||
|
speach[ 2 ] = "armada_kaa_selfinterest_TV";
|
|||
|
speach[ 3 ] = "armada_kaa_notenslaved_TV";
|
|||
|
speach[ 4 ] = "armada_kaa_donotfear_TV";
|
|||
|
speach[ 5 ] = "armada_kaa_freefromyoke_TV";
|
|||
|
speach[ 6 ] = "armada_kaa_armiesstrong_TV";
|
|||
|
speach[ 7 ] = "armada_kaa_greatnation_TV";
|
|||
|
//speach[ 8 ] = "armada_kaa_begun_TV";
|
|||
|
speach[ 8 ] = "armada_kaa_laywaste_TV";
|
|||
|
speach[ 9 ] = "armada_kaa_willperish_TV";
|
|||
|
|
|||
|
self.stop = false;
|
|||
|
i=0;
|
|||
|
|
|||
|
for(;;)
|
|||
|
{
|
|||
|
level waittill ( "next_asad_sound" );
|
|||
|
|
|||
|
if ( flag ( "stop_asad_recording" ) )
|
|||
|
break;
|
|||
|
if ( self.stop )
|
|||
|
break;
|
|||
|
|
|||
|
self playsound ( speach[i] );
|
|||
|
//self waittill ("sounddone");
|
|||
|
|
|||
|
i++;
|
|||
|
if ( i == speach.size )
|
|||
|
i = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
master_recording()
|
|||
|
{
|
|||
|
flag_wait ( "hq_entered" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
master = getent ( "master_asad_sound", "script_noteworthy" );
|
|||
|
//master = spawn( "script_origin", (69,69,69) );
|
|||
|
//master.origin = level.player.origin;
|
|||
|
|
|||
|
speach = [];
|
|||
|
speach[ 0 ] = spawnstruct();
|
|||
|
speach[ 1 ] = spawnstruct();
|
|||
|
speach[ 2 ] = spawnstruct();
|
|||
|
speach[ 3 ] = spawnstruct();
|
|||
|
speach[ 4 ] = spawnstruct();
|
|||
|
speach[ 5 ] = spawnstruct();
|
|||
|
speach[ 6 ] = spawnstruct();
|
|||
|
speach[ 7 ] = spawnstruct();
|
|||
|
speach[ 8 ] = spawnstruct();
|
|||
|
speach[ 9 ] = spawnstruct();
|
|||
|
//speach[ 10 ] = spawnstruct();
|
|||
|
|
|||
|
|
|||
|
speach[ 0 ].sound = "armada_kaa_onenation_TV";
|
|||
|
speach[ 1 ].sound = "armada_kaa_newera_TV";
|
|||
|
speach[ 2 ].sound = "armada_kaa_selfinterest_TV";
|
|||
|
speach[ 3 ].sound = "armada_kaa_notenslaved_TV";
|
|||
|
speach[ 4 ].sound = "armada_kaa_donotfear_TV";
|
|||
|
speach[ 5 ].sound = "armada_kaa_freefromyoke_TV";
|
|||
|
speach[ 6 ].sound = "armada_kaa_armiesstrong_TV";
|
|||
|
speach[ 7 ].sound = "armada_kaa_greatnation_TV";
|
|||
|
//speach[ 8 ].sound = "armada_kaa_begun_TV";
|
|||
|
speach[ 8 ].sound = "armada_kaa_laywaste_TV";
|
|||
|
speach[ 9 ].sound = "armada_kaa_willperish_TV";
|
|||
|
|
|||
|
speach[ 0 ].sound_length = 8;
|
|||
|
speach[ 1 ].sound_length = 9;
|
|||
|
speach[ 2 ].sound_length = 11;
|
|||
|
speach[ 3 ].sound_length = 6;
|
|||
|
speach[ 4 ].sound_length = 13;
|
|||
|
speach[ 5 ].sound_length = 8;
|
|||
|
speach[ 6 ].sound_length = 5;
|
|||
|
speach[ 7 ].sound_length = 11;
|
|||
|
//speach[ 8 ].sound_length = 5;
|
|||
|
speach[ 8 ].sound_length = 9;
|
|||
|
speach[ 9 ].sound_length = 7;
|
|||
|
|
|||
|
// speach[ 0 ] = spawnstruct();
|
|||
|
// speach[ 0 ].sound = "armada_kaa_takeuparms_ambient";
|
|||
|
// speach[ 0 ].sound_length = 10;
|
|||
|
// speach[ 1 ] = spawnstruct();
|
|||
|
// speach[ 1 ].sound = "armada_kaa_infidelblood_ambient";
|
|||
|
// speach[ 1 ].sound_length = 8;
|
|||
|
// speach[ 2 ] = spawnstruct();
|
|||
|
// speach[ 2 ].sound = "armada_kaa_dawnofvictory_ambient";
|
|||
|
// speach[ 2 ].sound_length = 16;
|
|||
|
// speach[ 3 ] = spawnstruct();
|
|||
|
// speach[ 3 ].sound = "armada_kaa_swiftandfinal_ambient";
|
|||
|
// speach[ 3 ].sound_length = 6;
|
|||
|
i=0;
|
|||
|
|
|||
|
for(;;)
|
|||
|
{
|
|||
|
