600 lines
17 KiB
Text
600 lines
17 KiB
Text
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#include common_scripts\utility;
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#include maps\_utility;
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main()
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{
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waittillframeend; // insure that structs are initialized
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pipes = getentarray("pipe_shootable","targetname");
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if(!pipes.size)
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return;
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level.num_pipe_fx = 0;
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level.limit_pipe_fx = 32;
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pipes thread precacheFX();
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pipes thread methodsInit();
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array_thread(pipes, ::pipesetup);
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pipearray = pipes;
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pipebreak = getentarray("pipe_break","targetname");
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if(pipebreak.size)
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{
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pipebreak pipebreakInit(pipearray);
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pipemasterInit(pipebreak);
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array_thread(pipebreak, ::pipebreakthink);
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}
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}
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methodsInit()
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{
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level._pipe_methods = [];
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level._pipe_methods["MOD_UNKNOWN"] = ::pipe_calc_splash;
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level._pipe_methods["MOD_PISTOL_BULLET"] = ::pipe_calc_ballistic;
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level._pipe_methods["MOD_RIFLE_BULLET"] = ::pipe_calc_ballistic;
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level._pipe_methods["MOD_GRENADE"] = ::pipe_calc_splash;
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level._pipe_methods["MOD_GRENADE_SPLASH"] = ::pipe_calc_splash;
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level._pipe_methods["MOD_PROJECTILE"] = ::pipe_calc_splash;
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level._pipe_methods["MOD_PROJECTILE_SPLASH"] = ::pipe_calc_splash;
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level._pipe_methods["MOD_MELEE"] = ::pipe_calc_nofx;
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level._pipe_methods["MOD_HEAD_SHOT"] = ::pipe_calc_nofx;
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level._pipe_methods["MOD_CRUSH"] = ::pipe_calc_nofx;
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level._pipe_methods["MOD_TELEFRAG"] = ::pipe_calc_nofx;
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level._pipe_methods["MOD_FALLING"] = ::pipe_calc_nofx;
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level._pipe_methods["MOD_SUICIDE"] = ::pipe_calc_nofx;
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level._pipe_methods["MOD_TRIGGER_HURT"] = ::pipe_calc_splash;
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level._pipe_methods["MOD_EXPLOSIVE"] = ::pipe_calc_splash;
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level._pipe_methods["MOD_IMPACT"] = ::pipe_calc_nofx;
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}
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pipe_calc_ballistic(P, type)
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{
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return P;
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}
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pipe_calc_splash(P, type)
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{
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vec = vectornormalize( vectorFromLineToPoint(self.A, self.B, P) );
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P = pointOnSegmentNearestToPoint(self.A, self.B, P);
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return ( P + vector_multiply(vec, 4) );
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}
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pipe_calc_nofx(P, type)
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{
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return undefined;
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}
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pipe_calc_assert(P, type)
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{
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assertMsg("BUG to MOHAMMAD ALAVI under LEVEL DESIGN. Pipe at (" + self getorigin() + ") was impacted with unknown type: " + type + ".");
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}
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pipemasterInit(breaks)
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{
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level.pipe_breaks = breaks;
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while(level.pipe_breaks.size)
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{
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sample = level.pipe_breaks[level.pipe_breaks.size-1];
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master = spawnstruct();
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master.name = "pipe master at (" + sample.origin + ") position";
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sample.master = master;
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level.pipe_breaks = array_remove(level.pipe_breaks, sample);
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master pipemasterIterate(sample);
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}
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}
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pipemasterIterate(sample)
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{
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family = get_pipes_in_range(sample, level.pipe_breaks);
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//if we didn't find anything then head back
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if(!isdefined(family) || family.size == 0)
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return;
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//if we found more - give them the current master and remove them from the list
