cod4-sdk/raw/maps/_sea.gsc

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2008-01-19 00:00:00 +00:00
#include common_scripts\utility;
#include maps\_utility;
main()
{
level._effect["watersplash"] = loadfx ("misc/cargoship_splash");
level._sea_scale = 1;
level.sea_model = getent("sea","targetname");
level._sea_org = spawn("script_origin", level.sea_model.origin);
level._sea_org.offset = vector_multiply(level.sea_model.origin, -1);
level._sea_org.sway = "sway2";
level._sea_link = spawn("script_origin", level.sea_model.origin);
level._sea_link.offset = level._sea_org.offset;
level.sea_model linkto(level._sea_link);
level.sea_foam = getent("sea_foam","targetname");
level.sea_foam linkto(level._sea_link);
level.sea_foam hide();
level.sea_black = getent("sea_black","targetname");
level.sea_black linkto(level._sea_link);
flag_init("_sea_waves");
flag_init("_sea_viewbob");
flag_init("_sea_bob");
flag_set("_sea_bob");
objects = getentarray("boat_sway", "script_noteworthy");
array_thread(objects, ::sea_objectbob, level._sea_org);
thread sea_logic();
return;
}
#using_animtree("script_model");
sea_animate()
{
self.animname = "sea";
self UseAnimTree(#animtree);
self setanim( %cargoship_water );
}
sea_logic()
{
wait .05;
/*
level.lite_settings = getmapsundirection();
level.new_lite_settings = level.lite_settings;
*/
string = getdvar("r_lightTweakSunDirection");
token = strtok(string, " ");
level.lite_settings = (int(token[0]), int(token[1]), int(token[2]));
level.new_lite_settings = level.lite_settings;
level._sea_org thread sea_bob();
level._sea_org thread sea_litebob();
level._sea_org thread sea_waves();
level._sea_org thread sea_viewbob();
}
sea_objectbob_precalc(org, type)
{
self.waittime = randomfloatrange(.5, 1);
if(isdefined(self.setscale))
self.scale = self.setscale;
else
self.scale = randomfloatrange(2, 3);
swaymax = 0;
swaynum = 0;
switch(type)
{
case "sway1":{
swaymax = self.sway1max;
}break;
case "sway2":{
swaymax = self.sway2max;
}break;
}
if(self.axial)
{
swaycalc = (org.rotation[0] * self.pratio * self.scale) + (org.rotation[2] * self.rratio * self.scale);
if(swaymax < abs(swaycalc))
{
if(swaycalc < 1)
swaynum = swaymax * -1;
else
swaynum = swaymax;
}
else
swaynum = swaycalc;
self.ang = (self.angles[0], self.angles[1], swaynum);
}
else
self.ang = vector_multiply(org.rotation, self.scale);
}
sea_objectbob(org)
{
if(isdefined(self.targetname))
{
dependants = getentarray(self.targetname, "target");
for(i=0; i<dependants.size; i++)
dependants[i] linkto(self);
}
nodes = getstructarray (self.target,"targetname");
A = nodes[0].origin;
B = undefined;
ent = spawn ("script_origin",(0,0,0));
ent.axial = false;
if(isdefined(nodes[1]))
{
B = nodes[1].origin;
ent.axial = true;
}
else
{
vec = anglestoup(nodes[0].angles);
vec = vector_multiply(vec, 10);
B = A+vec;
}
ent.origin = A;
ent.angles = vectortoangles (B - A);
ent.pratio = 1;
ent.rratio = 1;
ent.sway1max = 100;
ent.sway2max = 100;
ent.setscale = undefined;
if(isdefined(nodes[0].script_parameters))
{
token = strtok(nodes[0].script_parameters, ":;, ");
for(i=0; i<token.size; i++)
{
switch (token[i])
{
case "axial":{
ent.axial = true;
}break;
case "sway1":{
i++;
ent.sway1max = int(token[i]);
}break;
case "sway2":{
i++;
ent.sway2max = int(token[i]);
}break;
case "setscale":{
i++;
if(token[i] == "randomrange")
{
i++;
r1 = int(token[i]);
i++;
r2 = int(token[i]);
ent.setscale = randomfloatrange(r1, r2);
}
else
ent.setscale = int(token[i]);