level notify ( "next_asad_sound" );
|
|||
|
master playsound ( speach[i].sound );
|
|||
|
wait ( speach[ i ].sound_length );
|
|||
|
//master waittill ("sounddone");
|
|||
|
//wait 1;
|
|||
|
i++;
|
|||
|
if ( i == speach.size )
|
|||
|
i = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
ambient_asad_handler()
|
|||
|
{
|
|||
|
self waittill ( "off" );
|
|||
|
self.stop = true;
|
|||
|
//self StopSounds();
|
|||
|
}
|
|||
|
|
|||
|
turn_off_videos()
|
|||
|
{
|
|||
|
videos = getentarray ( "interactive_tv", "targetname" );
|
|||
|
|
|||
|
for(i=0;i<videos.size;i++)
|
|||
|
{
|
|||
|
if ( issubstr( videos[ i ].model, "tv1_cinematic" ) )
|
|||
|
{
|
|||
|
videos[ i ] setmodel ( "com_tv1_testpattern" );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
flag_on_notify ( flag_name, notify_name )
|
|||
|
{
|
|||
|
self waittill ( notify_name );
|
|||
|
flag_set ( flag_name );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
final_breach()
|
|||
|
{
|
|||
|
end_positions = getent( "end_positions", "targetname" );
|
|||
|
trigger_start_final_breach = getent( "trigger_start_final_breach", "targetname" );
|
|||
|
eVolume = getent( "final_volume", "targetname" );
|
|||
|
node = getent ( "final_breach_node", "script_noteworthy" );
|
|||
|
enter_final_room = getent( "enter_final_room", "targetname" );
|
|||
|
door = getent( "door_final", "targetname" );
|
|||
|
attachments = getentarray (door.script_noteworthy, "targetname");
|
|||
|
for(i = 0; i < attachments.size; i++)
|
|||
|
{
|
|||
|
attachments[i] linkto (door);
|
|||
|
}
|
|||
|
|
|||
|
end_positions waittill( "trigger" );
|
|||
|
|
|||
|
thread quiet_circling_helicopters();
|
|||
|
|
|||
|
recording = getent( "al_assad_recording", "targetname" );
|
|||
|
recording thread ambient_asad_recordings();
|
|||
|
|
|||
|
eVolume thread flag_on_notify ( "breach_ready_flag", "ready_to_breach" );
|
|||
|
|
|||
|
aBreachers = [];
|
|||
|
level.final_breacher_shotgun.firstBreacher = true;
|
|||
|
aBreachers = add_to_array( aBreachers, level.final_breacher_shotgun );
|
|||
|
aBreachers = add_to_array( aBreachers, level.final_breacher_right );
|
|||
|
sBreachType = "shotgunhinges_breach_left";
|
|||
|
eVolume thread maps\_breach::breach_think( aBreachers, sBreachType );
|
|||
|
|
|||
|
level.griggs set_force_color ( "p" );
|
|||
|
level.price set_force_color ( "g" );
|
|||
|
|
|||
|
excluders = [];
|
|||
|
excluders[excluders.size] = level.price;
|
|||
|
excluders[excluders.size] = level.griggs;
|
|||
|
excluders[excluders.size] = level.final_breacher_shotgun;
|
|||
|
excluders[excluders.size] = level.final_breacher_right;
|
|||
|
fourth_guy = get_closest_ai_exclude( level.player.origin, "allies", excluders );
|
|||
|
excluders[excluders.size] = fourth_guy;
|
|||
|
second_guy = get_closest_ai_exclude( level.player.origin, "allies", excluders );
|
|||
|
if ( isalive ( second_guy ) )
|
|||
|
second_guy set_force_color ( "b" );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
trigger_start_final_breach waittill( "trigger" );
|
|||
|
|
|||
|
//level.miniguns_firing = false;
|
|||
|
level notify( "helis_stop_firing" );
|
|||
|
|
|||
|
//thread al_asad_recording();
|
|||
|
|
|||
|
flag_wait ( "breach_ready_flag" );
|
|||
|
|
|||
|
level.griggs anim_single_queue( level.griggs, "I_hear_him" );//I think he's in there. I hear him.
