916 lines
26 KiB
Text
916 lines
26 KiB
Text
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xanim,sprint1_loop
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xanim,minorpain_rightarm_right
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xanim,minorpain_rightarm_left
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xanim,minorpain_rightarm_back
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xanim,minorpain_rightarm_front
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xanim,minorpain_leftarm_right
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xanim,minorpain_leftarm_left
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xanim,minorpain_leftarm_back
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xanim,minorpain_leftarm_front
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xanim,minorpain_chest_right
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xanim,minorpain_chest_left
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xanim,minorpain_chest_back
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xanim,minorpain_chest_front
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xanim,minorpain_head_right
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xanim,minorpain_head_left
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xanim,minorpain_head_back
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xanim,minorpain_head_front
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xanim,crouch_pain_holdstomach
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xanim,back_pain
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xanim,balcony_tumble_railing44_forward
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xanim,balcony_tumble_railing36_forward
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xanim,balcony_stumble_forward
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xanim,death_explosion_right13
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xanim,death_explosion_left11
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xanim,death_explosion_forward13
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xanim,death_explosion_back13
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xanim,death_explosion_up10
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xanim,death_run_forward_crumple
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xanim,death_run_onleft
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xanim,death_run_onfront
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xanim,death_stand_dropinplace
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xanim,crouch_death_clutchchest
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xanim,prone_death_quickdeath
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xanim,casualcornera_idle_left
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xanim,corner_left_crouch_look2alert
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xanim,corner_left_crouch_alertlookidle
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xanim,corner_left_crouch_alert2look
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xanim,corner_left_crouch_behind2left
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xanim,corner_left_crouch_left2behind
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xanim,corner_left_crouch_right2straight
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xanim,corner_left_crouch_straight2right
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xanim,corner_left_crouch_straight2left
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xanim,corner_left_crouch_left2straight
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xanim,corner_left_crouch_aimbehind2alert
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xanim,corner_left_crouch_alert2aimbehind
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xanim,corner_left_crouch_aimright2alert
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xanim,corner_left_crouch_alert2aimright
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xanim,corner_left_crouch_alert2aimleft
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xanim,corner_left_crouch_aimstraight2alert
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xanim,corner_left_crouch_alert2aimstraight
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xanim,corner_left_stand_alertlookidle
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xanim,corner_left_stand_look2alert
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xanim,corner_left_stand_alert2look
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xanim,corner_left_stand_behind2left
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xanim,corner_left_stand_left2behind
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xanim,corner_left_stand_right2straight
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xanim,corner_left_stand_straight2right
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xanim,corner_left_stand_straight2left
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xanim,corner_left_stand_left2straight
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xanim,corner_left_stand_alert2aimstraight
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xanim,corner_left_stand_aimstraight2alert
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xanim,corner_left_stand_alert2aimright
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xanim,corner_left_stand_aimright2alert
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xanim,corner_left_stand_alert2aimleft
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xanim,corner_left_stand_aimleft2alert
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xanim,corner_left_stand_alert2aimbehind
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xanim,corner_left_stand_aimbehind2alert
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xanim,corner_right_crouch_look2alert
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xanim,corner_right_crouch_alertlookidle
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xanim,corner_right_crouch_alert2look
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xanim,corner_right_crouch_behind2right
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xanim,corner_right_crouch_right2behind
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xanim,corner_right_crouch_right2straight
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xanim,corner_right_crouch_straight2right
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xanim,corner_right_crouch_straight2left
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xanim,corner_right_crouch_left2straight
