72 lines
2 KiB
Text
72 lines
2 KiB
Text
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree ("vehicles");
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main(model,type)
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{
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build_template( "80s_hatch1", model, type );
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build_localinit( ::init_local );
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build_destructible( "vehicle_80s_hatch1_brn_destructible" , "vehicle_80s_hatch1_brn" );
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build_destructible( "vehicle_80s_hatch1_green_destructible" , "vehicle_80s_hatch1_green" );
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build_destructible( "vehicle_80s_hatch1_red_destructible" , "vehicle_80s_hatch1_red" );
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build_destructible( "vehicle_80s_hatch1_silv_destructible" , "vehicle_80s_hatch1_silv" );
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build_destructible( "vehicle_80s_hatch1_tan_destructible" , "vehicle_80s_hatch1_tan" );
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build_destructible( "vehicle_80s_hatch1_yel_destructible" , "vehicle_80s_hatch1_yel" );
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build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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// build_treadfx();
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//life is now determined by destructible. less _vehicle controled
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build_life ( 999, 500, 1500 );
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build_team( "allies");
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build_aianims( ::setanims , ::set_vehicle_anims );
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}
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init_local()
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{
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}
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set_vehicle_anims(positions)
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{
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return positions;
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}
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#using_animtree ("generic_human");
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setanims ()
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{
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positions = [];
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return positions; // no anims yet
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/*
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for(i=0;i<4;i++)
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positions[i] = spawnstruct();
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positions[0].sittag = "body_animate_jnt";
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positions[1].sittag = "body_animate_jnt";
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positions[2].sittag = "tag_passenger";
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positions[3].sittag = "body_animate_jnt";
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positions[0].idle = %humvee_driver_climb_idle;
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positions[1].idle = %humvee_passenger_idle_L;
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positions[2].idle = %humvee_passenger_idle_R;
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positions[3].idle = %humvee_passenger_idle_R;
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positions[0].getout = %humvee_driver_climb_out;
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positions[1].getout = %humvee_passenger_out_L;
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positions[2].getout = %humvee_passenger_out_R;
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positions[3].getout = %humvee_passenger_out_R;
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positions[0].getin = %humvee_driver_climb_in;
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positions[1].getin = %humvee_passenger_in_L;
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positions[2].getin = %humvee_passenger_in_R;
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positions[3].getin = %humvee_passenger_in_R;
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*/
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return positions;
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}
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