|
|||
|
//level.griggs playsound ( "armada_grg_ihearhim" );
|
|||
|
|
|||
|
wait .5;
|
|||
|
|
|||
|
flag_set( "i_hear_him" );//turns on the breach execute trigger
|
|||
|
|
|||
|
eVolume waittill ("execute_the_breach");
|
|||
|
|
|||
|
//set_vision_set( "armada_sound", 5 );
|
|||
|
//visionSetNaked ( "armada_sound", 5 );
|
|||
|
|
|||
|
level.price thread anim_single_queue( level.price, "do_it" );//Do it!
|
|||
|
|
|||
|
wait 7;
|
|||
|
|
|||
|
if ( isalive ( second_guy ) )
|
|||
|
second_guy thread room_clear ( getnode ( "room_clear2_node", "script_noteworthy" ), "armada_gm3_roomclear" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
if ( isalive ( fourth_guy ) )
|
|||
|
fourth_guy thread room_clear ( getnode ( "room_clear4_node", "script_noteworthy" ), "armada_gm2_nothere" );
|
|||
|
|
|||
|
thread dialog_on_a_loop();
|
|||
|
|
|||
|
wait 8;
|
|||
|
|
|||
|
trigger_price_n_griggs( node, eVolume );
|
|||
|
}
|
|||
|
|
|||
|
dialog_on_a_loop()
|
|||
|
{
|
|||
|
wait 9.5;
|
|||
|
guy = level.final_breacher_shotgun;
|
|||
|
guy.animname = "generic";
|
|||
|
guy anim_single_queue ( guy, "armada_gm1_onaloop" );
|
|||
|
//level.final_breacher_shotgun playsound ( "armada_gm1_onaloop" );
|
|||
|
//thread add_dialogue_line( "Marine", "The broadcast is a recording." );
|
|||
|
}
|
|||
|
|
|||
|
room_clear( node, dialog )
|
|||
|
{
|
|||
|
self setgoalnode ( node );
|
|||
|
self waittill ( "goal" );
|
|||
|
self.dontavoidplayer = true;
|
|||
|
self pushplayer( true );
|
|||
|
|
|||
|
if (isdefined ( dialog ) )
|
|||
|
{
|
|||
|
self.animname = "generic";
|
|||
|
self anim_single_queue( self, dialog );
|
|||
|
// self playsound ( dialog );
|
|||
|
//thread add_dialogue_line( "Marine", dialog );
|
|||
|
}
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
second_node = getnode( node.target, "targetname" );
|
|||
|
self setgoalnode ( second_node );
|
|||
|
self waittill ( "goal" );
|
|||
|
|
|||
|
level waittill ( "rally_up" );
|
|||
|
|
|||
|
wait ( randomfloatrange ( .2, 1.5 ) );
|
|||
|
self walk_to( getnode( second_node.target, "targetname" ) );
|
|||
|
//self setgoalnode ( getnode( node.target, "targetname" ) );
|
|||
|
self waittill ( "goal" );
|
|||
|
}
|
|||
|
|
|||
|
final_breacher_right_think()
|
|||
|
{
|
|||
|
level.final_breacher_right = self;
|
|||
|
self thread magic_bullet_shield();
|
|||
|
//self.interval = 50;
|
|||
|
|
|||
|
self waittill ( "breach_complete" );
|
|||
|
|
|||
|
self room_clear ( getnode ( "room_clear1_node", "script_noteworthy" ), "armada_gm1_clear" );
|
|||
|
|
|||
|
/*
|
|||
|
self waittill ( "breach_complete" );
|
|||
|
|
|||
|
self.animname = "final_breacher_right";
|
|||
|
self anim_single_solo ( self, "react" );
|
|||
|
*/
|
|||
|
}
|
|||
|
|
|||
|
final_breacher_shotgun_think()
|
|||
|
{
|
|||
|
level.final_breacher_shotgun = self;
|
|||
|
self thread magic_bullet_shield();
|
|||
|
//self.interval = 50;
|
|||
|
|
|||
|
self waittill ( "breach_complete" );
|
|||
|
|
|||
|
self room_clear ( getnode( "room_clear3_node", "script_noteworthy" ), "armada_gm2_clear" );
|
|||
|
|
|||
|
/*
|
|||
|
self waittill ( "breach_complete" );