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xanim,corner_right_crouch_aimbehind2alert
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xanim,corner_right_crouch_alert2aimbehind
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xanim,corner_right_crouch_aimright2alert
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xanim,corner_right_crouch_alert2aimright
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xanim,corner_right_crouch_aimleft2alert
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xanim,corner_right_crouch_alert2aimleft
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xanim,corner_right_crouch_aimstraight2alert
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xanim,corner_right_crouch_alert2aimstraight
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xanim,corner_right_stand_alertlookidle
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xanim,corner_right_stand_look2alert
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xanim,corner_right_stand_alert2look
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xanim,corner_right_stand_behind2right
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xanim,corner_right_stand_right2behind
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xanim,corner_right_stand_right2straight
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xanim,corner_right_stand_straight2right
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xanim,corner_right_stand_straight2left
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xanim,corner_right_stand_left2straight
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xanim,corner_right_stand_alert2aimstraight
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xanim,corner_right_stand_aimstraight2alert
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xanim,corner_right_stand_alert2aimright
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xanim,corner_right_stand_aimright2alert
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xanim,corner_right_stand_alert2aimleft
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xanim,corner_right_stand_aimleft2alert
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xanim,corner_right_stand_alert2aimbehind
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xanim,corner_right_stand_aimbehind2alert
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xanim,corner_right_stand_aim_45right
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xanim,corner_right_stand_aim_45left
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xanim,melee_1
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xanim,run_2_melee_charge
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xanim,stand_2_melee_1
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xanim,ladder_climbup
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xanim,ladder_climboff
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xanim,jump_down_56
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xanim,jump_down_96
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xanim,jump_over_low_wall
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xanim,jump_over_high_wall
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xanim,jump_across_72
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xanim,prone_aim_feet_45up
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xanim,prone_aim_feet_45down
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xanim,prone_painb_holdhead
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xanim,prone_paina_holdchest
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xanim,reload_prone_rifle
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xanim,prone2crouchrun_straight
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xanim,prone2crouch_straight
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xanim,stand2prone_onehand
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xanim,crouch2prone_gunsupport
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xanim,prone_turn_left
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xanim,prone_turn_right
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xanim,prone_aim2crawl
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xanim,prone_shoot_auto_straight
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xanim,prone_shoot_straight
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xanim,prone_shoot_right
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xanim,prone_shoot_auto_right
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xanim,prone_shoot_left
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xanim,prone_shoot_auto_left
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xanim,prone_aim_idle
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xanim,prone_crawl2aim
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xanim,prone_crawl
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xanim,reload_stand_rifle
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xanim,crouchrun2prone_right
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xanim,crouchrun2prone_left
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xanim,crouchrun2prone_straight
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xanim,crouch_shoot_run_right
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xanim,crouch_shoot_run_left
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xanim,crouch_shoot_run_back
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xanim,crouch_shoot_run_forward
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xanim,stand_shoot_run_right
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xanim,stand_shoot_run_left
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xanim,stand_shoot_run_back
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xanim,stand_shoot_run_forward
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xanim,patrolwalk_bounce
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xanim,patrolwalk_swagger
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xanim,patrolwalk_tired
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xanim,wounded_run_forward1
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xanim,precombatrun1
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xanim,pistol_crouch2crouchrun_forward
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xanim,crouch2crouchrun_right
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xanim,crouch2crouchrun_left
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xanim,crouch2crouchrun_back
