32 lines
1.5 KiB
Text
32 lines
1.5 KiB
Text
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#include maps\_utility;
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main()
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{
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level._effect["player_death_explosion"] = loadfx ("explosions/player_death_explosion");
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//ambient
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level._effect["hallway_steam_flood"] = loadfx ("smoke/hallway_steam_flood");
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level._effect["hallway_steam_loop"] = loadfx ("smoke/hallway_steam_loop");
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level._effect["steam_jet_med"] = loadfx ("smoke/steam_jet_med");
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level._effect["steam_jet_med_loop"] = loadfx ("smoke/steam_jet_med_loop");
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level._effect["steam_jet_med_loop_rand"] = loadfx ("smoke/steam_jet_med_loop_random");
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level._effect["glow_stick_glow_pile"] = loadfx ("misc/glow_stick_glow_pile");
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level._effect["launchtube_fire"] = loadfx ("fire/launchtube_fire");
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level._effect["launchtube_smokeloop"] = loadfx ("smoke/launchtube_smokeloop");
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level._effect["launchtube_fire_light"] = loadfx ("misc/launchtube_fire_light");
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level._effect["fog_bog_a"] = loadfx ("weather/fog_bog_a");
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level._effect["fog_launchb_red"] = loadfx ("weather/fog_launchb_red");
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level._effect["shower_wall_large"] = loadfx ("distortion/shower_wall_large");
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level._effect["shower_spray"] = loadfx ("misc/shower_spray");
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level._effect["shower_steam"] = loadfx ("misc/shower_steam");
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level._effect["rain_noise"] = loadfx ("weather/rain_noise");
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level._effect["rain_noise_ud"] = loadfx ("weather/rain_noise_ud");
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level._effect["light_glow_emergency_mist"] = loadfx ("misc/light_glow_emergency_mist");
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maps\createfx\launchfacility_b_fx::main();
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}
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