707 lines
16 KiB
Text
707 lines
16 KiB
Text
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_hud_util;
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/*
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Functions called only from _utility
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*/
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linetime_proc( start, end, color, timer )
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{
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for ( i = 0; i < timer * 20; i++ )
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{
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line( start, end, color );
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wait( 0.05 );
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}
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}
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structarray_swap( object1, object2 )
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{
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index1 = object1.struct_array_index;
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index2 = object2.struct_array_index;
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self.array[ index2 ] = object1;
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self.array[ index1 ] = object2;
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self.array[ index1 ].struct_array_index = index1;
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self.array[ index2 ].struct_array_index = index2;
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}
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waitSpread_code( start, end )
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{
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waittillframeend;// give every other waitspreader in this frame a chance to increment wait_spreaders
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assert( level.wait_spreaders >= 1 );
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allotment = [];
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if ( level.wait_spreaders == 1 )
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{
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allotment[ 0 ] = randomfloatrange( start, end );
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level.wait_spreader_allotment = allotment;
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level.active_wait_spread = undefined;
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return;
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}
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allotment[ 0 ] = start;
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allotment[ allotment.size ] = end;
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for ( i = 1; i < level.wait_spreaders - 1; i++ )
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{
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allotment = waitSpread_insert( allotment );
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}
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level.wait_spreader_allotment = array_randomize( allotment );
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level.active_wait_spread = undefined;
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}
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waitSpread_insert( allotment )
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{
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gapIndex = -1;
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gap = 0;
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// get the largest waitspread gap
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for ( p = 0; p < allotment.size - 1; p++ )
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{
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newgap = allotment[ p + 1 ] - allotment[ p ];
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if ( newgap <= gap )
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continue;
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gap = newgap;
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gapIndex = p;
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}
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assert( gap > 0 );
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newAllotment = [];
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for ( i = 0; i < allotment.size; i++ )
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{
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if ( gapIndex == i - 1 )
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{
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newAllotment[ newAllotment.size ] = randomfloatrange( allotment[ gapIndex ], allotment[ gapIndex + 1 ] );
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}
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newAllotment[ newAllotment.size ] = allotment[ i ];
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}
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return newAllotment;
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}
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waittill_objective_event_proc( requireTrigger )
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{
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while ( level.deathSpawner[ self.script_deathChain ] > 0 )
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level waittill( "spawner_expired" + self.script_deathChain );
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if ( requireTrigger )
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self waittill( "trigger" );
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flag = self get_trigger_flag();
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flag_set( flag );
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}
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wait_until_done_speaking()
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{
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self endon( "death" );
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while ( self.isSpeaking )
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{
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wait( 0.05 );
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}
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}
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wait_for_trigger_think( ent )
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{
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self endon( "death" );
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ent endon( "trigger" );
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self waittill( "trigger" );
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ent notify( "trigger" );
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}
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wait_for_trigger( msg, type )
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{
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triggers = getentarray( msg, type );
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ent = spawnstruct();
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array_thread( triggers, ::wait_for_trigger_think, ent );
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ent waittill( "trigger" );
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}
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ent_waits_for_level_notify( msg )
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{
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level waittill( msg );
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self notify( "done" );
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}
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ent_waits_for_trigger( trigger )
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{
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trigger waittill( "trigger" );
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self notify( "done" );
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}
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ent_times_out( timer )
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{
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wait( timer );
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self notify( "done" );
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}
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update_debug_friendlycolor_on_death()
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{
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self notify( "debug_color_update" );
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self endon( "debug_color_update" );
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num = self.ai_number;
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self waittill( "death" );
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level.debug_color_friendlies[ num ] = undefined;
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// updates the debug color friendlies info
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level notify( "updated_color_friendlies" );
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}
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update_debug_friendlycolor( num )
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{
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thread update_debug_friendlycolor_on_death();
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if ( isdefined( self.script_forceColor ) )
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{
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level.debug_color_friendlies[ num ] = self.script_forceColor;
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}
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else
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{
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level.debug_color_friendlies[ num ] = undefined;
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}
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// updates the debug color friendlies info
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level notify( "updated_color_friendlies" );
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}
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insure_player_does_not_set_forcecolor_twice_in_one_frame()
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{
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/#
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assertEx( !isdefined( self.setforcecolor ), "Tried to set forceColor on an ai twice in one frame. Don't spam set_force_color." );
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self.setforcecolor = true;
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waittillframeend;
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if ( !isalive( self ) )
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return;
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self.setforcecolor = undefined;
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#/
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}
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new_color_being_set( color )
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{
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self notify( "new_color_being_set" );
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self.new_force_color_being_set = true;
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maps\_colors::left_color_node();
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self endon( "new_color_being_set" );
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self endon( "death" );
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// insure we're only getting one color change, multiple in one frame will get overwritten.