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xanim,crouch2crouchrun_forward
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xanim,crouch2crouchwalk_straight
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xanim,stand2crouch_attack
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xanim,crouch_grenade_return_throw
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xanim,crouch_grenade_throw
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xanim,stand_grenade_return_throw
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xanim,stand_grenade_throw
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xanim,stand_alertb_shuffle_forward
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xanim,stand_alerta_shuffle_forward
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xanim,patrolstand_idle
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xanim,patrolstand_look
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xanim,patrolstand_twitch
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xanim,unarmed_crouch_twitch1
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xanim,unarmed_crouch_idle1
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xanim,crouch2stand
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xanim,pistol_crouchaimstraight2stand
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xanim,pistol_crouchaim_idle
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xanim,crouch_aim_down
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xanim,crouch_aim_up
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xanim,crouch_aim_straight
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xanim,pistol_standaim_idle
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xanim,stand_aim_down
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xanim,stand_aim_up
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xanim,stand_aim_straight
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xanim,crouch_shoot_auto_down
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xanim,crouch_shoot_auto_up
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xanim,crouch_shoot_auto_straight
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xanim,crouch_shoot_down
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xanim,crouch_shoot_up
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xanim,crouch_shoot_straight
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xanim,stand_shoot_auto_down
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xanim,stand_shoot_auto_up
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xanim,stand_shoot_auto_straight
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xanim,stand_shoot_down
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xanim,stand_shoot_up
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xanim,stand_shoot_straight
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xanim,dying_pistol_shoot_right2
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xanim,dying_pistol_shoot_right1
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xanim,dying_pistol_aim_right
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xanim,dying_pistol_shoot_left2
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xanim,dying_pistol_shoot_left1
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xanim,dying_pistol_aim_left
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xanim,dying_pistol_shoot_straight2
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xanim,dying_pistol_shoot_straight1
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xanim,dying_pistol_aim_straight
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xanim,dying_pistol_death
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xanim,wounded_crawl2bellycrawl
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xanim,wounded_bellycrawl_death
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xanim,wounded_bellycrawl_forward
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xanim,crawl_death_front
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xanim,combat_run_fast_pistol
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xanim,generic_lookupleft
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xanim,generic_lookupright
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xanim,generic_talker_allies
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xanim,generic_talker_axis
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xanim,CornerCrR_alert_idle
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xanim,CornerCrR_alert_twitch_v1
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xanim,CornerCrR_alert_twitch_v2
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xanim,CornerCrR_alert_twitch_v3
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xanim,CornerCrR_trans_alert_2_A
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xanim,CornerCrR_trans_alert_2_B
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xanim,CornerCrR_trans_A_2_alert
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xanim,CornerCrR_trans_A_2_B
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xanim,CornerCrR_trans_B_2_alert
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xanim,CornerCrR_trans_B_2_A
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xanim,CornerCrR_look_idle
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xanim,CornerCrR_reloadA
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xanim,CornerCrR_reloadB
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xanim,CornerCrR_reload_B_2_alert
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xanim,CornerCrR_grenadeA
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xanim,CornerCrR_alert_2_look
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xanim,CornerCrR_look_2_alert
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xanim,CornerCrR_look_2_alert_fast
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xanim,CornerCrR_alert_2_stand
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xanim,CornerCrR_stand_2_alert
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xanim,corner_standr_trans_b_2_alert
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xanim,corner_standr_trans_b_2_alert_v2
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xanim,corner_standr_trans_b_2_alert_v3
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xanim,corner_standr_trans_b_2_a
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xanim,corner_standr_trans_b_2_a_v2
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xanim,corner_standr_trans_alert_2_b
