335 lines
11 KiB
Text
335 lines
11 KiB
Text
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#include maps\_hud_util;
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registerWeaponInfo( name, string, type, clip )
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{
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level.weaponInfo[name]["type"] = type;
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level.weaponInfo[name]["clip"] = clip;
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level.weaponInfo[name]["string"] = string;
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precacheString( string );
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}
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isWeaponRegistered( name )
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{
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if ( !isDefined( level.weaponInfo[name] ) )
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return false;
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return true;
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}
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getWeaponInfoType( name )
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{
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return level.weaponInfo[name]["type"];
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}
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getWeaponInfoClip( name )
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{
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return level.weaponInfo[name]["clip"];
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}
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getWeaponInfoString( name )
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{
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return level.weaponInfo[name]["string"];
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}
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init()
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{
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precacheShader( "hud_bullets_rifle" );
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precacheShader( "hud_bullets_pistol" );
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precacheShader( "hud_bullets_sniper" );
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precacheShader( "hud_bullets_spread" );
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precacheShader( "hud_bullets_support_front" );
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precacheShader( "hud_bullets_support_back" );
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level.bulletAlphas = [];
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level.bulletAlphas[level.bulletAlphas.size] = 1.000;
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level.bulletAlphas[level.bulletAlphas.size] = 0.996;
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level.bulletAlphas[level.bulletAlphas.size] = 0.949;
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level.bulletAlphas[level.bulletAlphas.size] = 0.909;
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level.bulletAlphas[level.bulletAlphas.size] = 0.870;
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level.bulletAlphas[level.bulletAlphas.size] = 0.835;
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level.bulletAlphas[level.bulletAlphas.size] = 0.803;
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level.bulletAlphas[level.bulletAlphas.size] = 0.776;
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level.bulletAlphas[level.bulletAlphas.size] = 0.749;
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level.bulletAlphas[level.bulletAlphas.size] = 0.721;
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level.bulletAlphas[level.bulletAlphas.size] = 0.698;
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level.bulletAlphas[level.bulletAlphas.size] = 0.674;
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level.bulletAlphas[level.bulletAlphas.size] = 0.654;
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level.bulletAlphas[level.bulletAlphas.size] = 0.635;
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level.bulletAlphas[level.bulletAlphas.size] = 0.615;
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level.bulletAlphas[level.bulletAlphas.size] = 0.596;
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level.bulletAlphas[level.bulletAlphas.size] = 0.580;
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level.bulletAlphas[level.bulletAlphas.size] = 0.564;
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level.bulletAlphas[level.bulletAlphas.size] = 0.549;
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level.bulletAlphas[level.bulletAlphas.size] = 0.537;
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level.bulletAlphas[level.bulletAlphas.size] = 0.521;
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level.bulletAlphas[level.bulletAlphas.size] = 0.509;
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level.bulletAlphas[level.bulletAlphas.size] = 0.498;
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level.weaponInfo = [];
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registerWeaponInfo( "ak47", &"WEAPON_AK47_FULLAUTO", "rifle", 30 );
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registerWeaponInfo( "ak47_semi", &"WEAPON_AK47_SEMIAUTO", "rifle", 30 );
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registerWeaponInfo( "ak47_grenadier", &"WEAPON_AK47", "rifle", 30 );
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registerWeaponInfo( "ak74u", &"WEAPON_AK74U_FULLAUTO", "rifle", 30 );
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registerWeaponInfo( "ak74u_semi", &"WEAPON_AK74U_SEMIAUTO", "rifle", 30 );
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registerWeaponInfo( "beretta", &"WEAPON_BERETTA", "pistol", 15 );
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registerWeaponInfo( "g36c", &"WEAPON_G36C", "rifle", 30 );
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registerWeaponInfo( "m14_scoped", &"WEAPON_M14", "sniper", 10 );
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registerWeaponInfo( "m16_basic", &"WEAPON_M16A4_FULLAUTO", "rifle", 30 );
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registerWeaponInfo( "m16_basic_semi", &"WEAPON_M16A4_SEMIAUTO", "rifle", 30 );
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registerWeaponInfo( "m16_grenadier", &"WEAPON_M16", "rifle", 30 );
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registerWeaponInfo( "m203", &"WEAPON_M203", "grenade", 1 );
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registerWeaponInfo( "rpg", &"WEAPON_RPG", "grenade", 5 );
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registerWeaponInfo( "saw", &"WEAPON_SAW", "support", 100 );
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registerWeaponInfo( "m4_grunt", &"WEAPON_M4_FULLAUTO", "rifle", 30 );
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registerWeaponInfo( "m4_grunt_semi", &"WEAPON_M4_SEMIAUTO", "rifle", 30 );
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registerWeaponInfo( "m4_grenadier", &"WEAPON_M4", "rifle", 30 );
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registerWeaponInfo( "m40a3", &"WEAPON_M40A3", "sniper", 10 );
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registerWeaponInfo( "mp5", &"WEAPON_MP5", "smg", 30 );
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registerWeaponInfo( "mp5_silencer", &"WEAPON_MP5SD", "smg", 30 );
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registerWeaponInfo( "usp", &"WEAPON_USP", "pistol", 10 );
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registerWeaponInfo( "at4", &"WEAPON_AT4", "rocketlauncher", 1 );
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registerWeaponInfo( "dragunov", &"WEAPON_DRAGUNOV", "sniper", 10 );
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registerWeaponInfo( "g3", &"WEAPON_G3", "rifle", 30 );
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registerWeaponInfo( "winchester1200", &"WEAPON_WINCHESTER1200", "shotgun", 4 );
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registerWeaponInfo( "uzi", &"WEAPON_UZI", "smg", 32 );
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level.player initWeaponHUD();
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}
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initWeaponHUD()
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{
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if ( !isDefined( self.hud_bullets ) )
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self.hud_bullets = [];
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if ( !isDefined( self.hud_bullets[0] ) )
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{
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self.hud_bullets[0] = createIcon( undefined, 24, 96 );
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self.hud_bullets[0] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[0].sort = 10;
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}
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if ( !isDefined( self.hud_bullets[1] ) )
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{
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self.hud_bullets[1] = createIcon( undefined, 24, 96 );
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self.hud_bullets[1] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[1].color = (0.7,0.7,0.7);
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self.hud_bullets[1].sort = 9;
