cod4-sdk/raw/maps/aftermath_amb.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["exterior"] = "ambient_aftermath_ext0";
thread maps\_utility::set_ambient("exterior");
ambientDelay("exterior", 8.0, 20.0); // Trackname, min and max delay between ambient events
ambientEvent("exterior", "elm_wind_leafy", 6.0);
ambientEvent("exterior", "elm_rubble", 6.0);
ambientEvent("exterior", "elm_industry", 6.0);
ambientEvent("exterior", "elm_stress", 6.0);
ambientEvent("exterior", "elm_metal_stress", 6.0);
ambientEvent("exterior", "null", 1.0);
ambientEventStart("interior_vehicle");
level waittill ("action moment");
ambientEventStart("action ambient");
}