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xanim,corner_standr_trans_alert_2_b_v2
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xanim,corner_standr_trans_alert_2_b_v3
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xanim,corner_standr_trans_alert_2_a
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xanim,corner_standr_trans_alert_2_a_v2
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xanim,corner_standr_trans_a_2_b
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xanim,corner_standr_trans_a_2_b_v2
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xanim,corner_standr_trans_a_2_alert
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xanim,corner_standr_trans_a_2_alert_v2
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xanim,corner_standr_reload_v2
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xanim,corner_standr_reload_v1
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xanim,corner_standr_reload_b_2_alert
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xanim,corner_standr_look
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xanim,corner_standr_grenade_b
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xanim,corner_standr_alert_idle
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xanim,corner_standr_look_idle
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xanim,corner_standr_look_2_alert_fast
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xanim,corner_standr_look_2_alert
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xanim,corner_standr_alert_2_look
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xanim,corner_standr_blindfire_v1
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xanim,corner_standr_blindfire_v2
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xanim,corner_standR_rambo_dive_v1
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xanim,corner_standR_rambo_dive_v2
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xanim,corner_standR_rambo_jam
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xanim,corner_standR_rambo_short
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xanim,corner_standR_rambo_med
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xanim,corner_standR_pain
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xanim,corner_standR_painB
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xanim,corner_standR_painC
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xanim,corner_standR_deathA
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xanim,corner_standR_deathB
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xanim,corner_standR_flinch
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xanim,corner_standR_flinchB
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xanim,cornercrl_look_fast
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xanim,CornerCrL_alert_idle
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xanim,CornerCrL_trans_alert_2_A
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xanim,CornerCrL_trans_alert_2_B
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xanim,CornerCrL_trans_A_2_alert
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xanim,CornerCrL_trans_A_2_B
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xanim,CornerCrL_trans_B_2_alert
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xanim,CornerCrL_trans_B_2_A
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xanim,CornerCrL_reloadA
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xanim,CornerCrL_reloadB
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xanim,CornerCrL_grenadeA
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xanim,CornerCrL_grenadeB
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xanim,CornerCrL_alert_2_stand
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xanim,CornerCrL_stand_2_alert
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xanim,corner_standl_trans_b_2_alert
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xanim,corner_standl_trans_b_2_alert_v2
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xanim,corner_standl_trans_b_2_a
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xanim,corner_standl_trans_b_2_a_v2
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xanim,corner_standl_trans_alert_2_b
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xanim,corner_standl_trans_alert_2_b_v2
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xanim,corner_standl_trans_alert_2_a
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xanim,corner_standl_trans_alert_2_a_v2
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xanim,corner_standl_trans_alert_2_a_v3
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xanim,corner_standl_trans_a_2_b
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xanim,corner_standl_trans_a_2_b_v2
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xanim,corner_standl_trans_a_2_alert
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xanim,corner_standl_trans_a_2_alert_v2
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xanim,corner_standl_reload_v2
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xanim,corner_standl_reload_v1
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xanim,corner_standl_reload_b_2_alert
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xanim,corner_standl_look
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xanim,corner_standl_grenade_b
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xanim,corner_standl_alert_idle
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xanim,corner_standl_look_idle
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xanim,corner_standl_look_2_alert_fast_v1
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xanim,corner_standl_look_2_alert
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xanim,corner_standl_alert_2_look
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xanim,corner_standL_blindfire_v1
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xanim,corner_standL_blindfire_v2
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xanim,corner_standL_rambo_jam
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xanim,corner_standL_rambo_set
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xanim,corner_standL_pain
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xanim,corner_standL_painB
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xanim,corner_standL_painC
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xanim,corner_standL_painD
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xanim,corner_standL_painE
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xanim,corner_standL_deathA