|
|||
|
|
|||
|
self.animname = "final_breacher_shotgun";
|
|||
|
self anim_single_solo ( self, "react" );
|
|||
|
*/
|
|||
|
}
|
|||
|
|
|||
|
walk_to( goal )
|
|||
|
{
|
|||
|
self disable_cqbwalk();
|
|||
|
self set_generic_run_anim( "walk", true );
|
|||
|
//self.walk_combatanim = level.scr_anim[ "generic" ][ "walk" ];
|
|||
|
//self.walk_noncombatanim = level.scr_anim[ "generic" ][ "walk" ];
|
|||
|
self.disablearrivals = true;
|
|||
|
self.disableexits = true;
|
|||
|
|
|||
|
self.goalradius = 32;
|
|||
|
self setgoalnode ( goal );
|
|||
|
self waittill ( "goal" );
|
|||
|
self anim_generic( self, "patrol_stop" );
|
|||
|
self setgoalpos ( self.origin );
|
|||
|
}
|
|||
|
|
|||
|
trigger_price_n_griggs( node, eVolume )
|
|||
|
{
|
|||
|
thread final_griggs( node, eVolume );
|
|||
|
wait .25;
|
|||
|
thread final_price( node, eVolume );
|
|||
|
}
|
|||
|
|
|||
|
final_price( node, eVolume )
|
|||
|
{
|
|||
|
level.price.dontavoidplayer = true;
|
|||
|
level.price pushplayer( true );
|
|||
|
node anim_reach_solo ( level.price, "enter" );
|
|||
|
level.price pushplayer( true );
|
|||
|
|
|||
|
flag_set( "end_vaz_ready" );
|
|||
|
//flag_wait( "end_grg_ready" );
|
|||
|
|
|||
|
thread battlechatter_off();
|
|||
|
|
|||
|
node anim_single_solo ( level.price, "enter" );
|
|||
|
level.price pushplayer( true );
|
|||
|
node anim_single_solo ( level.price, "finish" );
|
|||
|
level.price pushplayer( true );
|
|||
|
level.price setgoalpos ( level.price.origin );
|
|||
|
}
|
|||
|
|
|||
|
final_griggs( node, eVolume )
|
|||
|
{
|
|||
|
level.griggs.dontavoidplayer = true;
|
|||
|
level.griggs pushplayer( true );
|
|||
|
node anim_reach_solo ( level.griggs, "enter" );
|
|||
|
level.griggs pushplayer( true );
|
|||
|
|
|||
|
flag_set( "end_grg_ready" );
|
|||
|
//flag_wait( "end_vaz_ready" );
|
|||
|
|
|||
|
thread end_dialog_sequence(); //starts with "score one"
|
|||
|
node anim_single_solo ( level.griggs, "enter" );
|
|||
|
level.griggs pushplayer( true );
|
|||
|
node anim_loop_solo ( level.griggs, "end_idle" );
|
|||
|
level.griggs pushplayer( true );
|
|||
|
}
|
|||
|
|
|||
|
end_dialog_sequence()
|
|||
|
{
|
|||
|
wait 9.25;
|
|||
|
|
|||
|
thread griggs_plays_music();
|
|||
|
|
|||
|
wait 15;
|
|||
|
|
|||
|
level notify ( "rally_up" );
|
|||
|
//rally_final_room = getent( "rally_final_room", "targetname" );
|
|||
|
//rally_final_room notify ( "trigger" );
|
|||
|
// level.price anim_single_queue( level.price, "new_assign" );//Marines! Rally up! We got a new assignment. Get your gear, and get ready to move out! Let's go!
|
|||
|
//level.scr_sound[ "price" ][ "new_assign" ] = "armada_vsq_rallyup"; //Marines! Rally up! We got a new assignment. Get your gear, and get ready to move out! Let's go!
|
|||
|
|
|||
|
wait 6.5;
|
|||
|
|
|||
|
//iprintlnbold ( "mission end" );
|
|||
|
nextmission();
|
|||
|
}
|
|||
|
griggs_plays_music()
|
|||
|
{
|
|||
|
level.griggs anim_single_queue( level.griggs, "roger_that" );//Roger that Master Sergeant!
|
|||
|
//level.scr_sound[ "griggs" ][ "roger_that" ] = "armada_grg_rogerMS"; //Roger that Master Sergeant!