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waittillframeend;
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waittillframeend;
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if ( isdefined( self.script_forceColor ) )
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{
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// grab the current colorCode that AI of this color are forced to, if there is one
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self.currentColorCode = level.currentColorForced[ self.team ][ self.script_forceColor ];
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self thread maps\_colors::goto_current_ColorIndex();
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}
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self.new_force_color_being_set = undefined;
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self notify( "done_setting_new_color" );
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/#
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update_debug_friendlycolor( self.ai_number );
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#/
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}
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radio_queue_thread( msg )
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{
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queueTime = gettime();
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for ( ;; )
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{
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if ( !isdefined( self._radio_queue ) )
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break;
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self waittill( "finished_radio" );
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if ( gettime() > queueTime + 7500 )
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return;
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}
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self._radio_queue = true;
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wait_for_buffer_time_to_pass( level.last_mission_sound_time, 0.5 );
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level.player play_sound_on_entity( level.scr_radio[ msg ] );
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self._radio_queue = undefined;
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level.last_mission_sound_time = gettime();
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self notify( "finished_radio" );
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}
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delayThread_proc( func, timer, param1, param2, param3, param4 )
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{
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self endon( "death" );
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wait( timer );
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if ( isdefined( param4 ) )
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thread [[ func ]]( param1, param2, param3, param4 );
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else
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if ( isdefined( param3 ) )
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thread [[ func ]]( param1, param2, param3 );
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else
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if ( isdefined( param2 ) )
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thread [[ func ]]( param1, param2 );
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else
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if ( isdefined( param1 ) )
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thread [[ func ]]( param1 );
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else
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thread [[ func ]]();
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}
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wait_for_flag_or_time_elapses( flagname, timer )
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{
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level endon( flagname );
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wait( timer );
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}
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ent_wait_for_flag_or_time_elapses( flagname, timer )
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{
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self endon( flagname );
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wait( timer );
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}
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waittill_either_function_internal( ent, func, parm )
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{
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ent endon( "done" );
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[[ func ]]( parm );
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ent notify( "done" );
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}
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HintPrintWait( length, breakfunc )
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{
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if ( !isdefined( breakfunc ) )
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{
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wait( length );
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return;
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}
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timer = length * 20;
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for ( i = 0; i < timer; i++ )
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{
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if ( [[ breakfunc ]]() )
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break;
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wait( 0.05 );
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}
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}
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HintPrint( string, breakfunc )
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{
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MYFADEINTIME = 1.0;
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MYFLASHTIME = 0.75;
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MYALPHAHIGH = 0.95;
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MYALPHALOW = 0.4;
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flag_waitopen( "global_hint_in_use" );
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flag_set( "global_hint_in_use" );
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Hint = createFontString( "objective", 2 );
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//Hint.color = ( 1, 1, .5 ); //remove color so that color highlighting on PC can show up.