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xanim,corner_standL_deathB
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xanim,corner_standL_flinch
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xanim,exposed_crouch_reload
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xanim,exposed_reload
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xanim,exposed_crouch_turn_right
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xanim,exposed_crouch_turn_left
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xanim,exposed_tracking_turn45R
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xanim,exposed_tracking_turn90R
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xanim,exposed_tracking_turn135R
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xanim,exposed_tracking_turn45L
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xanim,exposed_tracking_turn90L
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xanim,exposed_tracking_turn135L
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xanim,exposed_tracking_turn180L
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xanim,exposed_crouch_aim_8
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xanim,exposed_crouch_aim_2
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xanim,exposed_crouch_aim_6
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xanim,exposed_crouch_aim_4
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xanim,exposed_crouch_aim_5
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xanim,exposed_aim_5
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xanim,exposed_crouch_2_stand
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xanim,exposed_stand_2_crouch
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xanim,combatrun_head_8
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xanim,combatrun_head_2
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xanim,combatrun_head_6
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xanim,combatrun_head_4
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xanim,exposed_aim_8
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xanim,exposed_aim_2
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xanim,exposed_aim_6
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xanim,exposed_aim_4
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xanim,exposed_grenadethrowb
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xanim,exposed_shoot_burst6
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xanim,exposed_shoot_burst5
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xanim,exposed_shoot_burst4
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xanim,exposed_shoot_burst3
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xanim,exposed_idle_alert_v3
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xanim,exposed_idle_alert_v2
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xanim,exposed_turn_aim_8
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xanim,exposed_turn_aim_2
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xanim,exposed_turn_aim_6
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xanim,exposed_turn_aim_4
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xanim,standunarmed_idle_loop
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||
|
xanim,corner_standl_grenade_a
|
||
|
xanim,corner_standr_grenade_a
|
||
|
xanim,exposed_grenadethrowc
|
||
|
xanim,exposed_reloadb
|
||
|
xanim,exposed_idle_alert_v1
|
||
|
xanim,walk_backward
|
||
|
xanim,walk_right
|
||
|
xanim,walk_left
|
||
|
xanim,exposed_shoot_auto_v2
|
||
|
xanim,exposed_reloadc
|
||
|
xanim,exposed_shoot_auto_v3
|
||
|
xanim,corner_standr_trans_in_9
|
||
|
xanim,corner_standr_trans_in_8
|
||
|
xanim,corner_standr_trans_in_6
|
||
|
xanim,corner_standr_trans_in_3
|
||
|
xanim,corner_standr_trans_in_1
|
||
|
xanim,corner_standr_trans_in_2
|
||
|
xanim,corner_standr_trans_in_4
|
||
|
xanim,corner_standl_trans_in_8
|
||
|
xanim,corner_standl_trans_in_7
|
||
|
xanim,corner_standl_trans_in_6
|
||
|
xanim,corner_standl_trans_in_3
|
||
|
xanim,corner_standl_trans_in_2
|
||
|
xanim,corner_standl_trans_in_1
|
||
|
xanim,corner_standl_trans_in_4
|
||
|
xanim,corner_standr_trans_out_9
|
||
|
xanim,corner_standr_trans_out_8
|
||
|
xanim,corner_standr_trans_out_6
|
||
|
xanim,corner_standr_trans_out_4
|
||
|
xanim,corner_standr_trans_out_3
|
||
|
xanim,corner_standr_trans_out_2
|
||
|
xanim,corner_standr_trans_out_1
|
||
|
xanim,corner_standl_trans_out_8
|
||
|
xanim,corner_standl_trans_out_7
|
||
|
xanim,corner_standl_trans_out_6
|
||
|
xanim,corner_standl_trans_out_4
|
||
|
xanim,corner_standl_trans_out_3
|
||
|
xanim,corner_standl_trans_out_2
|
||
|
xanim,corner_standl_trans_out_1
|
||
|
xanim,CornerCrR_trans_IN_F
|
||
|
xanim,CornerCrR_trans_IN_L
|
||
|
xanim,CornerCrR_trans_IN_M
|
||
|
xanim,CornerCrR_trans_IN_MF
|
||
|
xanim,CornerCrR_trans_IN_ML
|
||
|
xanim,CornerCrR_trans_IN_MR
|
||
|
xanim,CornerCrR_trans_IN_R
|
||
|
xanim,CornerCrR_trans_OUT_F
|
||
|
xanim,CornerCrR_trans_OUT_L
|
||
|
xanim,CornerCrR_trans_OUT_M
|
||
|
xanim,CornerCrR_trans_OUT_MF
|
||
|
xanim,CornerCrR_trans_OUT_ML
|
||
|
xanim,CornerCrR_trans_OUT_MR
|
||
|
xanim,CornerCrR_trans_OUT_R
|
||
|
xanim,CornerCrL_trans_IN_F
|
||
|
xanim,CornerCrL_trans_IN_L
|
||
|
xanim,CornerCrL_trans_IN_M
|
||
|
xanim,CornerCrL_trans_IN_MF
|
||
|
xanim,CornerCrL_trans_IN_ML
|
||
|
xanim,CornerCrL_trans_IN_MR
|
||
|
xanim,CornerCrL_trans_IN_R
|
||
|
xanim,CornerCrL_trans_OUT_F
|
||
|
xanim,CornerCrL_trans_OUT_L
|
||
|
xanim,CornerCrL_trans_OUT_M
|
||
|
xanim,CornerCrL_trans_OUT_MF
|
||
|
xanim,CornerCrL_trans_OUT_ML
|
||
|
xanim,CornerCrL_trans_OUT_MR
|
||
|
xanim,CornerCrL_trans_OUT_R
|
||
|
xanim,corner_standr_alert_twitch07
|
||
|
xanim,corner_standr_alert_twitch06
|
||
|
xanim,corner_standr_alert_twitch05
|
||
|
xanim,corner_standr_alert_twitch04
|
||
|
xanim,corner_standr_alert_twitch03
|
||
|
xanim,corner_standr_alert_twitch02
|
||
|
xanim,corner_standr_alert_twitch01
|
||
|
xanim,corner_standl_alert_twitch07
|
||
|
xanim,corner_standl_alert_twitch06
|
||
|
xanim,corner_standl_alert_twitch05
|
||
|
xanim,corner_standl_alert_twitch04
|
||
|
xanim,corner_standl_alert_twitch03
|
||
|
xanim,corner_standl_alert_twitch02
|
||
|
xanim,corner_standl_alert_twitch01
|
||
|
xanim,clear_left
|
||
|
xanim,door_kick_in
|
||
|
xanim,stack_3_idle
|
||
|
xanim,clear_left_idle
|
||
|
xanim,windowclimb
|
||
|
xanim,exposed_shoot_semi5
|
||
|
xanim,exposed_shoot_semi4
|
||
|
xanim,exposed_shoot_semi3
|
||
|
xanim,exposed_shoot_semi2
|
||
|
xanim,exposed_shoot_semi1
|
||
|
xanim,traverse_wallhop
|
||
|
