cod4-sdk/raw/techsets/sm2/mc_l_hsm_flag_t0c0n0.techset

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2008-01-19 00:00:00 +00:00
"fakelight normal":
fakelight_normal_flag_dtex;
"fakelight view":
fakelight_view_flag_dtex;
"case texture":
case_texture_dtex;
"shaded wireframe":
wireframe_shaded_flag_dtex;
"solid wireframe":
wireframe_solid_flag_dtex;
"debug bumpmap":
debug_bumpmap_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_dtex;
"unlit":
vcsh_flag_dtex;
"lit":
lp_flag_t0c0n0_dtex_sm2;
"lit sun":
lp_flag_sun_t0c0n0_dtex_sm2;
"lit sun shadow":
lp_hsm_flag_sun_t0c0n0_dtex_sm2;
"lit spot":
lp_flag_spot_t0c0n0_dtex_sm2;
"lit spot shadow":
lp_hsm_flag_spot_t0c0n0_dtex_sm2;
"lit omni":
lp_flag_omni_t0c0n0_dtex_sm2;
"lit omni shadow":
lp_hsm_flag_omni_t0c0n0_dtex_sm2;
"light omni":
l_omni_flag_t0c0n0_dtex;
"light spot":
l_spot_flag_t0c0n0_dtex;
"light spot shadow":
l_spot_shad_hsm_flag_t0c0n0_dtex;
"sunlight preview":
sunpre_t0c0n0_dtex;