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for(i=0; i<family.size; i++)
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{
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family[i].master = self;
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level.pipe_breaks = array_remove(level.pipe_breaks, family[i]);
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}
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//since we found new ones - we must see if there are more in the list that are near these
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for(i=0; i<family.size; i++)
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self pipemasterIterate(family[i]);
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}
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get_pipes_in_range(sample, pipes)
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{
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testdist = 34;
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if (pipes.size < 1)
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return;
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ents = [];
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foundit = false;
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for (i=0;i<pipes.size;i++)
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{
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foundit = false;
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for(e = 0; e < pipes[i].ends.size; e++)
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{
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for(j = 0; j < sample.ends.size; j++)
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{
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dist = distance(pipes[i].ends[e], sample.ends[j]);
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if(dist > testdist)
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continue;
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foundit = true;
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ents[ents.size] = pipes[i];
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break;
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}
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if(foundit)
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break;
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}
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}
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return ents;
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}
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pipebreakInit(pipes)
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{
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for(j=0; j<self.size; j++)
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{
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self[j].whole = getClosest(self[j] getorigin(), pipes);
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pipes = array_remove(pipes, self[j].whole);
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self[j].fxnode = spawnstruct();
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self[j].fxnode.origin = self[j].origin;
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self[j].fxnode.forward = vector_multiply(anglestoright(self[j].angles), -1);
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self[j].fxnode.up = anglestoforward(self[j].angles);
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/****************************************************************/
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/* THIS IS A HACK UNTIL I GET A MODEL FOR THIS THING */
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/****************************************************************/
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if(self[j].script_noteworthy == "fueltanker")
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{
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node = getstruct(self[j].whole.target, "targetname");
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self[j].fxnode.origin = node.origin;
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self[j].fxnode.forward = anglestoup(node.angles);
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self[j].fxnode.up = anglestoforward(node.angles);
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self[j].fxnode.right = anglestoright(node.angles);
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}
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/****************************************************************/
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/* THIS IS A HACK UNTIL I GET A MODEL FOR THIS THING */
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/****************************************************************/
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self[j].hurtnode = [];
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switch(self[j].script_noteworthy)
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{
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case "fire64":{
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin;
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}break;
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case "fire96":{
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vec1 = vector_multiply(self[j].fxnode.up, 16);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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vec1 = vector_multiply(self[j].fxnode.up, -16);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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}break;
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case "fire128":{
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vec1 = vector_multiply(self[j].fxnode.up, 32);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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vec1 = vector_multiply(self[j].fxnode.up, -32);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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}break;
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case "fire256":{
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self[j].fx_multinode = [];
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newnode = spawnstruct();
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vec1 = vector_multiply(self[j].fxnode.up, 64);
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newnode.origin = self[j].fxnode.origin + vec1;
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newnode.forward = self[j].fxnode.forward;
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newnode.up = self[j].fxnode.up;
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode;