xanim,traverse_wallhop_3
|
||
|
xanim,ladder_climbdown
|
||
|
xanim,ladder_climbon
|
||
|
xanim,exposed_crouch_shoot_semi5
|
||
|
xanim,exposed_crouch_shoot_semi4
|
||
|
xanim,exposed_crouch_shoot_semi3
|
||
|
xanim,exposed_crouch_shoot_semi2
|
||
|
xanim,exposed_crouch_shoot_semi1
|
||
|
xanim,exposed_crouch_shoot_burst6
|
||
|
xanim,exposed_crouch_shoot_burst5
|
||
|
xanim,exposed_crouch_shoot_burst4
|
||
|
xanim,exposed_crouch_shoot_burst3
|
||
|
xanim,exposed_crouch_shoot_auto_v2
|
||
|
xanim,exposed_crouch_idle_alert_v3
|
||
|
xanim,exposed_crouch_idle_alert_v2
|
||
|
xanim,exposed_crouch_idle_alert_v1
|
||
|
xanim,exposed_crouch_turn_aim_8
|
||
|
xanim,exposed_crouch_turn_aim_2
|
||
|
xanim,exposed_crouch_turn_aim_6
|
||
|
xanim,exposed_crouch_turn_aim_4
|
||
|
xanim,exposed_flashbang_v1
|
||
|
xanim,exposed_flashbang_v2
|
||
|
xanim,exposed_flashbang_v3
|
||
|
xanim,exposed_flashbang_v4
|
||
|
xanim,exposed_flashbang_v5
|
||
|
xanim,covercrouch_hide_idle
|
||
|
xanim,covercrouch_twitch_1
|
||
|
xanim,covercrouch_twitch_2
|
||
|
xanim,covercrouch_twitch_3
|
||
|
xanim,covercrouch_twitch_4
|
||
|
xanim,covercrouch_hide_2_aim
|
||
|
xanim,covercrouch_aim5
|
||
|
xanim,covercrouch_aim2_add
|
||
|
xanim,covercrouch_aim4_add
|
||
|
xanim,covercrouch_aim6_add
|
||
|
xanim,covercrouch_aim8_add
|
||
|
xanim,covercrouch_aim_2_hide
|
||
|
xanim,covercrouch_stand_2_hide
|
||
|
xanim,covercrouch_lean_2_hide
|
||
|
xanim,covercrouch_run_in_L
|
||
|
xanim,covercrouch_run_in_ML
|
||
|
xanim,covercrouch_run_in_M
|
||
|
xanim,covercrouch_run_in_MR
|
||
|
xanim,covercrouch_run_in_R
|
||
|
xanim,covercrouch_run_out_L
|
||
|
xanim,covercrouch_run_out_ML
|
||
|
xanim,covercrouch_run_out_M
|
||
|
xanim,covercrouch_run_out_MR
|
||
|
xanim,covercrouch_run_out_R
|
||
|
xanim,covercrouch_reload_hide
|
||
|
xanim,covercrouch_grenadeA
|
||
|
xanim,covercrouch_grenadeB
|
||
|
xanim,covercrouch_hide_2_stand
|
||
|
xanim,coverstand_hide_idle
|
||
|
xanim,coverstand_hide_idle_twitch01
|
||
|
xanim,coverstand_hide_idle_twitch02
|
||
|
xanim,coverstand_hide_idle_twitch03
|
||
|
xanim,coverstand_hide_idle_twitch04
|
||
|
xanim,coverstand_hide_idle_twitch05
|
||
|
xanim,coverstand_look_moveup
|
||
|
xanim,coverstand_look_idle
|
||
|
xanim,coverstand_look_movedown
|
||
|
xanim,coverstand_look_quick
|
||
|
xanim,coverstand_look_quick_v2
|
||
|
xanim,coverstand_hide_2_aim
|
||
|
xanim,coverstand_aim_2_hide
|
||
|
xanim,coverstand_grenadeA
|
||
|
xanim,coverstand_grenadeB
|
||
|
xanim,coverstand_reloadA
|
||
|
xanim,coverstand_death_left
|
||
|
xanim,coverstand_death_right
|
||
|
xanim,coverstand_hide_idle_wave01
|
||
|
xanim,coverstand_hide_idle_wave02
|
||
|
xanim,coverstand_pain_groin
|
||
|
xanim,coverstand_pain_leg
|
||
|
xanim,coverstand_react01
|
||
|
xanim,coverstand_react02
|
||
|
xanim,coverstand_react03
|
||
|
xanim,coverstand_react04
|
||
|
xanim,walk_aim_8
|
||
|
xanim,walk_aim_2
|
||
|
xanim,walk_aim_6
|
||
|
xanim,walk_aim_4
|
||
|
xanim,covercrouch_lean_aim5
|
||
|
xanim,covercrouch_hide_2_lean
|
||
|
xanim,coverstand_look_movedown_fast
|
||
|
xanim,coverstand_blindfire_1
|
||
|
xanim,coverstand_blindfire_2
|
||
|
xanim,coverstand_trans_IN_R
|
||
|
xanim,coverstand_trans_IN_L
|
||
|
xanim,coverstand_trans_IN_M
|
||
|
xanim,coverstand_trans_IN_ML
|
||
|
xanim,coverstand_trans_IN_MR
|
||
|
xanim,coverstand_trans_OUT_L
|
||
|
xanim,coverstand_trans_OUT_M
|
||
|
xanim,coverstand_trans_OUT_ML
|
||
|
xanim,coverstand_trans_OUT_MR
|
||
|
xanim,coverstand_trans_OUT_R
|
||
|
xanim,traverse40
|
||
|
xanim,traverse40_2_cover
|
||
|
xanim,traverse40_death_start
|
||
|
xanim,traverse40_death_start_2
|
||
|
xanim,traverse40_death_end
|
||
|
xanim,traverse40_death_end_2
|
||
|
xanim,slide_across_car
|
||
|
xanim,slide_across_car_2_cover
|
||
|
xanim,slide_across_car_death
|
||
|
xanim,traverse90
|
||
|
xanim,traverse90_IN_M
|
||
|
xanim,traverse90_IN_ML
|
||
|
xanim,traverse90_IN_MR
|
||
|
xanim,traverse90_start_death
|
||
|
xanim,traverse90_end_death
|
||
|
xanim,pistol_stand_aim_2_add
|
||
|
xanim,pistol_stand_aim_2_alt
|
||
|
xanim,pistol_stand_aim_4_add
|
||
|
xanim,pistol_stand_aim_4_alt
|
||
|
xanim,pistol_stand_aim_5
|
||
|
xanim,pistol_stand_aim_6_add
|
||
|
xanim,pistol_stand_aim_6_alt
|
||
|
xanim,pistol_stand_aim_8_add
|
||
|
xanim,pistol_stand_aim_8_alt
|
||
|
xanim,pistol_stand_fire_A
|
||
|
xanim,pistol_stand_reload_A
|
||
|
xanim,pistol_stand_pullout
|
||
|
xanim,pistol_stand_switch
|
||
|
xanim,cqb_stand_twitch
|
||
|
xanim,cqb_stand_idle
|
||
|
xanim,covercrouch_blindfire_4
|
||
|
xanim,covercrouch_blindfire_3
|
||
|
xanim,covercrouch_blindfire_2
|
||
|
xanim,covercrouch_blindfire_1
|
||
|
xanim,covercrouch_hide_look
|
||
|
xanim,rpg_stand_aim_2
|
||
|
xanim,rpg_stand_aim_4
|
||
|
xanim,pistol_stand_turn45R
|
||
|
xanim,pistol_stand_turn45L
|
||
|
xanim,pistol_stand_turn90R
|
||
|
xanim,pistol_stand_turn90L
|
||
|
xanim,pistol_stand_turn180L
|
||
|
xanim,rpg_stand_aim_5
|
||
|
xanim,rpg_stand_aim_6
|
||
|
xanim,rpg_stand_aim_8
|
||
|
xanim,rpg_crouch_aim_2
|
||
|
xanim,rpg_crouch_aim_4
|
||
|
xanim,rpg_crouch_aim_5
|
||
|
xanim,rpg_crouch_aim_6
|
||
|
xanim,rpg_crouch_aim_8
|
||
|
xanim,rpg_stand_death
|
||
|
xanim,rpg_stand_death_stagger
|
||
|
xanim,RPG_conceal_idle
|
||
|
xanim,RPG_conceal_2_standR
|
||
|
xanim,RPG_standR_2_conceal
|
||
|
xanim,RPG_stand_fire
|
||
|
xanim,RPG_stand_idle
|
||
|
xanim,RPG_stand_reload
|
||
|
xanim,RPG_crouch_idle
|
||
|
xanim,RPG_crouch_fire
|
||
|
xanim,RPG_crouch_reload
|
||
|
xanim,RPG_stand_throw
|
||
|
xanim,RPG_crouch_throw
|
||
|
|
||
|
xanim,run_CQB_F_search_v1
|
||
|
xanim,run_CQB_F_search_v2
|
||
|
xanim,walk_CQB_F
|
||
|
|
||
|
xanim,run_lowready_F
|
||
|
xanim,run_lowready_L
|
||
|
xanim,run_lowready_R
|
||
|
xanim,run_lowready_B
|
||
|
|
||
|
xanim,walk_lowready_F
|
||
|
xanim,walk_lowready_L
|
||
|
xanim,walk_lowready_R
|
||
|
xanim,walk_lowready_B
|
||
|
|
||
|
xanim,crouch_fastwalk_F
|
||
|
xanim,crouch_fastwalk_L
|
||
|
xanim,crouch_fastwalk_R
|
||
|
xanim,crouch_fastwalk_B
|
||
|
|
||
|
xanim,exposed_crouch_pain_chest
|
||
|
xanim,exposed_crouch_pain_flinch
|
||
|
xanim,exposed_crouch_pain_headsnap
|
||
|
xanim,exposed_crouch_pain_left_arm
|
||
|
xanim,exposed_crouch_pain_right_arm
|
||
|
xanim,exposed_pain_2_crouch
|
||
|
xanim,exposed_pain_back
|
||
|
xanim,exposed_pain_dropgun
|
||
|
xanim,exposed_pain_groin
|
||
|
xanim,exposed_pain_left_arm
|
||
|
xanim,exposed_pain_leg
|
||
|
xanim,exposed_pain_right_arm
|
||
|
xanim,pistol_stand_pain_chest
|
||
|
xanim,pistol_stand_pain_groin
|
||
|
xanim,pistol_stand_pain_head
|
||
|
xanim,pistol_stand_pain_leftshoulder
|
||
|
xanim,pistol_stand_pain_rightshoulder
