cod4-sdk/raw/maps/_astar.gsc

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2008-01-19 00:00:00 +00:00
#include common_scripts\utility;
#include maps\_utility;
pickRandomPath()
{
calcDists();
while (1)
{
startNode = level.waypointHeading[randomint(level.waypointHeading.size)];
endNode = startNode;
while (endNode == startNode)
endNode = level.waypointHeading[randomint(level.waypointHeading.size)];
randomPath = generatePath (startNode, endNode);
level thread drawPath (randomPath, 10);
wait (10.0);
}
}
// call function as generatePath(startNode, destNode), otherwise paths will be reversed
generatePath (destNode, startNode, blockedNodes)
{
level.openList = [];
level.closedList = [];
foundPath = false;
pathNodes = [];
if (!isdefined (blockedNodes))
blockedNodes = [];
startNode.g = 0;
startNode.h = getHValue (startNode, destNode);
startNode.f = startNode.g + startNode.h;
addToClosedList (startNode);
curNode = startNode;
while (1)
{
for (i = 0; i < curNode.link.size; i++)
{
checkNode = curNode.link[i];
if (is_in_array (blockedNodes, checkNode))
continue;
if (is_in_array (level.closedList, checkNode))
continue;
if (!is_in_array (level.openList, checkNode))
{
addToOpenList (checkNode);
checkNode.parentNode = curNode;
checkNode.g = getGValue (checkNode, curNode);
checkNode.h = getHValue (checkNode, destNode);
checkNode.f = checkNode.g + checkNode.h;
if (checkNode == destNode)
foundPath = true;
}
else
{
if (checkNode.g < getGValue (curNode, checkNode))
continue;
checkNode.parentNode = curNode;
checkNode.g = getGValue (checkNode, curNode);
checkNode.f = checkNode.g + checkNode.h;
}
}
if (foundPath)
break;
addToClosedList (curNode);
bestNode = level.openList[0];
for (i = 1; i < level.openList.size; i++)
{
if (level.openList[i].f > bestNode.f)
continue;
bestNode = level.openList[i];
}
if (!isdefined (bestNode)) // no path found
return pathNodes;
addToClosedList (bestNode);
curNode = bestNode;
}
assert (isdefined (destNode.parentNode));
curNode = destNode;
while (curNode != startNode)
{
pathNodes[pathNodes.size] = curNode;
curNode = curNode.parentNode;
}
pathNodes[pathNodes.size] = curNode;
return pathNodes;
}
addToOpenList (node)
{
node.openListID = level.openList.size;
level.openList[level.openList.size] = node;
node.closedListID = undefined;
}
addToClosedList (node)
{
if (isdefined (node.closedListID))
return;
node.closedListID = level.closedList.size;
level.closedList[level.closedList.size] = node;
if (!is_in_array (level.openList, node))
return;
level.openList[node.openListID] = level.openList[level.openList.size - 1];
level.openList[node.openListID].openListID = node.openListID;
level.openList[level.openList.size - 1] = undefined;
node.openListID = undefined;
}
calcDists ()
{
/*
for (i = 0; i < level.waypointHeading.size; i++)
{
curNode = level.waypointHeading[i];
if (!isdefined (curNode.nodeDists))
curNode.nodeDists = [];
for (j = 0; j < curNode.link.size; j++)
{
if (curNode getentnum() < curNode.link[j] getentnum())
{
storageNode = curNode;
storageString = curNode getentnum() + " " + curNode.link[j] getentnum();
}
else
{
storageNode = curNode.link[j];
storageString = curNode.link[j] getentnum() + " " + curNode getentnum();
}
if (!isdefined (storageNode.nodeDists) || !isdefined (storageNode.nodeDists[storageString]))
storageNode.nodeDists[storageString] = distance (curNode.origin, curNode.link[j].origin);
}
}
*/
}
getHValue (node1, node2)
{
return (distance (node1.origin, node2.origin));
}
getGValue(node1, node2)
{
return (node1.parentNode.g + distance (node1.origin, node2.origin));
// return (node1.parentNode.g + getDist (node1, node2));
}
getDist(node1, node2)
{
/*
if (node2 getentnum() < node1 getentnum())
{
tempNode = node2;
node2 = node1;
node1 = tempNode;
}
indexString = node1 getentnum() + " " + node2 getentnum();