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newnode = spawnstruct();
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vec1 = vector_multiply(self[j].fxnode.up, -64);
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newnode.origin = self[j].fxnode.origin + vec1;
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newnode.forward = self[j].fxnode.forward;
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newnode.up = self[j].fxnode.up;
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode;
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vec1 = vector_multiply(self[j].fxnode.up, 64);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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vec1 = vector_multiply(self[j].fxnode.up, -64);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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}break;
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case "fueltanker":{
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self[j].fx_multinode = [];
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self[j].fx_multinode[self[j].fx_multinode.size] = self[j].fxnode;
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/****************************************************************/
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/* THIS IS A HACK UNTIL I GET A PROPER EFFECT */
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/****************************************************************/
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newnode2 = spawnstruct();
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newnode2.origin = self[j].fxnode.origin;
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newnode2.up = self[j].fxnode.up;
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newnode2.forward = self[j].fxnode.forward + vector_multiply(self[j].fxnode.right, 1);
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode2;
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newnode2 = spawnstruct();
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newnode2.origin = self[j].fxnode.origin;
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newnode2.up = self[j].fxnode.up;
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newnode2.forward = self[j].fxnode.forward + vector_multiply(self[j].fxnode.right, -1);
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode2;
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newnode = spawnstruct();
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vec1 = vector_multiply(self[j].fxnode.up, 112);
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newnode.origin = self[j].fxnode.origin + vec1;
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newnode.forward = self[j].fxnode.forward;
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newnode.up = self[j].fxnode.up;
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode;
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newnode2 = spawnstruct();
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newnode2.origin = newnode.origin;
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newnode2.up = newnode.up;
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newnode2.forward = newnode.forward + vector_multiply(self[j].fxnode.right, 1);
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode2;
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newnode2 = spawnstruct();
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newnode2.origin = newnode.origin;
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newnode2.up = newnode.up;
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newnode2.forward = newnode.forward + vector_multiply(self[j].fxnode.right, -1);
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode2;
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newnode = spawnstruct();
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vec1 = vector_multiply(self[j].fxnode.up, -112);
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newnode.origin = self[j].fxnode.origin + vec1;
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newnode.forward = self[j].fxnode.forward;
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newnode.up = self[j].fxnode.up;
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode;
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newnode2 = spawnstruct();
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newnode2.origin = newnode.origin;
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newnode2.up = newnode.up;
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newnode2.forward = newnode.forward + vector_multiply(self[j].fxnode.right, 1);
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode2;
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newnode2 = spawnstruct();
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newnode2.origin = newnode.origin;
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newnode2.up = newnode.up;
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newnode2.forward = newnode.forward + vector_multiply(self[j].fxnode.right, -1);
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self[j].fx_multinode[self[j].fx_multinode.size] = newnode2;
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/****************************************************************/
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/* THIS IS A HACK UNTIL I GET A PROPER EFFECT */
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/****************************************************************/
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin;
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vec1 = vector_multiply(self[j].fxnode.up, 184);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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vec1 = vector_multiply(self[j].fxnode.up, -184);
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self[j].hurtnode[self[j].hurtnode.size] = self[j].fxnode.origin + vec1;
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}break;
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}
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//find the ends of the pipe so we can calculate in a later function what other pipes are attached to this one
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//we'll include the center of the pipe as well for the calculations
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self[j].ends = [];
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displacement = 0;
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switch(self[j].script_noteworthy)
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{
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case "fire64":{
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displacement = 32;