|
||
|
xanim,run_pain_fallonknee
|
||
|
xanim,run_pain_fallonknee_02
|
||
|
xanim,run_pain_fallonknee_03
|
||
|
xanim,run_pain_stomach
|
||
|
xanim,run_pain_stumble
|
||
|
|
||
|
xanim,shotgun_CQBrun_pullout
|
||
|
xanim,shotgun_CQBrun_putaway
|
||
|
xanim,shotgun_crouch_fire
|
||
|
xanim,shotgun_crouch_reload
|
||
|
xanim,shotgun_stand_fire_1A
|
||
|
xanim,shotgun_stand_fire_1B
|
||
|
xanim,shotgun_stand_reload_A
|
||
|
xanim,shotgun_stand_reload_B
|
||
|
xanim,shotgun_stand_reload_C
|
||
|
xanim,shotgun_aim_2
|
||
|
xanim,shotgun_aim_4
|
||
|
xanim,shotgun_aim_5
|
||
|
xanim,shotgun_aim_6
|
||
|
xanim,shotgun_aim_8
|
||
|
|
||
|
xanim,CornerStndL_lean_2_alert
|
||
|
xanim,CornerStndL_alert_2_lean
|
||
|
xanim,CornerStndL_lean_aim_2
|
||
|
xanim,CornerStndL_lean_aim_4
|
||
|
xanim,CornerStndL_lean_aim_5
|
||
|
xanim,CornerStndL_lean_aim_8
|
||
|
xanim,CornerStndL_lean_aim_6
|
||
|
xanim,CornerStndL_lean_fire
|
||
|
xanim,CornerStndL_lean_auto
|
||
|
xanim,CornerStndL_lean_reload
|
||
|
xanim,CornerStndL_lean_idle
|
||
|
xanim,CornerStndR_alert_2_lean
|
||
|
xanim,CornerStndR_lean_2_alert
|
||
|
xanim,CornerStndR_lean_aim_2
|
||
|
xanim,CornerStndR_lean_aim_5
|
||
|
xanim,CornerStndR_lean_aim_6
|
||
|
xanim,CornerStndR_lean_aim_8
|
||
|
xanim,CornerStndR_lean_aim_4
|
||
|
xanim,CornerStndR_lean_fire
|
||
|
xanim,CornerStndR_lean_auto
|
||
|
xanim,CornerStndR_lean_reload
|
||
|
xanim,CornerStndR_lean_idle
|
||
|
|
||
|
xanim,exposed_death
|
||
|
xanim,exposed_death_02
|
||
|
xanim,exposed_death_falltoknees_02
|
||
|
xanim,exposed_death_firing
|
||
|
xanim,exposed_death_firing_02
|
||
|
xanim,exposed_death_nerve
|
||
|
xanim,exposed_death_twist
|
||
|
xanim,exposed_death_headshot
|
||
|
xanim,exposed_death_neckgrab
|
||
|
xanim,exposed_death_falltoknees
|
||
|
xanim,exposed_death_headtwist
|
||
|
xanim,exposed_death_groin
|
||
|
xanim,pistol_death_1
|
||
|
xanim,pistol_death_2
|
||
|
xanim,pistol_death_3
|
||
|
xanim,pistol_death_4
|
||
|
|
||
|
xanim,covercrouch_death_1
|
||
|
xanim,covercrouch_death_2
|
||
|
xanim,covercrouch_death_3
|
||
|
|
||
|
xanim,exposed_crouch_death_fetal
|
||
|
xanim,exposed_crouch_death_flip
|
||
|
xanim,exposed_crouch_death_twist
|
||
|
|
||
|
xanim,run_death_facedown
|
||
|
xanim,run_death_fallonback
|
||
|
xanim,run_death_fallonback_02
|
||
|
xanim,run_death_roll
|
||
|
|
||
|
xanim,run_n_gun_F
|
||
|
xanim,run_n_gun_L
|
||
|
xanim,run_n_gun_R
|
||
|
xanim,run_n_gun_B
|
||
|
|
||
|
xanim,run_2_stand_F_6
|
||
|
xanim,run_2_stand_90L
|
||
|
xanim,run_2_stand_90R
|
||
|
xanim,run_2_stand_180L
|
||
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xanim,stand_2_run_L
|
||
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xanim,stand_2_run_R
|
||
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xanim,stand_2_run_F_2
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||
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xanim,stand_2_run_180_med
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||
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xanim,run_2_crouch_F
|
||
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xanim,run_2_crouch_90L
|
||
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xanim,run_2_crouch_90R
|
||
|
xanim,run_2_crouch_180L
|
||
|
xanim,crouch_2run_L
|
||
|
xanim,crouch_2run_R
|
||
|
xanim,crouch_2run_F
|
||
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xanim,crouch_2run_180
|
||
|
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||
|
xanim,dying_stand_2_crawl_v1
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|
xanim,dying_stand_2_crawl_v2
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||
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xanim,dying_stand_2_crawl_v3
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||
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xanim,dying_crouch_2_crawl
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||
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xanim,dying_crawl
|
||
|
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||
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xanim,dying_crawl_death_v1
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||
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xanim,dying_crawl_death_v2
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||
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||
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xanim,dying_crawl_2_back
|
||
|
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||
|
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||
|
xanim,dying_stand_2_back_v1
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xanim,dying_stand_2_back_v2
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||
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xanim,dying_stand_2_back_v3
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||
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|
xanim,dying_crouch_2_back
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||
|
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xanim,dying_back_idle
|
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xanim,dying_back_fire
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xanim,dying_back_aim_4
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xanim,dying_back_aim_6
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||
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xanim,dying_crawl_back
|
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xanim,dying_back_death_v1
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xanim,dying_back_death_v2
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||
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xanim,dying_back_death_v3
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xanim,dying_back_death_v4
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||
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xanim,dying_back_twitch_A
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xanim,dying_back_twitch_B
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xanim,saw_gunner_run_fast
|
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xanim,saw_gunner_run_slow
|
||
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xanim,saw_gunner_idle
|
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xanim,saw_gunner_lowwall_idle
|
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xanim,saw_gunner_prone_idle
|
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xanim,saw_gunner_firing_add
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xanim,saw_gunner_lowwall_firing
