186 lines
4.8 KiB
Text
186 lines
4.8 KiB
Text
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iwmap 4
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"000_Global" flags active
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"The Map" flags
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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contents detail;
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( 24 72 100 ) ( -8 72 100 ) ( -8 -56 100 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 -64 108 ) ( -4 64 108 ) ( 12 64 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -18 12 ) ( 24 -18 12 ) ( 24 -18 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 18 -64 12 ) ( 18 64 12 ) ( 18 64 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 40 18 12 ) ( 8 18 12 ) ( 8 18 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -18 64 12 ) ( -18 -64 12 ) ( -18 -64 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -10 64 108 ) ( -10 -64 108 ) ( -18 -64 104 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 18 64 104 ) ( 10 64 108 ) ( 10 96 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 24 -18 104 ) ( 24 -10 108 ) ( 56 -18 104 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 24 10 108 ) ( 24 18 104 ) ( 56 10 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 1
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{
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contents detail;
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( 24 72 96 ) ( -8 72 96 ) ( -8 -56 96 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -16 8 ) ( 24 -16 8 ) ( 24 -16 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 16 -64 8 ) ( 16 64 8 ) ( 16 64 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 40 16 8 ) ( 8 16 8 ) ( 8 16 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -16 48 8 ) ( -16 -80 8 ) ( -16 -80 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 28 24 100 ) ( 28 36 100 ) ( 60 24 100 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 2
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{
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contents detail;
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( -8 -64 96 ) ( -8 64 96 ) ( 24 64 96 ) caulk 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -14 -32 ) ( 24 -14 -32 ) ( 24 -14 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 14 -72 -32 ) ( 14 56 -32 ) ( 14 56 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 24 14 -32 ) ( -8 14 -32 ) ( -8 14 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 72 -32 ) ( -14 -56 -32 ) ( -14 -56 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 12 32 ) ( 16 12 32 ) ( 4 44 32 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 3
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{
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mesh
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{
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 14 14 96 t -280 0 0.875 2
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v -14 14 96 t -392 0 -0.875 2
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)
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(
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v 14 14 32 t -280 1024 0.875 6
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v -14 14 32 t -392 1024 -0.875 6
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)
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}
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}
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// brush 4
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{
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mesh
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{
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -14 -14 96 t -504 0 -0.875 2
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v -14 -14 32 t -504 1024 -0.875 6
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)
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(
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v -14 14 96 t -392 0 0.875 2
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v -14 14 32 t -392 1024 0.875 6
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)
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}
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}
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// brush 5
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{
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mesh
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{
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 14 -14 32 t -616 1024 -0.875 6
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v 14 -14 96 t -616 0 -0.875 2
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)
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(
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v 14 14 32 t -728 1024 0.875 6
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v 14 14 96 t -728 0 0.875 2
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)
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}
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}
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// brush 6
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{
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mesh
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{
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -14 -14 96 t -504 0 -0.875 2
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v 14 -14 96 t -616 0 0.875 2
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)
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(
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v -14 -14 32 t -504 1024 -0.875 6
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v 14 -14 32 t -616 1024 0.875 6
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)
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}
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}
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// brush 7
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{
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mesh
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{
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me_decal_adobe_top_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -14 -14 64 t 280 -2048 -0.875 -4
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v -14 -14 96 t 280 -3072 -0.875 -6
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)
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(
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v 14 -14 64 t 392 -2048 0.875 -4
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v 14 -14 96 t 392 -3072 0.875 -6
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)
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}
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}
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// brush 8
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{
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mesh
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{
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me_decal_adobe_top_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -14 14 96 t 168 -3072 0.875 -6
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v -14 -14 96 t 280 -3072 -0.875 -6
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)
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(
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v -14 14 64 t 168 -2048 0.875 -4
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v -14 -14 64 t 280 -2048 -0.875 -4
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)
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}
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}
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// brush 9
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{
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mesh
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{
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me_decal_adobe_top_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 14 -14 96 t -56 -3072 -0.875 -6
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v 14 14 96 t 56 -3072 0.875 -6
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)
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(
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v 14 -14 64 t -56 -2048 -0.875 -4
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v 14 14 64 t 56 -2048 0.875 -4
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)
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}
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}
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// brush 10
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{
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mesh
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{
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me_decal_adobe_top_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -14 14 96 t 168 -3072 -0.875 -6
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v -14 14 64 t 168 -2048 -0.875 -4
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)
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(
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v 14 14 96 t 56 -3072 0.875 -6
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v 14 14 64 t 56 -2048 0.875 -4
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)
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}
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}
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}
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