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}break;
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case "fire96":{
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displacement = 48;
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}break;
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case "fire128":{
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displacement = 64;
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}break;
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case "fire256":{
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displacement = 128;
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}break;
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case "fueltanker":{
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displacement = 184;
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}break;
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}
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self[j].ends[self[j].ends.size] = self[j].fxnode.origin;
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vec1 = vector_multiply(self[j].fxnode.up, displacement);
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self[j].ends[self[j].ends.size] = self[j].fxnode.origin + vec1;
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vec1 = vector_multiply(self[j].fxnode.up, (displacement * -1));
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self[j].ends[self[j].ends.size] = self[j].fxnode.origin + vec1;
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}
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}
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pipebreak_damage()
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{
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minDamage = 1;
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maxDamage = 250;
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blastRadius = 200;
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if(self.script_noteworthy == "fueltanker")
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blastRadius = 350;
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for(i=0; i<self.hurtnode.size; i++)
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radiusDamage(self.hurtnode[i], blastRadius, maxDamage, minDamage);
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}
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pipebreakthink()
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{
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self hide();
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self notsolid();
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self thread pipebreakthink2();
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self thread pipebreakthink3();
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self thread pipebreakthink4();
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self.whole endon("pipe_breaking");
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while(1)
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{
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self.whole waittill("pipe_ruptured");
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badplace_cylinder("",2, self.whole.origin, 250, 250);
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self.master notify("pipe_ruptured");
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self thread pipebreakthink2();
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}
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}
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pipebreakthink2()
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{
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self.whole endon("pipe_ruptured");
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self.whole endon("deleting");
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self.master waittill("pipe_ruptured");
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self.whole.numfx++;
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self thread pipebreakthink2();
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}
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pipebreakthink3()
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{
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self.whole endon("pipe_breaking");
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self.master waittill("hurtme");
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wait randomfloat(.2);
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self.whole notify("pipe_breaking");
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}
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pipebreakthink4()
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{
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self.whole waittill("pipe_breaking");
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self.master notify("hurtme");
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switch(self.script_noteworthy)
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{
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case "fueltanker":{
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thread play_sound_in_space("explo_rock", self.fxnode.origin);
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}break;
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default:{
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if(isdefined(self.master.firstsnd))
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thread play_sound_in_space("expl_gas_pipe_burst", self.fxnode.origin);
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else
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{
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self.master.firstsnd = true;
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thread play_sound_in_space("expl_gas_pipe_burst_decay", self.fxnode.origin);
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}
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}break;
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}
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//DO DAMAGE
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self thread pipebreak_damage();
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self.A = self.whole.A;
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self.B = self.whole.B;
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self setcandamage(true);
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self.whole notify("deleting");
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self.whole delete();
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self show();
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self solid();
