cod4-sdk/raw/maps/killhouse_fx.gsc

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2008-01-19 00:00:00 +00:00
main()
{
level._effect[ "watermelon" ] = loadfx( "props/watermelon" );
level._effect[ "fog_river_200" ] = loadfx( "weather/fog_river_200" );
level._effect[ "insect_trail_runner" ] = loadfx( "misc/insect_trail_runner" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "amb_dust_hangar" ] = loadfx( "dust/amb_dust_hangar" );
level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
level._effect[ "light_shaft_dust_med" ] = loadfx( "dust/light_shaft_dust_med" );
//footstep fx
animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_water"));
animscripts\utility::setFootstepEffect ("brick", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("carpet", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("cloth", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("foliage", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("metal", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_mud_dark"));
animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("sand", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("water", loadfx ("impacts/footstep_water"));
animscripts\utility::setFootstepEffect ("wood", loadfx ("impacts/footstep_dust"));
// maps\_treadfx::setallvehiclefx( "cobra", undefined );// disables cobras treads
// setExpFog( 800, 6000, .583, .644, .587, 0 );
maps\createfx\killhouse_fx::main();
}