cod4-sdk/raw/maps/blackout_fx.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_utility;
main()
{
/* -- -- -- -- -- -- -- -- -- -- -- -
PARTICLE EFFECTS
-- -- -- -- -- -- -- -- -- -- -- -- -*/
level._effect[ "water_stop" ] = loadfx( "misc/parabolic_water_stand" );
level._effect[ "water_movement" ] = loadfx( "misc/parabolic_water_movement" );
level._effect[ "spotlight" ] = loadfx( "misc/flashlight_spotlight" );
level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
level._effect[ "pistol_muzzleflash" ] = loadfx( "muzzleflashes/pistolflash" );
//level._effect[ "knife_stab" ] = loadfx( "misc/parabolic_knife_stab" );
// Ambient
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
level._effect[ "fog_river_200" ] = loadfx( "weather/fog_river_200" );
level._effect[ "insects_firefly_a" ] = loadfx( "misc/insects_firefly_a" );
level._effect[ "dust_ceiling_ash_small" ] = loadfx( "dust/dust_ceiling_ash_small" );
level._effect[ "light_shaft_dust_med" ] = loadfx( "dust/light_shaft_dust_med" );
level._effect[ "light_shaft_dust_field" ] = loadfx( "dust/light_shaft_dust_field" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
// Fire House
level._effect[ "lava" ] = loadfx( "misc/lava" );
level._effect[ "lava_large" ] = loadfx( "misc/lava_large" );
level._effect[ "lava_a" ] = loadfx( "misc/lava_a" );
level._effect[ "lava_a_large" ] = loadfx( "misc/lava_a_large" );
level._effect[ "lava_b" ] = loadfx( "misc/lava_b" );
level._effect[ "lava_c" ] = loadfx( "misc/lava_c" );
level._effect[ "lava_d" ] = loadfx( "misc/lava_d" );
level._effect[ "lava_ash_runner" ] = loadfx( "misc/lava_ash_runner" );
level._effect[ "village_smolder_slow" ] = loadfx( "smoke/village_smolder_slow" );
level._effect[ "firelp_small_streak_pm_v" ] = loadfx( "fire/firelp_small_streak_pm_v" );
level._effect[ "firelp_small_streak_pm_h" ] = loadfx( "fire/firelp_small_streak_pm_h" );
level._effect[ "mortar" ] = loadfx( "explosions/grenadeExp_mud_1" );
// footstep fx
animscripts\utility::setFootstepEffect( "asphalt", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "brick", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "carpet", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "cloth", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "concrete", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "dirt", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "foliage", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "grass", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "metal", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "mud", loadfx( "impacts/footstep_mud_dark" ) );
animscripts\utility::setFootstepEffect( "rock", loadfx( "impacts/footstep_dust_dark" ) );
animscripts\utility::setFootstepEffect( "sand", loadfx( "impacts/footstep_dust_dark" ) );
// animscripts\utility::setFootstepEffect( "water", loadfx( "impacts/footstep_water_dark" ) );
animscripts\utility::setFootstepEffect( "wood", loadfx( "impacts/footstep_dust_dark" ) );
/* -- -- -- -- -- -- -- -- -- -- -- -
SOUND EFFECTS
-- -- -- -- -- -- -- -- -- -- -- -- -*/
level.scr_sound[ "fortress_artillery_intro_01" ] = "parabolic_artillery_intro_01";
level.scr_sound[ "fortress_artillery_intro_02" ] = "parabolic_artillery_intro_02";
level.scr_sound[ "truck_engine_start" ] = "technical_start";
level.scr_sound[ "parabolic_guardrail_scrape" ] = "parabolic_guardrail_scrape";
level.scr_sound[ "parabolic_truck_fenderbender" ] = "parabolic_truck_fenderbender";
level.scr_sound[ "parabolic_truck_peelout" ] = "parabolic_truck_peelout";
level.scr_sound[ "spotlight_on" ] = "parabolic_spotlight_on";
level.scr_sound[ "snd_breach_balcony_door" ] = "detpack_explo_concrete";
level.scr_sound[ "snd_breach_wooden_door" ] = "detpack_explo_main";
level.scr_sound[ "snd_wood_door_kick" ] = "wood_door_kick";
level.scr_sound[ "window_shutters_open" ] = "wood_door_kick";
level.scr_sound[ "knife_sequence" ] = "parabolic_knife_sequence";
level.scr_sound[ "muffled_voices" ] = "parabolic_muffled_voices";
// level.scr_sound[ "water_move_loop" ] = "parabolic_water_move_loop";
// level.scr_sound[ "gate_open" ] = "parabolic_gate_open"; // \Doors\gate_iron_open.wav
treadfx_override();
maps\createfx\blackout_fx::main();
}
treadfx_override()
{
maps\_treadfx::setvehiclefx( "blackhawk", "brick" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "bark" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "carpet" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "cloth" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "concrete" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "dirt" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "flesh" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "foliage" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "glass" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "grass" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "gravel" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "ice" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "metal" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "mud" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "paper" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "plaster" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "rock" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "sand" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "snow" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "water" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "wood" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "asphalt" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "ceramic" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "plastic" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "rubber" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "cushion" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "fruit" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "painted metal" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "default" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "blackhawk", "none" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "brick" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "bark" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "carpet" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "cloth" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "concrete" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "dirt" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "flesh" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "foliage" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "glass" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "grass" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "gravel" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "ice" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "metal" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "mud" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "paper" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "plaster" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "rock" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "sand" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "snow" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "water" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "wood" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "asphalt" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "ceramic" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "plastic" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "rubber" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "cushion" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "fruit" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "painted metal" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "default" ,"treadfx/heli_dust_hunted" );
maps\_treadfx::setvehiclefx( "mi17", "none" ,"treadfx/heli_dust_hunted" );
}