139 lines
8.9 KiB
Text
139 lines
8.9 KiB
Text
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main()
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{
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//----------------------------
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// Placed Effects Declarations
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//----------------------------
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level._effect["paper_falling_burning"] = loadfx( "misc/paper_falling_burning" );
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level._effect["battlefield_smokebank_S"] = loadfx( "smoke/battlefield_smokebank_S" );
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level._effect["thin_black_smoke_M"] = loadfx( "smoke/thin_black_smoke_M" );
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level._effect["thin_black_smoke_L"] = loadfx( "smoke/thin_black_smoke_L" );
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level._effect["dust_wind_slow"] = loadfx( "dust/dust_wind_slow_yel_loop" );
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//-----------------------
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//Mortar effects & sounds
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//-----------------------
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level._effect["mortar"]["dirt"] = loadfx( "explosions/grenadeExp_dirt" );
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level._effect["mortar"]["mud"] = loadfx( "explosions/grenadeExp_mud" );
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level.scr_sound["mortar"]["incomming"] = "mortar_incoming";
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level.scr_sound["mortar"]["dirt"] = "mortar_explosion_dirt";
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level.scr_sound["mortar"]["mud"] = "mortar_explosion_water";
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level._effect["wall_explosion_small"] = loadfx( "explosions/wall_explosion_small" );
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level._effect["wall_explosion_grnd"] = loadfx( "explosions/wall_explosion_grnd" );
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level._effect["wall_explosion_draft"] = loadfx( "explosions/wall_explosion_draft" );
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level._effect["wall_explosion_round"] = loadfx( "explosions/wall_explosion_round" );
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level._effect["tank_round_spark"] = loadfx( "impacts/tank_round_spark" );
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level._effect["exploder"]["100"] = loadfx( "explosions/wall_explosion_small" );
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level._effect["exploder"]["101"] = loadfx( "explosions/wall_explosion_small" );
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level._effect["exploder"]["102"] = loadfx( "explosions/wall_explosion_small" );
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level._effect["exploder"]["102"] = loadfx( "explosions/wall_explosion_draft" );
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level._effect["exploder"]["103"] = loadfx( "explosions/wall_explosion_small" );
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level._effect["exploder"]["104"] = loadfx( "explosions/wall_explosion_small" );
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level._effect["exploder"]["105"] = loadfx( "explosions/wall_explosion_grnd" );
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level._effect["exploder"]["400"] = loadfx( "explosions/wall_explosion_round" );
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level._vehicle_effect["tankcrush"]["window_med"] = loadfx( "props/car_glass_med");
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level._vehicle_effect["tankcrush"]["window_large"] = loadfx( "props/car_glass_large");
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level._effect[ "mg_kill_grenade" ] = loadfx( "explosions/grenadeExp_wood" );
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level.scr_sound[ "mg_kill_grenade_bounce" ] = "grenade_bounce_wood";
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level.scr_sound[ "mg_kill_grenade_explode" ] = "grenade_explode_wood";
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level._effect["afterburner"] = loadfx ("fire/jet_afterburner");
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level._effect[ "contrail" ] = loadfx( "smoke/jet_contrail" );
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level._effect["abrams_exhaust"] = loadfx ("distortion/abrams_exhaust");
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//End Tank Destruction
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level._effect["t72_explosion"] = loadfx ("explosions/large_vehicle_explosion");
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level._effect["t72_ammo_breach"] = loadfx ("explosions/tank_ammo_breach");
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level._effect["t72_ammo_explosion"] = loadfx ("explosions/t72_ammo_explosion");
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level._effect["firelp_large_pm"] = loadfx ("fire/firelp_large_pm");
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//footstep fx
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animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("brick", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("carpet", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("cloth", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("foliage", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("metal", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_mud"));
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animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("sand", loadfx ("impacts/footstep_dust"));
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animscripts\utility::setFootstepEffect ("water", loadfx ("impacts/footstep_water"));
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animscripts\utility::setFootstepEffect ("wood", loadfx ("impacts/footstep_dust"));
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//Override Tread FX
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maps\_treadfx::setvehiclefx( "m1a1", "brick" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "bark" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "carpet" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "cloth" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "concrete" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "dirt" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "flesh" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "foliage" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "glass" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "grass" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "gravel" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "ice" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "metal" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "mud" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "paper" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "plaster" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "rock" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "sand" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "snow" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "water" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "wood" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "asphalt" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "ceramic" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "plastic" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "rubber" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "cushion" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "fruit" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "painted metal" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "default" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "m1a1", "none" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "brick" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "bark" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "carpet" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "cloth" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "concrete" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "dirt" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "flesh" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "foliage" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "glass" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "grass" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "gravel" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "ice" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "metal" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "mud" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "paper" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "plaster" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "rock" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "sand" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "snow" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "water" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "wood" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "asphalt" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "ceramic" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "plastic" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "rubber" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "cushion" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "fruit" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "painted metal" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "default" ,"treadfx/tread_dust_bog_b" );
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maps\_treadfx::setvehiclefx( "t72", "none" ,"treadfx/tread_dust_bog_b" );
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maps\createfx\bog_b_fx::main();
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}
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