}break;
}
}
}
if(ent.axial)
{
ang = undefined;
world = (0,360,0);
if(!isdefined(nodes[1]))
ang = nodes[0].angles;
else
ang = vectortoangles(B-A);
ent.rratio = vectordot(anglestoright(ang), anglestoright(world));
ent.pratio = vectordot(anglestoright(ang), anglestoforward(world));
}
self.link = ent;
self notify("got_link");
for(i=0; i<nodes.size; i++)
nodes[i] thread sea_objectbob_findparent(ent, org);
wait .05;
self linkto (ent);
if(isdefined(self.script_parameters))
{
token = strtok(self.script_parameters, ":;, ");
for(i=0; i<token.size; i++)
{
switch (token[i])
{
case "snd":{
i++;
fxent = maps\_createfx::createLoopSound();
fxent.v["soundalias"] = token[i];
fxent.v["origin"] = self.origin;
fxent.v["fxid"] = "chains";
fxent.v["angles"] = vectortoangles( ( fxent.v["origin"] + (0,0,100) ) - fxent.v["origin"] );
fxent maps\_createfx::restart_fx_looper();
}break;
}
}
}
thread sea_objectbob_logic(org, ent);
}
sea_objectbob_logic(org, ent)
{
while(1)
{
if(org.sway == "sway2")
org waittill("sway1");
ent sea_objectbob_precalc(org, "sway1");
ent notify("precalcdone1");
if(!isdefined(ent.parent))
wait ent.waittime;
ent rotateto(ent.ang, org.time, org.time * .5, org.time * .5);
if(org.sway == "sway1")
org waittill("sway2");
ent sea_objectbob_precalc(org, "sway2");
ent notify("precalcdone2");
if(!isdefined(ent.parent))
wait ent.waittime;
ent rotateto(ent.ang, org.time, org.time * .5, org.time * .5);
}
}
sea_objectbob_follow(ref)
{
while(1)
{
self moveto(ref.origin, .1);
wait .1;
}
}
sea_objectbob_findparent(ent, org)
{
if(!isdefined(self.target))
return;
ent.parent = getent(self.target, "targetname");
if(!isdefined(ent.parent.link))
ent.parent waittill("got_link");
link = ent.parent.link;
origin = ent.origin;
base = spawn("script_origin", (link.origin));
base.angles = link.angles;
ref = spawn("script_origin", (ent.origin));
ref.angles = ent.angles;
ref linkto(base);
ent thread sea_objectbob_follow(ref);
while(1)
{
link waittill("precalcdone1");
wait link.waittime - .05;
base rotateto(link.ang, org.time, org.time * .5, org.time * .5);
link waittill("precalcdone2");
wait link.waittime - .05;
base rotateto(link.ang, org.time, org.time * .5, org.time * .5);
}
}
sea_bob()
{
self endon("manual_override");
flag_wait("_sea_bob");
self thread sea_bob_reset();
wait .05;
while(1)
{
rotationy = 0;//randomfloatrange(1, 1.75);
rotationp = 0;//randomfloatrange(.4, .75) * level._sea_scale;
rotationr = randomfloatrange(2, 4) * level._sea_scale;
self.time = randomfloatrange(3, 4);
self.rotation = (rotationp, rotationy, rotationr);
self.sway = "sway1";
self notify("sway1");
if(flag("_sea_bob"))
level._sea_link rotateto(self.rotation, self.time, self.time * .5, self.time * .5);
self rotateto(self.rotation, self.time, self.time * .5, self.time * .5);
wait self.time;
self.rotation = vector_multiply(self.rotation, -1);
self.sway = "sway2";
self notify("sway2");
if(flag("_sea_bob"))
level._sea_link rotateto(self.rotation, self.time, self.time * .5, self.time * .5);
self rotateto(self.rotation, self.time, self.time * .5, self.time * .5);
wait self.time;
}
}
sea_bob_reset_loop()
{
self endon("manual_override");
flag_wait("_sea_bob");
self thread sea_bob_reset();
}
sea_bob_reset()
{
self endon("manual_override");
level waittill("_sea_bob");
thread sea_bob_reset_loop();
level endon("_sea_bob");
time = (1.5);
rotation = (0,0,0);
level._sea_link rotateto(rotation, time, time * .5, time * .5);
wait time;
wait .05;
