cod4-sdk/raw/techsets/sm2/effect_zfeather_add_nofog_spot.techset

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2008-01-19 00:00:00 +00:00
// this is just for backwards compatibility
"solid wireframe":
wireframe_solid_dtex;
"fakelight normal":
"fakelight view":
"unlit":
"emissive":
zfeather_add_spot_dtex;
"emissive shadow":
zfeather_add_spot_shad_dtex;