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Hint.alpha = 0.9;
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Hint.x = 0;
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Hint.y = -68;
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Hint.alignx = "center";
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Hint.aligny = "middle";
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Hint.horzAlign = "center";
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Hint.vertAlign = "middle";
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Hint.foreground = false;
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Hint.hidewhendead = true;
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Hint setText( string );
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Hint.alpha = 0;
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Hint FadeOverTime( MYFADEINTIME );
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Hint.alpha = MYALPHAHIGH;
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HintPrintWait( MYFADEINTIME );
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if ( isdefined( breakfunc ) )
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{
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for ( ;; )
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{
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Hint FadeOverTime( MYFLASHTIME );
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Hint.alpha = MYALPHALOW;
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HintPrintWait( MYFLASHTIME, breakfunc );
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if ( [[ breakfunc ]]() )
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break;
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Hint FadeOverTime( MYFLASHTIME );
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Hint.alpha = MYALPHAHIGH;
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HintPrintWait( MYFLASHTIME );
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if ( [[ breakfunc ]]() )
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break;
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}
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}
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else
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{
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for ( i = 0; i < 5; i++ )
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{
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Hint FadeOverTime( MYFLASHTIME );
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Hint.alpha = MYALPHALOW;
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HintPrintWait( MYFLASHTIME );
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Hint FadeOverTime( MYFLASHTIME );
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Hint.alpha = MYALPHAHIGH;
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HintPrintWait( MYFLASHTIME );
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}
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}
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Hint Destroy();
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flag_clear( "global_hint_in_use" );
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}
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lerp_player_view_to_tag_internal( tag, lerptime, fraction, right_arc, left_arc, top_arc, bottom_arc, hit_geo )
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{
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if ( isdefined( self.first_frame_time ) && self.first_frame_time == gettime() )
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{
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// the base ai / vehicle / model just was put into the first frame and it takes a server frame for the
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// tags to get into position
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wait( 0.10 );
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}
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origin = self gettagorigin( tag );
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angles = self gettagangles( tag );
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lerp_player_view_to_position( origin, angles, lerptime, fraction, right_arc, left_arc, top_arc, bottom_arc, hit_geo );
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if ( hit_geo )
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return;
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level.player playerlinkto( self, tag, fraction, right_arc, left_arc, top_arc, bottom_arc, false );
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}
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lerp_player_view_to_tag_oldstyle_internal( tag, lerptime, fraction, right_arc, left_arc, top_arc, bottom_arc, hit_geo )
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{
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if ( isdefined( self.first_frame_time ) && self.first_frame_time == gettime() )
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{
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// the base ai / vehicle / model just was put into the first frame and it takes a server frame for the
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// tags to get into position
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wait( 0.10 );
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}
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origin = self gettagorigin( tag );
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angles = self gettagangles( tag );
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lerp_player_view_to_position_oldstyle( origin, angles, lerptime, fraction, right_arc, left_arc, top_arc, bottom_arc, true );