level.new_lite_settings = level.lite_settings;
level._sea_link.angles = (0,0,0);
}
sea_waves()
{
waves = sea_waves_setup();
if(!isdefined(waves))
return;
self.oldwaves = [];
while(1)
{
flag_wait("_sea_waves");
self waittill("sway1");
self thread sea_waves_fx(waves, "right");
flag_wait("_sea_waves");
self waittill("sway2");
self thread sea_waves_fx(waves, "left");
}
}
sea_waves_fx(waves, name)
{
wait self.time * .5;
range = 2;
wave = random(sea_closestWaveArray(waves[name], range));
if(!isdefined(self.oldwaves[name]))
self.oldwaves[name] = wave;
while(self.oldwaves[name] == wave)
{
wait .05;
wave = random(sea_closestWaveArray(waves[name], range));
}
self.oldwaves[name] = wave;
wave thread sea_waves_fx2();
thread play_sound_in_space("elm_wave_crash_ext", wave.origin);
}
sea_waves_fx2()
{
wait randomfloat(.15);
exploder(self.exploder.v["exploder"]);
}
sea_closestWaveArray(array, arraysize)
{
temp = [];
for (i=0;i<array.size;i++)
array[i]._sea_dist = distancesquared(array[i].origin, level.player.origin);
for(i=0; i<array.size; i++)
temp = sea_closestWaveLogic(temp, array[i]);
temp2 = [];
for(i=0; i<arraysize; i++)
temp2[i] = temp[i];
return temp2;
}
sea_closestWaveLogic(array, object)
{
if(!array.size)
{
array[0] = object;
return array;
}
for(i=0; i<array.size; i++)
{
if(array[i]._sea_dist > object._sea_dist)
{
array = array_insert(array, object, i);
break;
}
}
if(i == array.size)
array = array_add(array, object);
return array;
}
sea_waves_setup()
{
nodes = getstructarray("wave_fx", "targetname");
center = getstruct("wave_fx_center", "targetname");
if(!nodes.size)
return undefined;
forward = anglestoforward(center.angles);
right = anglestoright(center.angles);
waves = [];
waves["right"] = [];
waves["left"] = [];
for(i=0; i<nodes.size; i++)
{
nodes[i].forward = anglestoforward(nodes[i].angles);
nodes[i].up = anglestoup(nodes[i].angles);
nodes[i].right = anglestoright(nodes[i].angles);
}
for(i=0; i<nodes.size; i++)
{
if(vectordot(nodes[i].forward, right) > 0)
waves["right"][waves["right"].size] = nodes[i];
else
waves["left"][waves["left"].size] = nodes[i];
}
//now that we have our positions...lets grab our actual exploders
array = level._waves_exploders;
for(i=0; i<array.size; i++)
array[i].origin =array[i].v["origin"];
for(i=0; i<waves["right"].size; i++)
{
exp = getClosest(waves["right"][i].origin, array, 64);
array = array_remove(array, exp);
if(isdefined(waves["right"][i].angles))
exp.v["forward"] = anglestoup(waves["right"][i].angles);
waves["right"][i].exploder = exp;
}
for(i=0; i<waves["left"].size; i++)
{
exp = getClosest(waves["left"][i].origin, array, 64);
array = array_remove(array, exp);
if(isdefined(waves["left"][i].angles))
exp.v["forward"] = anglestoup(waves["left"][i].angles);
waves["left"][i].exploder = exp;
}
return waves;
}
sea_litebob()
{
while(1)
{
wait .2;
ang = vector_multiply(self.angles, 2);
ang = ( ang[0], ang[1], ang[2] );
oldang = level.new_lite_settings;
level.new_lite_settings = combineangles( ang , level.lite_settings );
//level.new_lite_settings = level.lite_settings + ang;
newang = level.new_lite_settings;
old = anglestoforward( oldang );
new = anglestoforward( newang );
if(flag("cargoship_lighting_off"))
LerpSunDirection( old, new, .2 );
}
}
sea_viewbob()
{
while(1)
{
flag_wait("_sea_viewbob");
level.player playerSetGroundReferenceEnt( self );
if( flag("_sea_viewbob") )
level waittill("_sea_viewbob");
level.player playerSetGroundReferenceEnt( undefined );
}
}