cod4-sdk/raw/maps/airlift_amb.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["amb_int_helicopter_intensity5"] = "ambient_airlift_helicopter5";
level.ambient_track ["amb_ext_ground_intensity3"] = "ambient_airlift_ext3";
level.ambient_track ["amb_ext_ground_intensity4"] = "ambient_airlift_ext4";
level.ambient_track ["amb_ext_ground_intensity5"] = "ambient_airlift_ext5";
thread maps\_utility::set_ambient("amb_int_helicopter_intensity5");
ambientDelay("city", 2.0, 8.0); // Trackname, min and max delay between ambient events
ambientEvent("city", "elm_windgust1", 3.0);
ambientEvent("city", "elm_windgust2", 3.0);
ambientEvent("city", "elm_windgust3", 3.0);
ambientEvent("city", "elm_windgust4", 3.0);
ambientEvent("city", "elm_explosions_dist", 3.0);
ambientEvent("city", "elm_gunfire_50cal_dist", 3.0);
ambientEvent("city", "elm_gunfire_ak47_dist", 3.0);
ambientEvent("city", "elm_gunfire_m16_dist", 3.0);
ambientEvent("city", "elm_jet_flyover_dist", 2.0);
ambientEvent("city", "null", 0.3);
ambientEventStart("city");
level waittill ("action moment");
ambientEventStart("action ambient");
}