cod4-sdk/raw/maps/icbm_amb.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["amb_snow_intensity0"] = "ambient_icbm_snow_ext0";
level.ambient_track ["amb_day_intensity0"] = "ambient_icbm_ext0";
thread maps\_utility::set_ambient("amb_snow_intensity0");
ambientDelay("mountains", 2.0, 8.0); // Trackname, min and max delay between ambient events
ambientEvent("mountains", "elm_wind_leafy", 12.0);
ambientEvent("mountains", "null", 0.3);
ambientEventStart("mountains");
level waittill ("action moment");
ambientEventStart("action ambient");
}