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xanim,saw_gunner_prone_firing
|
||
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xanim,saw_gunner_idle_mg
|
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xanim,saw_gunner_lowwall_idle_mg
|
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xanim,saw_gunner_prone_idle_mg
|
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xanim,saw_gunner_firing_mg_add
|
||
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xanim,saw_gunner_lowwall_firing_mg
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xanim,saw_gunner_prone_firing_mg
|
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xanim,run_lowready_reload
|
||
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xanim,CQB_stand_aim2
|
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xanim,CQB_stand_aim4
|
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xanim,CQB_stand_aim5
|
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xanim,CQB_stand_aim6
|
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xanim,CQB_stand_aim8
|
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xanim,CQB_stand_reload_knee
|
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xanim,CQB_stand_reload_steady
|
||
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|
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xanim,corner_standR_death_grenade_slump
|
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xanim,corner_standR_death_grenade_idle
|
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xanim,corner_standR_death_grenade_hit
|
||
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xanim,corner_standR_death_grenade_explode
|
||
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|
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xanim,prone_aim_5
|
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xanim,prone_aim_8_add
|
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xanim,prone_aim_6_add
|
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xanim,prone_aim_2_add
|
||
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xanim,prone_aim_4_add
|
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xanim,prone_grenade_a
|
||
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xanim,prone_fire_1
|
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xanim,prone_fire_2
|
||
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xanim,prone_fire_burst
|
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xanim,prone_idle
|
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xanim,prone_melee
|
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xanim,prone_reaction_A
|
||
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xanim,prone_reaction_B
|
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xanim,prone_reload
|
||
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xanim,prone_twitch_ammocheck
|
||
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xanim,prone_twitch_ammocheck2
|
||
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xanim,prone_twitch_look
|
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xanim,prone_twitch_lookfast
|
||
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xanim,prone_twitch_lookup
|
||
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xanim,prone_twitch_scan
|
||
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xanim,prone_twitch_scan2
|
||
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xanim,stand_2_prone
|
||
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xanim,stand_2_prone_nodelta
|
||
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xanim,stand_2_prone_firing
|
||
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xanim,crouch_2_prone
|
||
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xanim,crouch_2_prone_firing
|
||
|
xanim,prone_2_stand
|
||
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xanim,prone_2_stand_nodelta
|
||
|
xanim,prone_2_stand_firing
|
||
|
xanim,prone_2_crouch
|
||
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xanim,prone_2_crouch_firing
|
||
|
|
||
|
xanim,coverstand_mini_approach_1
|
||
|
xanim,coverstand_mini_approach_2
|
||
|
xanim,coverstand_mini_approach_3
|
||
|
xanim,coverstand_mini_approach_4
|
||
|
xanim,coverstand_mini_approach_6
|
||
|
xanim,traverse_window_M_2_run
|
||
|
xanim,traverse_window_M_2_stop
|
||
|
xanim,traverse_window_death_start
|
||
|
xanim,traverse_window_death_end
|
||
|
|
||
|
xanim,traverse_stepup_52
|
||
|
xanim,traverse_jumpdown_40
|
||
|
xanim,traverse_jumpdown_56
|
||
|
xanim,traverse_jumpdown_96
|
||
|
|
||
|
xanim,casual_stand_idle
|
||
|
xanim,casual_stand_idle_trans_in
|
||
|
xanim,casual_stand_idle_twitch
|
||
|
xanim,casual_stand_idle_twitchB
|
||
|
xanim,casual_stand_v2_idle
|
||
|
xanim,casual_stand_v2_twitch_radio
|
||
|
xanim,casual_stand_v2_twitch_shift
|
||
|
xanim,casual_stand_v2_twitch_talk
|
||
|
xanim,casual_crouch_idle
|
||
|
xanim,casual_crouch_idle_in
|
||
|
xanim,casual_crouch_twitch
|
||
|
xanim,casual_crouch_point
|
||
|
|
||
|
xanim,grenade_return_running_kick_forward_1
|
||
|
xanim,grenade_return_running_kick_forward_2
|
||
|
xanim,grenade_return_running_throw_forward
|
||
|
xanim,grenade_return_standing_throw_forward_1
|
||
|
xanim,grenade_return_standing_throw_forward_2
|
||
|
xanim,grenade_return_standing_throw_overhand_forward
|
||
|
|
||
|
xanim,exposed_dive_grenade_F
|
||
|
xanim,exposed_dive_grenade_B
|
||
|
xanim,exposed_squat_down_grenade_F
|
||
|
xanim,exposed_squat_idle_grenade_F
|
||
|
xanim,exposed_squat_up_grenade_F
|
||
|
|
||
|
xanim,bog_melee_R_attack
|
||
|
xanim,bog_melee_R_defend
|
||
|
|
||
|
xanim,traverse_stair_run
|
||
|
|
||
|
xanim,death_explosion_stand_B_v1
|
||
|
xanim,death_explosion_stand_B_v2
|
||
|
xanim,death_explosion_stand_B_v3
|
||
|
xanim,death_explosion_stand_F_v1
|
||
|
xanim,death_explosion_stand_F_v2
|
||
|
xanim,death_explosion_stand_F_v3
|
||
|
xanim,death_explosion_stand_F_v4
|
||
|
xanim,death_explosion_stand_L_v1
|
||
|
xanim,death_explosion_stand_L_v2
|
||
|
xanim,death_explosion_stand_R_v1
|
||
|
xanim,death_explosion_stand_R_v2
|
||
|
|
||
|
xanim,death_explosion_run_l_v2
|
||
|
xanim,death_explosion_run_l_v1
|
||
|
xanim,death_explosion_run_r_v2
|
||
|
xanim,death_explosion_run_r_v1
|
||
|
xanim,death_explosion_run_b_v2
|
||
|
xanim,death_explosion_run_b_v1
|
||
|
xanim,death_explosion_run_f_v4
|
||
|
xanim,death_explosion_run_f_v3
|
||
|
xanim,death_explosion_run_f_v2
|
||
|
xanim,death_explosion_run_f_v1
|
||
|
xanim,death_explosion_stand_l_v3
|
||
|
xanim,death_explosion_stand_b_v4
|
||
|
xanim,death_explosion_stand_up_v2
|
||
|
xanim,death_explosion_stand_up_v1
|