165 lines
7.5 KiB
Text
165 lines
7.5 KiB
Text
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type, no_death )
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{
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build_template( "uaz", model, type );
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build_localinit( ::init_local );
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build_destructible( "vehicle_uaz_hardtop_destructible", "vehicle_uaz_hardtop" );
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build_destructible( "vehicle_uaz_light_destructible", "vehicle_uaz_light" );
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build_destructible( "vehicle_uaz_open_destructible", "vehicle_uaz_open" );
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build_destructible( "vehicle_uaz_open_for_ride", "vehicle_uaz_open" );
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build_destructible( "vehicle_uaz_fabric_destructible", "vehicle_uaz_fabric" );
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build_bulletshield( true );
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if ( !isdefined( no_death ) )
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{
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build_deathmodel( "vehicle_uaz_fabric", "vehicle_uaz_fabric_dsr" );
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build_deathmodel( "vehicle_uaz_hardtop", "vehicle_uaz_hardtop_dsr" );
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build_deathmodel( "vehicle_uaz_open", "vehicle_uaz_open_dsr" );
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build_deathmodel( "vehicle_uaz_hardtop_thermal", "vehicle_uaz_hardtop_thermal" );
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build_deathmodel( "vehicle_uaz_open_for_ride" );
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build_deathfx( "explosions/small_vehicle_explosion", undefined, "explo_metal_rand" );
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}
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build_radiusdamage( (0,0,32) , 300, 200, 100, false );
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build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 );
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build_deathquake( 1, 1.6, 500 );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "axis" );
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build_aianims( ::setanims , ::set_vehicle_anims );
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}
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init_local()
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{
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self.clear_anims_on_death = true; // hackery workaround for strange anim differences in the variety of uaz models. clears driving and possibly door openning animations upon death.
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}
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set_vehicle_anims( positions )
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{
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//positions[ 0 ].sittag = "tag_driver";
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//positions[ 1 ].sittag = "tag_passenger";
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//positions[ 2 ].sittag = "tag_guy0"; //driver_side_rear
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//positions[ 3 ].sittag = "tag_guy1"; //passenger_side_rear
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//positions[ 4 ].sittag = "tag_guy2"; //driver_far_rear
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//positions[ 5 ].sittag = "tag_guy3"; //passenger_side_far_rear
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positions[ 0 ].vehicle_getoutanim = %uaz_driver_exit_into_run_door;
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positions[ 1 ].vehicle_getoutanim = %uaz_passenger_exit_into_run_door;
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// positions[ 2 ].vehicle_getoutanim = %uaz_rear_driver_exit_into_run_door;
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// positions[ 3 ].vehicle_getoutanim = %uaz_passenger2_exit_into_run_door;
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger2_exit_into_run_door.XANIM_EXPORT#1 add
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_driver_exit_into_run_door.XANIM_EXPORT#3 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger_exit_into_run_door.XANIM_EXPORT#3 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_rear_driver_exit_into_run_door.XANIM_EXPORT#1 add
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// positions[ 0 ].vehicle_getoutanim_clear = false;
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// positions[ 1 ].vehicle_getoutanim_clear = false;
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positions[ 0 ].vehicle_getinanim = %uaz_driver_enter_from_huntedrun_door;
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positions[ 1 ].vehicle_getinanim = %uaz_passenger_enter_from_huntedrun_door;
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// positions[ 2 ].vehicle_getinanim = %uaz_rear_driver_enter_from_huntedrun_door;
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// positions[ 3 ].vehicle_getinanim = %uaz_passenger2_enter_from_huntedrun_door;
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_driver_enter_from_huntedrun_door.XANIM_EXPORT#3 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger2_enter_from_huntedrun_door.XANIM_EXPORT#1 add
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger_enter_from_huntedrun_door.XANIM_EXPORT#3 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_rear_driver_enter_from_huntedrun_door.XANIM_EXPORT#1 add