|
|||
|
|
|||
|
thread play_sound_in_space("scn_armada_griggs_music",level.griggs.origin+ (0,0,48) );
|
|||
|
wait 5;//3.5;
|
|||
|
|
|||
|
recording = getent( "al_assad_recording", "targetname" );
|
|||
|
recording.stop = true;
|
|||
|
recording StopSounds();
|
|||
|
flag_set ( "stop_asad_recording" );
|
|||
|
turn_off_videos();
|
|||
|
|
|||
|
//iprintlnbold ( "music plays" );
|
|||
|
MusicPlayWrapper( "armada_end_music" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
level.griggs anim_single_queue( level.griggs, "yeahhh" );//Yeahhhh. Oooo-rahhh<68>
|
|||
|
//level.scr_sound[ "griggs" ][ "yeahhh" ] = "armada_grg_yeahoorah"; //Yeahhhh. Oooo-rahhh<68>
|
|||
|
}
|
|||
|
|
|||
|
end_start()
|
|||
|
{
|
|||
|
end_start = getent( "end_start", "targetname" );
|
|||
|
level.player setOrigin( end_start.origin );
|
|||
|
level.player setPlayerAngles( end_start.angles );
|
|||
|
end_spawners = getentarray( "end_spawners", "targetname" );
|
|||
|
array_thread( end_spawners, ::spawn_ai );
|
|||
|
|
|||
|
array_thread( end_spawners, ::add_spawn_function, ::enable_cqbwalk );
|
|||
|
|
|||
|
waittillframeend; // need to wait for the _spawner to run on the spawned guys
|
|||
|
|
|||
|
flag_set ( "start_first_obj" );
|
|||
|
flag_set( "hq_entered" );
|
|||
|
flag_set( "hq_cleared" );
|
|||
|
flag_set( "on_ground" );
|
|||
|
flag_set( "regrouped" );
|
|||
|
flag_set( "tvstation_entered" );
|
|||
|
flag_set( "news_room_clear" );
|
|||
|
flag_set ( "entered_atrium" );
|
|||
|
|
|||
|
//thread maps\_vehicle::create_vehicle_from_spawngroup_and_gopath( 9 );
|
|||
|
wait .2;
|
|||
|
trigger = getent( "end_positions", "targetname" );
|
|||
|
trigger notify ( "trigger" );
|
|||
|
}
|
|||
|
|
|||
|
tv_breach_dialog( eVolume )
|
|||
|
{
|
|||
|
eVolume waittill( "detpack_about_to_blow" );
|
|||
|
|
|||
|
wait 1;
|
|||
|
|
|||
|
//level.price anim_single_queue( level.price, "do_it" );//Do it!
|
|||
|
level.price playsound( "armada_vsq_doit" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
|
|||
|
//level.scr_sound[ "generic" ][ "breaching_breaching" ] = "armada_gm1_breachingbreaching"; //Breaching breaching!
|
|||
|
level.tv_breacher playsound( "armada_gm1_breachingbreaching" );
|
|||
|
|
|||
|
wait 1;
|
|||
|
|
|||
|
level.price playsound( "armada_vsq_gogogo2" );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
get_tv_breacher()
|
|||
|
{
|
|||
|
flag_wait ( "tv_station_locked_down" );
|
|||
|
flag_clear ( "aa_street_fight" );
|
|||
|
|
|||
|
level.price thread anim_single_queue ( level.price, "targetbuilding" );
|
|||
|
greens = get_force_color_guys( "allies", "g" );
|
|||
|
|
|||
|
if( greens.size > 0 )
|
|||
|
{
|
|||
|
reds = get_force_color_guys( "allies", "r" );
|
|||
|
reinforcements_needed =( 5 - reds.size );
|
|||
|
|
|||
|
for( i=0;i<reinforcements_needed;i++ )
|
|||
|
{
|
|||
|
if ( isalive ( greens[ i ] ) )
|
|||
|
greens[ i ] set_force_color( "r" );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
excluders = get_force_color_guys( "allies", "g" );
|
|||
|
excluders[ excluders.size ] = level.price;
|
|||
|
|
|||
|
level.tv_breacher = get_closest_ai_exclude( level.player.origin, "allies", excluders );
|
|||
|
|
|||
|
assert ( isdefined ( level.tv_breacher ) );
|
|||
|
assert ( isalive ( level.tv_breacher ) );
|
|||
|
|
|||
|
level.tv_breacher thread magic_bullet_shield();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
tv_breach()
|
|||
|
{
|
|||
|
trigger = getent( "trigger_tv_breach", "targetname" );
|
|||
|
trigger waittill( "trigger" );
|
|||
|
|
|||
|
thread news_room_clear();
|
|||
|
thread exit_news_room_door();
|
|||
|
|
|||
|