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if(isdefined(self.fx_multinode))
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{
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for(i=0; i<self.fx_multinode.size; i++)
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playfx( level._effect["pipe_interactive"][self.script_noteworthy], self.fx_multinode[i].origin, self.fx_multinode[i].forward, self.fx_multinode[i].up);
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}
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else
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playfx( level._effect["pipe_interactive"][self.script_noteworthy], self.fxnode.origin, self.fxnode.forward, self.fxnode.up);
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if(self.script_noteworthy == "fueltanker")
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earthquake(0.4, 1.5, self.fxnode.origin, 600);
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self thread pipeimpact();
|
||
|
}
|
||
|
|
||
|
pipesetup()
|
||
|
{
|
||
|
self setcandamage(true);
|
||
|
node = undefined;
|
||
|
|
||
|
if(isdefined(self.target))
|
||
|
{
|
||
|
node = getstruct(self.target, "targetname");
|
||
|
self.A = node.origin;
|
||
|
vec = anglesToForward (node.angles);
|
||
|
vec = vector_multiply(vec, 128);
|
||
|
self.B = self.A+vec;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vec = anglestoforward(self.angles);
|
||
|
vec1 = vector_multiply(vec, 64);
|
||
|
self.A = self.origin + vec1;
|
||
|
vec1 = vector_multiply(vec, -64);
|
||
|
self.B = self.origin + vec1;
|
||
|
}
|
||
|
|
||
|
if( self.script_noteworthy == "fire")
|
||
|
self.limit = 4;
|
||
|
|
||
|
self thread pipethink();
|
||
|
}
|
||
|
|
||
|
pipethink()
|
||
|
{
|
||
|
P = (0,0,0);//just to initialize P as a vector
|
||
|
self.numfx = 0;
|
||
|
|
||
|
self endon("deleting");
|
||
|
|
||
|
//FIRE
|
||
|
if(isdefined(self.limit))
|
||
|
{
|
||
|
while(1)
|
||
|
{
|
||
|
self waittill("damage", other, damage, direction_vec, P, type );
|
||
|
if(type == "MOD_MELEE" || type == "MOD_IMPACT")
|
||
|
continue;
|
||
|
|
||
|
self pipethink_logic(self.numfx, self.limit, direction_vec, P, type);
|
||
|
self.numfx++;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
//EVERYTHING ELSE
|
||
|
else
|
||
|
{
|
||
|
while(1)
|
||
|
{
|
||
|
self waittill("damage", other, damage, direction_vec, P, type );
|
||
|
if(type == "MOD_MELEE" || type == "MOD_IMPACT")
|
||
|
continue;
|
||
|
|
||
|
self pipethink_logic(level.num_pipe_fx, level.limit_pipe_fx, direction_vec, P, type);
|
||
|
level.num_pipe_fx++;
|
||
|
self thread pipethink2();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pipethink_logic(num, limit, direction_vec, P, type)
|
||
|
{
|
||
|
if(num < limit )
|
||
|
{
|
||
|
P = self [[ level._pipe_methods[type] ]](P, type);
|
||
|
|
||
|
if( !isdefined( P ) )
|
||
|
return;
|
||
|
|
||
|
//calculate the vector derived from the center line of our pipe and the point of damage
|
||
|
vec = vectorFromLineToPoint(self.A, self.B, P);
|
||
|
self thread pipefx(P, vec);
|
||
|
|
||
|
self notify("pipe_ruptured");
|
||
|
}
|
||
|
else
|
||
|
self notify("pipe_breaking");
|
||
|
}
|
||
|
|
||
|
pipethink2()
|
||
|
{
|
||
|
//self endon("deleting");
|
||
|
wait level.pipe_fx_time[self.script_noteworthy];
|
||
|
level.num_pipe_fx--;
|
||
|
}
|
||
|
|
||
|
pipefx(P, vec)
|
||
|
{
|
||
|
if(self.script_noteworthy != "fire")
|
||
|
{
|
||
|
playfx ( level._effect["pipe_interactive"][self.script_noteworthy], P, vec);
|
||
|
thread play_sound_in_space(level._sound["pipe_interactive"][self.script_noteworthy], P);
|
||
|
return;
|
||
|
}
|
||
|
self endon("pipe_breaking");
|
||
|
|
||
|
time = .1;
|
||
|
if(!isdefined(self.burnsec))
|
||
|
{
|
||
|
self.burnsec = int(2 / time); //2 secs / time = num of times to loop
|
||
|
self.burninterval = int(self.burnsec * .15);
|
||
|
}
|
||
|
else
|
||
|
self.burnsec -= self.burninterval;
|
||
|
|
||
|
thread play_sound_in_space("mtl_gas_pipe_hit", P);
|
||
|
self thread pipesndloopfx("mtl_gas_pipe_flame_loop", P, "pipe_breaking");
|
||
|
|
||
|
if(vec == (0,0,0))
|
||
|
vec = (0,360,0);
|
||
|
|
||
|
for(i=0; i<self.burnsec; i++)
|
||
|
{
|
||
|
playfx ( level._effect["pipe_interactive"][self.script_noteworthy], P, vec);
|
||
|
wait time;
|
||
|
}
|
||
|
|
||
|
self notify("pipe_breaking");
|
||
|
}
|
||
|
|
||
|
pipeimpact()
|
||
|
{
|
||
|
P = (0,0,0);//just to initialize P as a vector
|
||
|
|
||
|
self endon("deleting");
|
||
|
|
||
|
while(1)
|
||
|
{
|
||
|
self waittill("damage", other, damage, direction_vec, P , type);
|
||
|
if(type == "MOD_MELEE" || type == "MOD_IMPACT")
|
||
|
continue;
|
||
|
P = self [[ level._pipe_methods[type] ]](P, type);
|
||
|
|
||
|
//play the metal hit fx
|
||
|
direction_vec = vector_multiply(direction_vec, -1);
|
||
|
playfx( level._effect["pipe_interactive"]["impact"], P, direction_vec);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pipesndloopfx(snd, P, msg, time)
|
||
|
{
|
||
|
self endon(msg);
|
||
|
|
||
|
if(isdefined(time))
|
||
|
wait time;
|
||
|
while(1)
|
||
|
{
|
||
|
play_sound_in_space(snd, P);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
precacheFX()
|
||
|
{
|
||
|
for(i=0; i< self.size; i++)
|
||
|
{
|
||
|
if(self[i].script_noteworthy != "steam")
|
||
|
continue;
|
||
|
|
||
|
level._effect["pipe_interactive"][self[i].script_noteworthy] = loadfx("impacts/pipe_steam");
|
||
|
level._sound["pipe_interactive"][self[i].script_noteworthy] = "mtl_steam_pipe_hit";
|
||
|
level.pipe_fx_time[self[i].script_noteworthy] = 5;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
for(i=0; i< self.size; i++)
|
||
|
{
|
||
|
if(self[i].script_noteworthy != "water")
|
||
|
continue;
|
||
|
|
||
|
level._effect["pipe_interactive"][self[i].script_noteworthy] = loadfx("impacts/pipe_water");
|
||
|
level._sound["pipe_interactive"][self[i].script_noteworthy] = "mtl_water_pipe_hit";
|
||
|
level.pipe_fx_time[self[i].script_noteworthy] = 2.6;
|
||
|
break;
|
||
|
}
|
||
|
for(i=0; i< self.size; i++)
|
||
|
{
|
||
|
if(self[i].script_noteworthy != "fire")
|
||
|
continue;
|
||
|
|
||
|
level._effect["pipe_interactive"][self[i].script_noteworthy ] = loadfx("impacts/pipe_fire");
|
||
|
level._effect["pipe_interactive"]["fire64"] = loadfx("explosions/pipe_explosion64");
|
||
|
level._effect["pipe_interactive"]["fire96"] = loadfx("explosions/pipe_explosion64");
|
||
|
level._effect["pipe_interactive"]["fire128"] = loadfx("explosions/pipe_explosion128");
|
||
|
level._effect["pipe_interactive"]["fire256"] = loadfx("explosions/pipe_explosion128");
|
||
|
level._effect["pipe_interactive"]["fueltanker"] = loadfx("explosions/pipe_explosion128");
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
level._effect["pipe_interactive"]["impact"] = loadfx("impacts/small_metalhit_1");
|
||
|
}
|