assert (isdefined (node1.nodeDists[indexString]));
return (node1.nodeDists[indexString]);
*/
}
drawPath (pathNodes, duration, id)
{
if (!isdefined (id))
id = "msg";
/*
if (duration == -1)
{
for (i = 1; i < pathNodes.size; i++)
level thread drawLinkForever (pathNodes[i].origin, pathNodes[i - 1].origin, (1,0,0));
}
else
*/
{
level notify ("draw new path" + id);
for (i = 1; i < pathNodes.size; i++)
level thread drawLink (pathNodes[i].origin, pathNodes[i - 1].origin, duration, id);
}
}
drawPathOffshoots (pathNodes, duration)
{
level endon ("newpath");
duration = 10;
for (i=0;i<pathNodes.size-1;i++)
{
for (p=0;p<pathNodes[i].link.size;p++)
{
if (i>0 && pathNodes[i].link[p] == pathNodes[i-1])
continue;
if (pathNodes[i].link[p] == pathNodes[i+1])
level thread drawLinkFull (pathNodes[i], pathNodes[i].link[p], (1,0,0), false, duration);
else
level thread drawLinkFull (pathNodes[i], pathNodes[i].link[p], (0,0,1), true, duration);
}
}
lastLink = pathNodes[pathNodes.size-1];
for (p=0;p<lastLink.link.size;p++)
{
if (lastLink.link[p] == pathNodes[pathNodes.size-2])
continue;
level thread drawLinkFull (lastLink, lastLink.link[p], (0,0,1), true, duration);
}
}
drawLink (start, end, duration, id)
{
level endon ("draw new path" + id);
for (i = 0; i < duration * 20; i++)
{
line(start, end, (1, 0, 0), true);
wait 0.05;
}
}
drawLinkFull (start, end, color, limit, duration)
{
level endon ("newpath");
pts = [];
angles = vectortoangles(start.origin - end.origin);
right = anglestoright(angles);
forward = anglestoforward(angles);
pts[pts.size] = end.origin + vectorScale(right, end.radius);
pts[pts.size] = start.origin + vectorScale(right, start.radius);
pts[pts.size] = start.origin + vectorScale(right, start.radius * -1);
pts[pts.size] = end.origin + vectorscale(right, end.radius * -1);
dist = distance(start.origin, end.origin);
arrow = [];
stages = 10;
range = 0.15;
for (i=0;i<stages;i++)
{
stage = i+1;
arrow[i][0] = start.origin;
arrow[i][1] = start.origin + vectorscale(right, dist*(range * (i/stages))) + vectorscale(forward, dist*-0.2);
arrow[i][2] = end.origin;
arrow[i][3] = start.origin + vectorscale(right, dist*(-1 * range * (i/stages))) + vectorscale(forward, dist*-0.2);
}
for (p = 0; p < duration * 20; p++)
{
for (i=0;i<pts.size;i++)
{
nextpoint = i+1;
if (nextpoint >= pts.size)
{
if (limit)
break;
nextpoint = 0;
}
line(pts[i], pts[nextpoint], color, 1.0);
}
for (i=0;i<stages;i++)
{
for (p=0;p<4;p++)
{
nextpoint = p+1;
if (nextpoint >= 4)
nextpoint = 0;
line(arrow[i][p], arrow[i][nextpoint], color, 1.0);
}
}
wait 0.05;
}
}
getPathBetweenPoints(start, end)
{
startNode = getClosest(start, level.waypointHeading);
endNode = getClosest(end, level.waypointHeading);
path = generatePath (startNode, endNode);
/#
if (getdebugdvar("debug_astar") == "on")
level thread drawPath (path, 15);
#/
return path;
}
getPathBetweenArrayOfPoints(start, orgArray)
{
paths=[];
array = [];
for (i=0;i<orgArray.size;i++)
array[i] = getClosest(orgArray[i], level.waypointHeading);
startNode = getClosest(start, level.waypointHeading);
paths[paths.size] = generatePath (startNode, array[0]);
for (i=0;i<array.size-1;i++)
paths[paths.size] = generatePath (array[i], array[i+1]);
newpath = [];
for (i=0;i<paths.size;i++)
{
for (p=0;p<paths[i].size-1;p++)
newpath[newpath.size] = paths[i][p];
}
// tag the last connection on
newpath[newpath.size] = paths[paths.size-1][paths[paths.size-1].size-1];
path = newpath;
newpath = [];
if (!path.size)
return newpath;
// Remove duplicate path waypoints
curpath = path[0];
newpath[newpath.size] = curpath;
for (i=1;i<path.size;i++)
{
if (path[i] == curpath)
continue;
newpath[newpath.size] = path[i];
}
/#
if (getdebugdvar("debug_astar") == "on")
level thread drawPath (newpath, 15);
#/
return newpath;
}