cod4-sdk/map_source/prefabs/traverse/window_over_40.map

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2008-01-19 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 -38 0 ) ( 12 -38 0 ) ( 12 36 0 ) traverse 64 64 -6 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 11 -22 36 ) ( -1 -22 36 ) ( -1 52 36 ) traverse 64 64 -6 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -32 0 ) ( 0 -32 0 ) ( 0 -32 40 ) traverse 64 64 -6 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 36 0 ) ( 8 -38 0 ) ( 8 -38 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 32 0 ) ( 12 32 0 ) ( 12 32 40 ) traverse 64 64 -6 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -38 0 ) ( 0 36 0 ) ( 0 36 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 0 -30 36 ) ( 12 -30 36 ) ( 12 44 36 ) traverse 64 64 -6 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 11 -54 80 ) ( -1 -54 80 ) ( -1 20 80 ) traverse 64 64 -6 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -32 0 ) ( 0 -32 0 ) ( 0 -32 40 ) traverse 64 64 -6 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 28 0 ) ( 8 -46 0 ) ( 8 -46 40 ) traverse 64 64 -36 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -12 0 ) ( 12 -12 0 ) ( 12 -12 40 ) traverse 64 64 -6 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -46 0 ) ( 0 28 0 ) ( 0 28 40 ) traverse 64 64 -36 56 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "40.0 0.0 40.0"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "traverse"
"classname" "node_negotiation_begin"
"angles" "0 0 0"
"animscript" "window_over_40"
"origin" "-86.0 0.0 40.0"
"target" "auto2108"
}
// entity 3
{
"_color" "0.000000 1.000000 0.250980"
"targetname" "auto2108"
"origin" "0.0 0.0 36.0"
"classname" "script_origin"
}