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positions[ 0 ].vehicle_getoutsoundtag = "front_door_left_jnt";
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positions[ 1 ].vehicle_getoutsoundtag = "front_door_right_jnt";
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positions[ 2 ].vehicle_getoutsoundtag = "rear_door_left_jnt";
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positions[ 3 ].vehicle_getoutsoundtag = "rear_door_right_jnt";
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positions[ 0 ].vehicle_getinsound = "truck_door_open";
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positions[ 1 ].vehicle_getinsound = "truck_door_open";
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positions[ 2 ].vehicle_getinsound = "truck_door_open";
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positions[ 3 ].vehicle_getinsound = "truck_door_open";
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positions[ 0 ].vehicle_getinsoundtag = "front_door_left_jnt";
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positions[ 1 ].vehicle_getinsoundtag = "front_door_right_jnt";
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positions[ 2 ].vehicle_getinsoundtag = "rear_door_left_jnt";
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positions[ 3 ].vehicle_getinsoundtag = "rear_door_right_jnt";
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for( i=0;i<6;i++ )
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positions[ i ] = spawnstruct();
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positions[ 0 ].sittag = "tag_driver";
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positions[ 1 ].sittag = "tag_passenger";
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positions[ 2 ].sittag = "tag_guy0"; //driver_side_rear
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positions[ 3 ].sittag = "tag_guy1"; //passenger_side_rear
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positions[ 4 ].sittag = "tag_guy2"; //driver_far_rear
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positions[ 5 ].sittag = "tag_guy3"; //passenger_side_far_rear
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positions[ 0 ].idle = %uaz_driver_idle_drive;
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positions[ 1 ].idle = %uaz_passenger_idle_drive;
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positions[ 2 ].idle = %uaz_passenger_idle_drive;
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positions[ 3 ].idle = %uaz_passenger_idle_drive;
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positions[ 4 ].idle = %uaz_passenger_idle_drive;
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positions[ 5 ].idle = %uaz_passenger_idle_drive;
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// positions[ 2 ].idle = %uaz_rear_driver_idle;
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// positions[ 3 ].idle = %uaz_passenger2_idle;
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// positions[ 4 ].idle = %uaz_rear_driver_idle;
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// positions[ 5 ].idle = %uaz_passenger2_idle;
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_driver_idle_drive.XANIM_EXPORT#2 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger_idle_drive.XANIM_EXPORT#2 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger2_idle.XANIM_EXPORT#1 add
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_rear_driver_idle.XANIM_EXPORT#1 add
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positions[ 0 ].getout = %uaz_driver_exit_into_run;
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positions[ 1 ].getout = %uaz_passenger_exit_into_run;
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// positions[ 2 ].getout = %uaz_rear_driver_exit_into_run;
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// positions[ 3 ].getout = %uaz_passenger2_exit_into_run;
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positions[ 2 ].getout = %uaz_driver_exit_into_run;
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positions[ 3 ].getout = %uaz_passenger_exit_into_run;
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//cod3-un;depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_rear_driver_exit_into_run.XANIM_EXPORT#1 add
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_driver_exit_into_run.XANIM_EXPORT#2 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger2_exit_into_run.XANIM_EXPORT#1 add
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger_exit_into_run.XANIM_EXPORT#2 edit
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positions[ 0 ].getin = %uaz_driver_enter_from_huntedrun;
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positions[ 1 ].getin = %uaz_passenger_enter_from_huntedrun;
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// positions[ 2 ].getin = %uaz_rear_driver_enter_from_huntedrun;
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// positions[ 3 ].getin = %uaz_passenger2_enter_from_huntedrun;
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_driver_enter_from_huntedrun.XANIM_EXPORT#2 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger2_enter_from_huntedrun.XANIM_EXPORT#1 add
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_passenger_enter_from_huntedrun.XANIM_EXPORT#2 edit
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//cod3-depot/cod3/cod3/xanim_export/vehicles/uaz/uaz_rear_driver_enter_from_huntedrun.XANIM_EXPORT#1 add
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return positions;
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}
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