cod4-sdk/raw/techsets/mc_l_sm_scroll_t0c0n0s0.techset

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2008-01-19 00:00:00 +00:00
"fakelight normal":
fakelight_normal_dtex;
"fakelight view":
fakelight_view_dtex;
"case texture":
case_texture_dtex;
"shaded wireframe":
wireframe_shaded_dtex;
"solid wireframe":
wireframe_solid_dtex;
"debug bumpmap":
debug_bumpmap_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_dtex;
"depth prepass":
zprepass_test_scroll_dtex;
"build shadowmap depth":
build_shadowmap_model_test_scroll_dtex;
"build shadowmap color":
build_shadowmap_color_test_scroll_dtex_sm3;
"build floatz":
build_floatz_test_scroll_dtex;
"unlit":
vcsh_scroll_dtex;
"lit":
lp_scroll_t0c0n0s0_dtex_sm3;
"lit sun":
lp_scroll_sun_t0c0n0s0_dtex_sm3;
"lit sun shadow":
lp_sm_scroll_sun_t0c0n0s0_dtex_sm3;
"lit spot":
lp_scroll_spot_t0c0n0s0_dtex_sm3;
"lit spot shadow":
lp_sm_scroll_spot_t0c0n0s0_dtex_sm3;
"lit omni":
lp_scroll_omni_t0c0n0s0_dtex_sm3;
"lit omni shadow":
lp_sm_scroll_omni_t0c0n0s0_dtex_sm3;
"light omni":
l_omni_scroll_t0c0n0_dtex;
"light spot":
l_spot_scroll_t0c0n0_dtex;
"light spot shadow":
l_spot_shad_sm_scroll_t0c0n0_dtex;
"sunlight preview":
sunpre_t0c0n0s0_dtex;