cod4-sdk/raw/maps/mp/_entityheadicons.gsc

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2008-01-19 00:00:00 +00:00
init()
{
if (isdefined(level.initedEntityHeadIcons))
return;
level.initedEntityHeadIcons = true;
switch( game["allies"] )
{
case "marines":
game["entity_headicon_allies"] = "headicon_american";
break;
case "sas":
game["entity_headicon_allies"] = "headicon_british";
break;
default:
game["entity_headicon_allies"] = "headicon_american";
break;
}
switch( game["axis"] )
{
case "russian":
game["entity_headicon_axis"] = "headicon_russian";
break;
case "arab":
case "opfor":
game["entity_headicon_axis"] = "headicon_opfor";
break;
default:
game["entity_headicon_axis"] = "headicon_opfor";
break;
}
precacheShader( game["entity_headicon_allies"] );
precacheShader( game["entity_headicon_axis"] );
if (!level.teamBased)
return;
entityHeadIconHandler =
maps\mp\gametypes\_perplayer::init("entityheadiconhandler", ::showAllEntityHeadIcons, ::hideAllEntityHeadIcons);
maps\mp\gametypes\_perplayer::enable(entityHeadIconHandler);
level.entitiesWithHeadIcons = [];
level.playersViewingHeadIcons = [];
}
setEntityHeadIcon(team, offset) // "allies", "axis", "all", "none"
{
if (!level.teamBased)
return;
if (!isdefined(self.entityHeadIconTeam)) {
self.entityHeadIconTeam = "none";
self.entityHeadIcons = [];
}
if (team == self.entityHeadIconTeam)
return;
self.entityHeadIconTeam = team;
if (isdefined(offset))
self.entityHeadIconOffset = offset;
else
self.entityHeadIconOffset = (0,0,0);
// destroy existing head icons for this entity
for (i = 0; i < self.entityHeadIcons.size; i++)
if (isdefined(self.entityHeadIcons[i]))
self.entityHeadIcons[i] destroy();
self.entityHeadIcons = [];
self notify("kill_entity_headicon_thread");
if (team != "none") {
// create new head icons
for (i = 0; i < level.playersViewingHeadIcons.size; i++)
level.playersViewingHeadIcons[i] updateEntityHeadIcon(self);
}
// add to level.entitiesWithHeadIcons
newarray = [];
for (i = 0; i < level.entitiesWithHeadIcons.size; i++) {
if (level.entitiesWithHeadIcons[i] != self)
newarray[newarray.size] = level.entitiesWithHeadIcons[i];
}
if (team != "none")
newarray[newarray.size] = self;
level.entitiesWithHeadIcons = newarray;
self thread keepEntityHeadIconsPositioned();
}
showAllEntityHeadIcons()
{
if (!isdefined(self.entityHeadIcons))
self.entityHeadIcons = [];
for (i = 0; i < level.entitiesWithHeadIcons.size; i++) {
if (isdefined(level.entitiesWithHeadIcons[i]))
self updateEntityHeadIcon(level.entitiesWithHeadIcons[i]);
}
// add to level.playersViewingHeadIcons
newarray = [];
for (i = 0; i < level.playersViewingHeadIcons.size; i++) {
if (level.playersViewingHeadIcons[i] != self)
newarray[newarray.size] = level.playersViewingHeadIcons[i];
}
newarray[newarray.size] = self;
level.playersViewingHeadIcons = newarray;
}
hideAllEntityHeadIcons(disconnected)
{
if (!disconnected)
{
for (i = 0; i < self.entityHeadIcons.size; i++) {
if (isdefined(self.entityHeadIcons[i]))
self.entityHeadIcons[i] destroy();
}
self.entityHeadIcons = [];
}
// remove from level.playersViewingHeadIcons
newarray = [];
for (i = 0; i < level.playersViewingHeadIcons.size; i++) {
if (level.playersViewingHeadIcons[i] != self)
newarray[newarray.size] = level.playersViewingHeadIcons[i];
}
level.playersViewingHeadIcons = newarray;
}
updateEntityHeadIcon(entity)
{
if (entity.entityHeadIconTeam != "all" && (!isdefined(self.pers["team"]) || self.pers["team"] != entity.entityHeadIconTeam))
return;
headicon = newClientHudElem(self);
headicon.archived = true;
headicon.x = entity.origin[0] + entity.entityHeadIconOffset[0];
headicon.y = entity.origin[1] + entity.entityHeadIconOffset[1];
headicon.z = entity.origin[2] + entity.entityHeadIconOffset[2];
headicon.alpha = .8;
headicon setShader(game["entity_headicon_" + self.pers["team"]], 10, 10);
headicon setwaypoint(false); // false = uniform size in 3D instead of uniform size in 2D
// update entityHeadIcons arrays so we can delete this later when either the entity or the player don't want it
self.entityHeadIcons[self.entityHeadIcons.size] = headicon;
entity.entityHeadIcons[entity.entityHeadIcons.size] = headicon;
}
keepEntityHeadIconsPositioned()
{
self endon("kill_entity_headicon_thread");
self endon("death");
self thread destroyHeadIconsOnDeath();
pos = self.origin;
while(1)
{
if (pos != self.origin) {
for (i = 0; i < self.entityHeadIcons.size; i++) {
if (isdefined(self.entityHeadIcons[i]))
self updateEntityHeadIconPos(self.entityHeadIcons[i]);
}
pos = self.origin;
}
wait .05;
}
}
destroyHeadIconsOnDeath()
{
self waittill ( "death" );
for (i = 0; i < self.entityHeadIcons.size; i++)
{
if (isdefined(self.entityHeadIcons[i]))
self.entityHeadIcons[i] destroy();
}
}
updateEntityHeadIconPos(headicon)
{
headicon.x = self.origin[0] + self.entityHeadIconOffset[0];
headicon.y = self.origin[1] + self.entityHeadIconOffset[1];
headicon.z = self.origin[2] + self.entityHeadIconOffset[2];
}