cod4-sdk/raw/maps/simplecredits.gsc

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2008-01-19 00:00:00 +00:00
#include common_scripts\utility;
#include maps\_utility;
#include maps\simplecredits_code;
#include maps\_credits;
main()
{
thread initCredits();
thread playCredits();
thread createBlackOverlay();
//MusicPlayWrapper( "endcredits_music" );
thread music();
setdvar( "credits_load", "0" );
setdvar( "credits_active", "1" );
level.credits_active = true;
flag_init( "credits_ended" );
maps\_load::main();
setSavedDvar( "sv_saveOnStartMap", false );
level.player freezeControls( true );
level.player takeAllWeapons();
wait 0.05;// can't set dvars on the first frame
SetSavedDvar( "g_friendlyfiredist", 0 );
SetSavedDvar( "g_friendlynamedist", 0 );
SetSavedDvar( "compass", 0 );
SetSavedDvar( "ammoCounterHide", 1 );
SetSavedDvar( "hud_showStance", 0 );
thread endlevel_transition();
}
endlevel_transition()
{
flag_wait( "credits_ended" );
wait 14;
duration = 5;
// Fade screen and music, then end level
overlay = newHudElem();
overlay.x = 0;
overlay.y = 0;
overlay setshader( "black", 640, 480 );
overlay.alignX = "left";
overlay.alignY = "top";
overlay.horzAlign = "fullscreen";
overlay.vertAlign = "fullscreen";
overlay.alpha = 0;
overlay.sort = 1;
overlay fadeOverTime( duration );
overlay.alpha = 1;
MusicStop( duration );
wait duration;
setdvar( "credits_active", "0" );
changelevel( "" );
}
music()
{
MusicPlayWrapper( "simplecredits_rocking" );
wait 155;
musicStop( 6 );
wait 6.1;
MusicPlayWrapper( "simplecredits_abandoned" );
wait 110;
musicStop( 7 );
wait 7.1;
MusicPlayWrapper( "simplecredits_abandoned" );
wait 85;
musicStop( 6 );
}