//wait for vasquez
|
|||
|
dialog_tv_station_locked_down( trigger );
|
|||
|
|
|||
|
breach_positions = getent( "breach_positions", "targetname" );
|
|||
|
breach_positions notify( "trigger" );
|
|||
|
|
|||
|
|
|||
|
eVolume = getent( "tv_volume", "targetname" );
|
|||
|
|
|||
|
level.price set_force_color( "o" );
|
|||
|
|
|||
|
|
|||
|
assert ( isdefined ( level.tv_breacher ) );
|
|||
|
assert ( isalive ( level.tv_breacher ) );
|
|||
|
|
|||
|
level.tv_breacher thread replace_on_death();
|
|||
|
level.tv_breacher set_force_color( "o" );
|
|||
|
|
|||
|
thread tv_breach_dialog( eVolume );
|
|||
|
|
|||
|
aBreachers = [];
|
|||
|
aBreachers = add_to_array( aBreachers, level.price );
|
|||
|
aBreachers = add_to_array( aBreachers, level.tv_breacher );
|
|||
|
for(i=0;i<aBreachers.size;i++)
|
|||
|
aBreachers[i].usebreachapproach = false;
|
|||
|
|
|||
|
sBreachType = "explosive_breach_left";
|
|||
|
eVolume thread maps\_breach::breach_think( aBreachers, sBreachType );
|
|||
|
|
|||
|
while( !eVolume.breached )
|
|||
|
wait( 0.05 );
|
|||
|
|
|||
|
for(i=0;i<aBreachers.size;i++)
|
|||
|
aBreachers[i].usebreachapproach = true;
|
|||
|
level.price enable_ai_color();
|
|||
|
level.tv_breacher enable_ai_color();
|
|||
|
level.tv_breacher stop_magic_bullet_shield();
|
|||
|
flag_set ( "aa_tv_fight" );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
dialog_tv_station_locked_down( trigger )
|
|||
|
{
|
|||
|
|
|||
|
excluders = [];
|
|||
|
excluders[0] = level.price;
|
|||
|
|
|||
|
soldier = level.tv_breacher;
|
|||
|
//soldier = get_closest_ai_exclude( level.player.origin, "allies", excluders );
|
|||
|
//soldier thread magic_bullet_shield();
|
|||
|
soldier.animname = "generic";
|
|||
|
|
|||
|
while ( ( distance ( trigger.origin, level.price.origin ) ) > 1000 )
|
|||
|
wait .5;
|
|||
|
|
|||
|
soldier anim_single_queue( soldier, "tvstation" );
|
|||
|
//soldier playsound( "armada_gm1_tvstation" );
|
|||
|
//iprintlnbold( "MARINE: We've got the TV Station locked down sir." );
|
|||
|
|
|||
|
wait .5;
|
|||
|
|
|||
|
//iprintlnbold( "PRICE: Good. Get in position to breach." );
|
|||
|
//level.price playsound( "armada_usl_getintoposition" );
|
|||
|
level.price anim_single_queue( level.price, "get_into_pos" );
|
|||
|
//soldier thread stop_magic_bullet_shield();
|
|||
|
}
|
|||
|
|
|||
|
hq_breach()
|
|||
|
{
|
|||
|
trigger = getent( "start_breach", "targetname" );
|
|||
|
trigger waittill( "trigger" );
|
|||
|
|
|||
|
thread sit_rep_dialog();
|
|||
|
|
|||
|
eVolume = getent( "volume_room01", "targetname" );
|
|||
|
thread breach_dialog( eVolume );
|
|||
|
|
|||
|
aBreachers = [];
|
|||
|
aBreachers = add_to_array( aBreachers, level.price );
|
|||
|
aBreachers = add_to_array( aBreachers, level.breacher );
|
|||
|
sBreachType = "explosive_breach_left";
|
|||
|
eVolume thread maps\_breach::breach_think( aBreachers, sBreachType );
|
|||
|
|
|||
|
//eVolume waittill ("execute_the_breach");
|
|||
|
|
|||
|
breach_enemy_trigger = getent( "breach_enemy_trigger", "script_noteworthy" );
|
|||
|
breach_enemy_trigger notify( "trigger" );
|
|||
|
|
|||
|
eVolume waittill ("detpack_detonated");
|
|||
|
//while( !eVolume.breached )
|
|||
|
// wait( 0.05 );
|
|||
|
|
|||
|
level.price enable_ai_color();
|
|||
|
level.breacher enable_ai_color();
|
|||
|
thread dialog_clear_on_hq_breach();
|
|||
|
|
|||
|
level endon ( "on_stairs" );
|
|||
|
|
|||
|
vasquez_in_pos = getent ( "vasquez_in_pos", "targetname" );
|
|||
|
vasquez_in_pos waittill ("trigger" );
|
|||
|
|
|||
|
wait 2;
|
|||
|
//level.price thread
|
|||
|
//add_dialogue_line( "Vasquez", "Take point Jackson." );
