cod4-sdk/raw/techsets/m_l_hsm_skin_r0c0.techset

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2008-01-19 00:00:00 +00:00
"fakelight normal":
fakelight_normal_nc_dtex;
"fakelight view":
fakelight_view_nc_dtex;
"case texture":
case_texture_nc_dtex;
"shaded wireframe":
wireframe_shaded_skin_nc_dtex;
"solid wireframe":
wireframe_solid_skin_nc_dtex;
"debug bumpmap":
debug_bumpmap_nc_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_nc_dtex;
"depth prepass":
zprepass;
"build shadowmap depth":
build_shadowmap_model;
"build shadowmap color":
build_shadowmap_color_nc_dtex_sm3;
"build floatz":
build_floatz_nc_dtex;
"unlit":
vcsh_nc_dtex;
"lit":
lp_skin_r0c0_nc_dtex_sm3;
"lit sun":
lp_skin_sun_r0c0_nc_dtex_sm3;
"lit sun shadow":
lp_hsm_skin_sun_r0c0_nc_dtex_sm3;
"lit spot":
lp_skin_spot_r0c0_nc_dtex_sm3;
"lit spot shadow":
lp_hsm_skin_spot_r0c0_nc_dtex_sm3;
"lit omni":
lp_skin_omni_r0c0_nc_dtex_sm3;
"lit omni shadow":
lp_hsm_skin_omni_r0c0_nc_dtex_sm3;
"lit instanced":
lp_i_skin_r0c0_nc_dtex_sm3;
"lit instanced sun":
lp_i_skin_sun_r0c0_nc_dtex_sm3;
"lit instanced sun shadow":
lp_hsm_i_skin_sun_r0c0_nc_dtex_sm3;
"lit instanced spot":
lp_i_skin_spot_r0c0_nc_dtex_sm3;
"lit instanced spot shadow":
lp_hsm_i_skin_spot_r0c0_nc_dtex_sm3;
"lit instanced omni":
lp_i_skin_omni_r0c0_nc_dtex_sm3;
"lit instanced omni shadow":
lp_hsm_i_skin_omni_r0c0_nc_dtex_sm3;
"light omni":
l_omni_skin_r0c0_nc_dtex;
"light spot":
l_spot_skin_r0c0_nc_dtex;
"light spot shadow":
l_spot_shad_hsm_skin_r0c0_nc_dtex;
"sunlight preview":
sunpre_r0c0_nc_dtex;
"shadowcookie caster":
shadowcookie_caster_nc_dtex;
"shadowcookie receiver":
shadowcookie_receiver_nc_dtex;