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if ( hit_geo )
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return;
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level.player playerlinktodelta( self, tag, fraction, right_arc, left_arc, top_arc, bottom_arc, false );
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}
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function_stack_proc( caller, func, param1, param2, param3, param4 )
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{
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if ( !isdefined( caller.function_stack ) )
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caller.function_stack = [];
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caller.function_stack[ caller.function_stack.size ] = self;
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function_stack_caller_waits_for_turn( caller );
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if ( isdefined( caller ) )
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{
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if ( isdefined( param4 ) )
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caller [[ func ]]( param1, param2, param3, param4 );
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else
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if ( isdefined( param3 ) )
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caller [[ func ]]( param1, param2, param3 );
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else
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if ( isdefined( param2 ) )
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caller [[ func ]]( param1, param2 );
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else
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if ( isdefined( param1 ) )
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caller [[ func ]]( param1 );
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else
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caller [[ func ]]();
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if ( isdefined( caller ) )
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{
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caller.function_stack = array_remove( caller.function_stack, self );
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caller notify( "level_function_stack_ready" );
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}
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}
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if ( isdefined( self ) )
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self notify( "function_done" );
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}
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function_stack_caller_waits_for_turn( caller )
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{
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caller endon( "death" );
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self endon( "death" );
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while ( caller.function_stack[ 0 ] != self )
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caller waittill( "level_function_stack_ready" );
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}
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alphabet_compare( a, b )
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{
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list = [];
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val = 1;
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list[ "0" ] = val; val++;
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list[ "1" ] = val; val++;
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list[ "2" ] = val; val++;
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list[ "3" ] = val; val++;
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list[ "4" ] = val; val++;
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list[ "5" ] = val; val++;
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list[ "6" ] = val; val++;
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list[ "7" ] = val; val++;
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list[ "8" ] = val; val++;
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list[ "9" ] = val; val++;
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list[ "_" ] = val; val++;
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list[ "a" ] = val; val++;
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list[ "b" ] = val; val++;
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list[ "c" ] = val; val++;
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list[ "d" ] = val; val++;
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list[ "e" ] = val; val++;
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list[ "f" ] = val; val++;
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list[ "g" ] = val; val++;
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list[ "h" ] = val; val++;
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||
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list[ "i" ] = val; val++;
|
||
|
list[ "j" ] = val; val++;
|
||
|
list[ "k" ] = val; val++;
|
||
|
list[ "l" ] = val; val++;
|
||
|
list[ "m" ] = val; val++;
|
||
|
list[ "n" ] = val; val++;
|
||
|
list[ "o" ] = val; val++;
|
||
|
list[ "p" ] = val; val++;
|
||
|
list[ "q" ] = val; val++;
|
||
|
list[ "r" ] = val; val++;
|
||
|
list[ "s" ] = val; val++;
|
||
|
list[ "t" ] = val; val++;
|
||
|
list[ "u" ] = val; val++;
|
||
|
list[ "v" ] = val; val++;
|
||
|
list[ "w" ] = val; val++;
|
||
|
list[ "x" ] = val; val++;
|
||
|
list[ "y" ] = val; val++;
|
||
|
list[ "z" ] = val; val++;
|
||
|
|
||
|
a = tolower( a );
|
||
|
b = tolower( b );
|