|
|||
|
|
|||
|
level.price anim_single_queue( level.price, "jacksonpoint" );//jackson take point
|
|||
|
flag_set ( "aa_hq_fight" );
|
|||
|
}
|
|||
|
|
|||
|
dialog_clear_on_hq_breach()
|
|||
|
{
|
|||
|
flag_wait ( "hq_breach_enemies_dead" );
|
|||
|
level.breacher playsound ( "armada_gm1_clear" );
|
|||
|
}
|
|||
|
|
|||
|
breach_dialog( eVolume )
|
|||
|
{
|
|||
|
level.price playsound( "armada_vsq_sidedoorbreach" );
|
|||
|
//wait 3;
|
|||
|
//level.breacher playsound( "armada_gm4_withyou" );
|
|||
|
|
|||
|
//trigger_volume_room01 waittill( "trigger" );
|
|||
|
eVolume waittill( "detpack_about_to_blow" );
|
|||
|
|
|||
|
wait 1;
|
|||
|
|
|||
|
level.price playsound( "armada_vsq_blowcharge" );
|
|||
|
wait 2;
|
|||
|
level.breacher playsound( "armada_gm1_breaching" );
|
|||
|
wait 1;
|
|||
|
level.price playsound( "armada_vsq_gogogo" );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
price_think()
|
|||
|
{
|
|||
|
level.price = self;
|
|||
|
level.price.animname = "price";
|
|||
|
level.price thread magic_bullet_shield();
|
|||
|
level.price.interval = 50;
|
|||
|
}
|
|||
|
|
|||
|
griggs_think()
|
|||
|
{
|
|||
|
level.griggs = self;
|
|||
|
level.griggs.animname = "griggs";
|
|||
|
level.griggs thread magic_bullet_shield();
|
|||
|
}
|
|||
|
|
|||
|
breacher_think()
|
|||
|
{
|
|||
|
level.breacher = self;
|
|||
|
level.breacher thread magic_bullet_shield();
|
|||
|
level.breacher.interval = 50;
|
|||
|
|
|||
|
flag_wait( "hq_cleared" );
|
|||
|
wait .1;
|
|||
|
|
|||
|
level.breacher thread stop_magic_bullet_shield();
|
|||
|
}
|
|||
|
|
|||
|
hq_breachers_think()
|
|||
|
{
|
|||
|
self.interval = 50;
|
|||
|
}
|
|||
|
|
|||
|
technical_setup()
|
|||
|
{
|
|||
|
trigger = getent( "technical_setup", "targetname" );
|
|||
|
trigger waittill( "trigger" );
|
|||
|
|
|||
|
wait 1;
|
|||
|
|
|||
|
technical = getEnt( "canal_technical", "targetname" );
|
|||
|
//technical.mgturret[ 0 ].accuracy = 0;
|
|||
|
technical.mgturret[ 0 ] setmode( "manual_ai" ); // auto, auto_ai, manual
|
|||
|
technical.mgturret[ 0 ] settargetentity( level.player_heli );
|
|||
|
|
|||
|
technical waittill( "start_vehiclepath" );
|
|||
|
technical.mgturret[ 0 ] startfiring();
|
|||
|
wait 8;
|
|||
|
//technical doDamage( technical.health + 100, technical.origin );
|
|||
|
technical delete();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
rpg_guys()
|
|||
|
{
|
|||
|
rpg_guys = getentarray( "rpg_guy", "script_noteworthy" );
|
|||
|
|
|||
|
for( i=0;i<rpg_guys.size;i++ )
|
|||
|
rpg_guys[ i ].pacifist = true;
|
|||
|
|
|||
|
for( ;; )
|
|||
|
{
|
|||
|
rpg_guys = getentarray( "rpg_guy", "script_noteworthy" );
|
|||
|
|
|||
|
for( i = 0; i < rpg_guys.size; i++ )
|
|||
|
{
|
|||
|
if( !isalive( rpg_guys[ i ] ) )
|
|||
|
continue;
|
|||
|
|
|||
|
closest = getClosest( rpg_guys[ i ].origin, level.helis );
|
|||
|
dist = distance( closest.origin , rpg_guys[ i ].origin );
|
|||
|
|
|||
|
if( dist < 2500 && rpg_guys[ i ].pacifist )
|
|||
|
{
|
|||
|
rpg_guys[ i ] setEntityTarget( closest );
|
|||
|
rpg_guys[ i ].pacifist = false;
|
|||
|
rpg_guys[ i ] thread kill_in_ten();
|
|||
|
}
|
|||
|
|
|||
|
wait( .05 );
|
|||
|
}
|
|||
|
|
|||
|
wait( .05 );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
kill_in_ten()
|
|||
|
{
|
|||
|
flag_wait_or_timeout( "kill_rpgs", 10 );
|
|||
|
if( isalive( self ) )
|
|||
|
self doDamage( self.health + 100, self.origin );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
helis_move()
|
|||
|
{
|
|||
|
thread maps\_vehicle::gopath( self );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
helis_move2()
|
|||
|
{
|
|||
