33 lines
1.2 KiB
Text
33 lines
1.2 KiB
Text
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#include maps\_ambient;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track ["exterior_rain"] = "ambient_ambush_ext0";
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level.ambient_track ["exterior_norain"] = "ambient_ambush_ext1";
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//thread maps\_utility::set_ambient("exterior_rain");
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thread maps\_utility::set_ambient("exterior_norain");
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ambientDelay("mountains", 2.0, 8.0); // Trackname, min and max delay between ambient events
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ambientEvent("mountains", "elm_wind_leafy", 8.0);
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ambientEvent("mountains", "elm_jet_flyover_dist", 0.5);
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ambientEvent("mountains", "elm_helicopter_flyover_med", 0.3);
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ambientEvent("mountains", "elm_explosions_dist", 1.0);
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ambientEvent("mountains", "elm_gunfire_50cal_dist", 1.0);
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ambientEvent("mountains", "elm_gunfire_ak47_dist", 3.0);
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ambientEvent("mountains", "elm_gunfire_miniuzi_dist", 1.0);
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ambientEvent("mountains", "elm_gunfire_m16_dist", 1.0);
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ambientEvent("mountains", "elm_gunfire_m240_dist", 1.0);
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ambientEvent("mountains", "elm_gunfire_mp5_dist", 1.0);
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ambientEvent("mountains", "walla_rus_mountain_conv", 0.5);
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ambientEvent("mountains", "null", 0.3);
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ambientEventStart("mountains");
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level waittill ("action moment");
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ambientEventStart("action ambient");
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}
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