cod4-sdk/raw/maps/mp/_teargrenades.gsc

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2008-01-19 00:00:00 +00:00
main()
{
level.tearradius = 170;
level.tearheight = 128;
level.teargasfillduration = 7; // time until gas fills the area specified
level.teargasduration = 23; // duration gas remains in area
level.tearsufferingduration = 3; // (duration after leaving area of effect)
level.teargrenadetimer = 4; // should match time to appearance of effect
precacheShellShock("teargas");
fgmonitor = maps\mp\gametypes\_perplayer::init("tear_grenade_monitor", ::startMonitoringTearUsage, ::stopMonitoringTearUsage);
maps\mp\gametypes\_perplayer::enable(fgmonitor);
}
startMonitoringTearUsage()
{
self thread monitorTearUsage();
}
stopMonitoringTearUsage(disconnected)
{
self notify("stop_monitoring_tear_usage");
}
monitorTearUsage()
{
self endon("stop_monitoring_tear_usage");
wait .05;
if (!self hasWeapon("tear_grenade_mp"))
return;
// when this player's tear grenade ammo goes down, assume the nearest "grenade" entity is a tear grenade.
prevammo = self getammocount("tear_grenade_mp");
while(1)
{
ammo = self getammocount("tear_grenade_mp");
if (ammo < prevammo)
{
num = prevammo - ammo;
iprintln(num);
for (i = 0; i < num; i++)
{
grenades = getEntArray("grenade", "classname");
bestdist = undefined;
bestg = undefined;
for (g = 0; g < grenades.size; g++)
{
if (!isdefined(grenades[g].teargrenade))
{
dist = distance(grenades[g].origin, self.origin + (0,0,48));
if (!isdefined(bestdist) || dist < bestdist)
{
bestdist = dist;
bestg = g;
}
}
}
if (isdefined(bestdist))
{
grenades[bestg].teargrenade = true;
grenades[bestg] thread tearGrenade_think(self.pers["team"]);
}
}
}
prevammo = ammo;
wait .05;
}
}
tearGrenade_think(team)
{
// wait for death
// (grenade doesn't actually die until finished smoking)
wait level.teargrenadetimer;
ent = spawnstruct();
ent thread tear(self.origin);
}
tear(pos)
{
trig = spawn("trigger_radius", pos, 0, level.tearradius, level.tearheight);
//thread drawcylinder(pos, level.tearradius, level.tearheight);
starttime = gettime();
self thread teartimer();
self endon("tear_timeout");
while(1)
{
trig waittill("trigger", player);
if (player.sessionstate != "playing")
continue;
time = (gettime() - starttime) / 1000;
currad = level.tearradius;
curheight = level.tearheight;
if (time < level.teargasfillduration) {
currad = currad * (time / level.teargasfillduration);
curheight = curheight * (time / level.teargasfillduration);
}
offset = (player.origin + (0,0,32)) - pos;
offset2d = (offset[0], offset[1], 0);
if (lengthsquared(offset2d) > currad*currad)
continue;
if (player.origin[2] - pos[2] > curheight)
continue;
player.teargasstarttime = gettime(); // purposely overriding old value
if (!isdefined(player.teargassuffering))
player thread teargassuffering();
}
}
teartimer()
{
wait level.teargasduration;
self notify("tear_timeout");
}
teargassuffering()
{
self endon("death");
self endon("disconnect");
self.teargassuffering = true;
self shellshock("teargas", 60);
while(1)
{
if (gettime() - self.teargasstarttime > level.tearsufferingduration * 1000)
break;
wait 1;
}
self shellshock("teargas", 1);
self.teargassuffering = undefined;
}
drawcylinder(pos, rad, height)
{
time = 0;
while(1)
{
currad = rad;
curheight = height;
if (time < level.teargasfillduration) {
currad = currad * (time / level.teargasfillduration);
curheight = curheight * (time / level.teargasfillduration);
}
for (r = 0; r < 20; r++)
{
theta = r / 20 * 360;
theta2 = (r + 1) / 20 * 360;
line(pos + (cos(theta) * currad, sin(theta) * currad, 0), pos + (cos(theta2) * currad, sin(theta2) * currad, 0));
line(pos + (cos(theta) * currad, sin(theta) * currad, curheight), pos + (cos(theta2) * currad, sin(theta2) * currad, curheight));
line(pos + (cos(theta) * currad, sin(theta) * currad, 0), pos + (cos(theta) * currad, sin(theta) * currad, curheight));
}
time += .05;
if (time > level.teargasduration)
break;
wait .05;
}
}