|
pathpoint = undefined;
|
|||
|
if( isdefined( self.target ) )
|
|||
|
pathpoint = getent( self.target, "targetname" );
|
|||
|
else
|
|||
|
assertmsg( "helicopter without target" );
|
|||
|
arraycount = 0;
|
|||
|
pathpoints = [];
|
|||
|
while( isdefined( pathpoint ) )
|
|||
|
{
|
|||
|
pathpoints[ arraycount ] = pathpoint;
|
|||
|
arraycount++;
|
|||
|
if( isdefined( pathpoint.target ) )
|
|||
|
pathpoint = getent( pathpoint.target, "targetname" );
|
|||
|
else
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
radius = 512;
|
|||
|
for( i=0;i<pathpoints.size;i++ )
|
|||
|
{
|
|||
|
if( isdefined( pathpoints[ i ].radius ) )
|
|||
|
radius = pathpoints[ i ].radius;
|
|||
|
self setNearGoalNotifyDist( 400 );
|
|||
|
|
|||
|
stop = false;
|
|||
|
if( isdefined( pathpoints[ i ].script_stopnode ) ) //z: stop at nodes if there is a script_stopnode = 1 value
|
|||
|
stop = pathpoints[ i ].script_stopnode;
|
|||
|
|
|||
|
self setvehgoalpos( pathpoints[ i ].origin, stop );
|
|||
|
self waittill( "near_goal" );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
debug( num )
|
|||
|
{
|
|||
|
while( isdefined( self.script_parameters ) )
|
|||
|
{
|
|||
|
print3d( self.origin+( 0, 0, 128 ), self.script_parameters, ( 1, 1, 1 ), 1, 2, 1 );
|
|||
|
wait .05;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
set_threatbias_group( group )
|
|||
|
{
|
|||
|
assert( threatbiasgroupexists( group ) );
|
|||
|
self setthreatbiasgroup( group );
|
|||
|
}
|
|||
|
|
|||
|
get_living( array )
|
|||
|
{
|
|||
|
|
|||
|
j = 0;
|
|||
|
living = [];
|
|||
|
for( i = 0; i < array.size; i++ )
|
|||
|
{
|
|||
|
if( isalive( array[ i ] ) )
|
|||
|
{
|
|||
|
living[ j ] = array[ i ];
|
|||
|
j++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return living;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
circling_helis_rpg_guy_think()
|
|||
|
{
|
|||
|
while( isalive( self ) )
|
|||
|
{
|
|||
|
closest = getClosest( self.origin, level.circling_helis );
|
|||
|
self setEntityTarget( closest );
|
|||
|
wait 1;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
kill_during_breach( parameter1, parameter2 )
|
|||
|
{
|
|||
|
enemies = getentarray ( "hq_breach_enemies","script_noteworthy" );
|
|||
|
for ( i = 0; i < enemies.size; i++ )
|
|||
|
{
|
|||
|
if( !isai(enemies[ i ] ) )
|
|||
|
continue; // spawner
|
|||
|
enemies[ i ] doDamage( enemies[ i ].health + 100, enemies[ i ].origin );
|
|||
|
wait .3;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
achieve_tvs()
|
|||
|
{
|
|||
|
tvs = getentarray ("interactive_tv", "targetname");
|
|||
|
tvs = remove_non_cinematic_TVs_from_array( tvs );
|
|||
|
level.tv_count = tvs.size;
|
|||
|
|
|||
|
if(getdvar("tv_helper") != "off")
|
|||
|
array_thread ( tvs,::tv_helper );
|
|||
|
|
|||
|
level.tvhook = ::achieve_tvs_hook;
|
|||
|
}
|
|||
|
|
|||
|
tv_helper()
|
|||
|
{
|
|||
|
draw_line_from_ent_to_ent_until_notify( level.player , self , 1 , 1 , 0 , self , "tv_done" );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
achieve_tvs_hook()
|
|||
|
{
|
|||
|
if( self.model != "com_tv1_cinematic" )
|
|||
|
return;
|
|||
|
level.tv_count--;
|
|||
|
self notify ("tv_done");
|
|||
|
if ( ! level.tv_count )
|
|||
|
maps\_utility::giveachievement_wrapper("YOUR_SHOW_SUCKS");
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
remove_non_cinematic_TVs_from_array( array )
|
|||
|
{
|
|||
|
newarray = [];
|
|||
|
for( i = 0; i < array.size; i ++ )
|
|||
|
{
|
|||
|
if( array[ i ].model != "com_tv1_cinematic" )
|
|||
|
continue;
|
|||
|
newarray[ newarray.size ] = array[ i ];
|
|||
|
}
|
|||
|
return newarray;
|
|||
|
}
|