52 lines
2.1 KiB
Text
52 lines
2.1 KiB
Text
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#include maps\_utility;
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main()
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{
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level thread precacheFX();
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level thread playerEffect();
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maps\createfx\aftermath_fx::main();
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}
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precacheFX()
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{
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/*
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//footstep fx
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animscripts\utility::setFootstepEffect ("snow", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("gravel", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_snow"));
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animscripts\utility::setFootstepEffect ("plaster", loadfx ("impacts/footstep_snow"));
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*/
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level._effect["ash_turb_aftermath"] = loadfx ("weather/ash_turb_aftermath");
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level._effect["nuke_bg"] = loadfx ("explosions/nuke_bg");
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level._effect["fallout_aftermath"] = loadfx ("dust/fallout_aftermath");
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level._effect["sand_aftermath"] = loadfx ("dust/sand_aftermath");
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level._effect["sand_rooftop_aftermath"] = loadfx ("dust/sand_rooftop_aftermath");
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level._effect["fire_vhc_dl_aftermath"] = loadfx ("fire/fire_vhc_dl_aftermath");
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level._effect["sand_spray_dtl_aftermath"] = loadfx ("dust/sand_spray_dtl_aftermath");
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level._effect["powerline_runner"] = loadfx ("explosions/powerline_runner");
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level._effect["firepatch_vhc_dl_aftermath"] = loadfx ("fire/firepatch_vhc_dl_aftermath");
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level._effect["thin_black_smoke_L"] = loadfx ("smoke/thin_black_smoke_L_fast");
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level._effect["building_collapse_aftermath"] = loadfx ("dust/building_collapse_aftermath_runner");
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}
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playerEffect()
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{
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player = getent("player","classname");
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for (;;)
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{
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playfx ( level._effect["ash_turb_aftermath"], player.origin + (0,0,100), player.origin + (0,0,150) );
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wait (0.2);
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}
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}
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