||
|
val1 = 0;
|
||
|
if ( isdefined( list[ a ] ) )
|
||
|
val1 = list[ a ];
|
||
|
|
||
|
val2 = 0;
|
||
|
if ( isdefined( list[ b ] ) )
|
||
|
val2 = list[ b ];
|
||
|
|
||
|
if ( val1 > val2 )
|
||
|
return "1st";
|
||
|
if ( val1 < val2 )
|
||
|
return "2nd";
|
||
|
return "same";
|
||
|
}
|
||
|
|
||
|
is_later_in_alphabet( string1, string2 )
|
||
|
{
|
||
|
count = string1.size;
|
||
|
if ( count >= string2.size )
|
||
|
count = string2.size;
|
||
|
|
||
|
for ( i = 0; i < count; i++ )
|
||
|
{
|
||
|
val = alphabet_compare( string1[ i ], string2[ i ] );
|
||
|
if ( val == "1st" )
|
||
|
return true;
|
||
|
if ( val == "2nd" )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return string1.size > string2.size;
|
||
|
}
|
||
|
|
||
|
|
||
|
unflash_flag( seconds )
|
||
|
{
|
||
|
level endon( "player_flashed" );
|
||
|
wait( seconds );
|
||
|
flag_clear( "player_flashed" );
|
||
|
}
|
||
|
|
||
|
wait_for_sounddone_or_death( org )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
org waittill( "sounddone" );
|
||
|
}
|
||
|
|
||
|
|
||
|
sound_effect()
|
||
|
{
|
||
|
self effect_soundalias();
|
||
|
}
|
||
|
|
||
|
effect_soundalias()
|
||
|
{
|
||
|
// save off this info in case we delete the effect
|
||
|
origin = self.v[ "origin" ];
|
||
|
alias = self.v[ "soundalias" ];
|
||
|
self exploder_delay();
|
||
|
play_sound_in_space( alias, origin );
|
||
|
}
|
||
|
|
||
|
cannon_effect()
|
||
|
{
|
||
|
|
||
|
if( isdefined( self.v[ "repeat" ] ) )
|
||
|
{
|
||
|
for( i = 0;i < self.v[ "repeat" ];i ++ )
|
||
|
{
|
||
|
playfx( level._effect[ self.v[ "fxid" ] ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
|
||
|
// exploder_playSound();
|
||
|
self exploder_delay();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
self exploder_delay();
|
||
|
|
||
|
// playfx( level._effect[ self.v[ "fxid" ] ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
|
||
|
if ( isdefined( self.looper ) )
|
||
|
self.looper delete();
|
||
|
|
||
|
self.looper = spawnFx( getfx( self.v[ "fxid" ] ), self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
|
||
|
triggerFx( self.looper );
|
||
|
exploder_playSound();
|
||
|
}
|
||
|
|
||
|
exploder_delay()
|
||
|
{
|
||
|
if( !isdefined( self.v[ "delay" ] ) )
|
||
|
self.v[ "delay" ] = 0;
|
||
|
|
||
|
min_delay = self.v[ "delay" ];
|
||
|
max_delay = self.v[ "delay" ] + 0.001;// cant randomfloatrange on the same #
|
||
|
if( isdefined( self.v[ "delay_min" ] ) )
|
||
|
min_delay = self.v[ "delay_min" ];
|
||
|
|
||
|
if( isdefined( self.v[ "delay_max" ] ) )
|
||
|
max_delay = self.v[ "delay_max" ];
|
||
|
|
||
|
if( min_delay > 0 )
|
||
|
wait( randomfloatrange( min_delay, max_delay ) );
|
||
|
}
|
||
|
|
||
|
exploder_earthquake()
|
||
|
{
|
||
|
self exploder_delay();
|
||
|
eq = level.earthquake[ self.v[ "earthquake" ] ];
|
||
|
earthquake( eq[ "magnitude" ], eq[ "duration" ], self.v[ "origin" ], eq[ "radius" ] );
|
||
|
}
|
||
|
|
||
|
exploder_rumble()
|
||
|
{
|
||
|
self exploder_delay();
|
||
|
level.player PlayRumbleonentity( self.v[ "rumble" ] );
|
||
|
}
|
||
|
|
||
|
|
||
|
exploder_playSound()
|
||
|
{
|
||
|
if( !isdefined( self.v[ "soundalias" ] ) || self.v[ "soundalias" ] == "nil" )
|
||
|
return;
|
||
|
|
||
|
play_sound_in_space( self.v[ "soundalias" ], self.v[ "origin" ] );
|
||
|
}
|
||
|
|
||
|
fire_effect()
|
||
|
{
|
||
|
forward = self.v[ "forward" ];
|
||
|
up = self.v[ "up" ];
|
||
|
|
||
|
org = undefined;
|
||
|
|
||
|
firefxSound = self.v[ "firefxsound" ];
|
||
|
origin = self.v[ "origin" ];
|
||
|
firefx = self.v[ "firefx" ];
|
||
|
ender = self.v[ "ender" ];
|
||
|
if( !isdefined( ender ) )
|
||
|
ender = "createfx_effectStopper";
|
||
|
timeout = self.v[ "firefxtimeout" ];
|
||
|
|
||
|
fireFxDelay = 0.5;
|
||
|
if( isdefined( self.v[ "firefxdelay" ] ) )
|
||
|
fireFxDelay = self.v[ "firefxdelay" ];
|
||
|
|
||
|
self exploder_delay();
|
||
|
|
||
|
if( isdefined( firefxSound ) )
|
||
|
level thread loop_fx_sound( firefxSound, origin, ender, timeout );
|
||
|
|
||
|
playfx( level._effect[ firefx ], self.v[ "origin" ], forward, up );
|
||
|
|
||
|
// loopfx( fxId, fxPos, waittime, fxPos2, fxStart, fxStop, timeout )
|
||
|
// maps\_fx::loopfx( firefx, origin, delay, org, undefined, ender, timeout );
|
||
|
}
|
||
|
|
||
|
init_vision_set( visionset )
|
||
|
{
|
||
|
level.lvl_visionset = visionset;
|
||
|
|
||
|
if ( !isdefined ( level.vision_cheat_enabled ) )
|
||
|
level.vision_cheat_enabled = false;
|
||
|
|
||
|
return level.vision_cheat_enabled;
|
||
|
}
|
||
|
|
||
|
array_waitlogic1( ent, msg, timeout )
|
||
|
{
|
||
|
self array_waitlogic2( ent, msg, timeout );
|
||
|
|
||
|
self._array_wait = false;
|
||
|
self notify( "_array_wait" );
|
||
|
}
|
||
|
|
||
|
array_waitlogic2( ent, msg, timeout )
|
||
|
{
|
||
|
ent endon( msg );
|
||
|
ent endon( "death" );
|
||
|
|
||
|
if( isdefined( timeout ) )
|
||
|
wait timeout;
|
||
|
else
|
||
|
ent waittill( msg );
|
||
|
}
|
||
|
|
||
|
exec_func( func, endons )
|
||
|
{
|
||
|
for ( i = 0; i < endons.size; i++ )
|
||
|
{
|
||
|
endons[ i ].caller endon( endons[ i ].ender );
|
||
|
}
|
||
|
|
||
|
if ( func.parms.size == 0 )
|
||
|
{
|
||
|
func.caller [[ func.func ]]();
|
||
|
}
|
||
|
else
|
||
|
if ( func.parms.size == 1 )
|
||
|
{
|
||
|
func.caller [[ func.func ]]( func.parms[ 0 ] );
|
||
|
}
|
||
|
else
|
||
|
if ( func.parms.size == 2 )
|
||
|
{
|
||
|
func.caller [[ func.func ]]( func.parms[ 0 ], func.parms[ 1 ] );
|
||
|
}
|
||
|
else
|
||
|
if ( func.parms.size == 3 )
|
||
|
{
|
||
|
func.caller [[ func.func ]]( func.parms[ 0 ], func.parms[ 1 ], func.parms[ 2 ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
waittill_func_ends( func, endons )
|
||
|
{
|
||
|
self endon( "all_funcs_ended" );
|
||
|
exec_func( func, endons );
|
||
|
self.count--;
|
||
|
self notify( "func_ended" );
|
||
|
}
|