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}
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if ( !isDefined( self.hud_bullets[2] ) )
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{
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self.hud_bullets[2] = createIcon( undefined, 24, 96 );
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self.hud_bullets[2] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[2].sort = 10;
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}
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if ( !isDefined( self.hud_bullets[3] ) )
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{
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self.hud_bullets[3] = createIcon( undefined, 24, 96 );
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self.hud_bullets[3] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[3].color = (0.7,0.7,0.7);
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self.hud_bullets[3].sort = 9;
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}
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if ( !isDefined( self.hud_bullets[4] ) )
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{
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self.hud_bullets[4] = createIcon( undefined, 24, 96 );
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self.hud_bullets[4] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[4].sort = 10;
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}
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/*
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if ( !isDefined( self.hud_totalammo ) )
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{
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self.hud_totalammo = createFontString( "default", 1.5 );
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self.hud_totalammo setParent( self.hud_bullets[0] );
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self.hud_totalammo setPoint( "TOPRIGHT", "BOTTOMRIGHT", 0, 5 );
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}
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if ( !isDefined( self.hud_weaponname ) )
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{
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self.hud_weaponname = createFontString( "default", 1.5 );
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self.hud_weaponname setParent( self.hud_totalammo );
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self.hud_weaponname setPoint( "RIGHT", "LEFT", -40, 0 );
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}
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*/
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self thread updateBulletHudThink();
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}
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updateBulletHudThink()
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{
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self endon ( "death" );
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lastAmmoCount = -1;
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lastWeapon = "";
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lastWeaponType = "";
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while ( true )
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{
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weapon = self getCurrentWeapon();
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if ( isWeaponRegistered( weapon ) )
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{
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weaponType = self getWeaponInfoType( weapon );
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ammoCount = self GetWeaponAmmoClip( self GetCurrentWeapon() );
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if ( (weapon != lastWeapon) && (weaponType != lastWeaponType ) )
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{
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self setHudWeaponType( weaponType );
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lastWeapon = weapon;
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lastWeaponType = weaponType;
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lastAmmoCount = -1;
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}
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if ( ammoCount != lastAmmoCount )
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{
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self updateHudWeaponAmmo( weapon, ammoCount );
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lastAmmoCount = ammoCount;
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}
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/*
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self.hud_totalammo setValue( self GetWeaponAmmoStock( self GetCurrentWeapon() ) );
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if ( self getFractionMaxAmmo( weapon ) < 0.25 )
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self.hud_totalammo.color = (1,0,0);
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else
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self.hud_totalammo.color = (1,1,1);
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self.hud_weaponname setText( getWeaponInfoString( weapon ) );
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*/
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}
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wait ( 0.05 );
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}
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}
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setHudWeaponType( type )
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{
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self.pers["weaponType"] = type;
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if ( !isDefined( self.hud_bullets ) )
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return;
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for ( index = 0; index < self.hud_bullets.size; index++ )
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self.hud_bullets[index].alpha = 0;
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switch( type )
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{
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case "pistol":
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self.hud_bullets[0] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[0] setIconShader( "hud_bullets_pistol" );
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self.hud_bullets[0].alpha = 1;
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break;
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case "smg":
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self.hud_bullets[0] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[0] setIconShader( "hud_bullets_rifle" );
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self.hud_bullets[1] setIconShader( "hud_bullets_rifle" );
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self.hud_bullets[1] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -4, -50 );
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self.hud_bullets[0].alpha = 1;
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self.hud_bullets[1].alpha = 1;
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break;
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case "rifle":
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self.hud_bullets[0] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[0] setIconShader( "hud_bullets_rifle" );
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self.hud_bullets[1] setIconShader( "hud_bullets_rifle" );
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self.hud_bullets[1] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -4, -50 );
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self.hud_bullets[0].alpha = 1;
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self.hud_bullets[1].alpha = 1;
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break;
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case "sniper":
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self.hud_bullets[0] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[0] setIconShader( "hud_bullets_sniper" );
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self.hud_bullets[0].alpha = 1;
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break;
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case "spread":
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self.hud_bullets[0] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6, -47 );
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self.hud_bullets[0] setIconShader( "hud_bullets_spread" );
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self.hud_bullets[0].alpha = 1;
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break;
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case "support":
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xOffset = 0;
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for ( index = 0; index < 5; index++ )
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{
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self.hud_bullets[index] setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -6 + xOffset, -70 );
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self.hud_bullets[index].alpha = 1;
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if ( index % 2 )
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self.hud_bullets[index] setIconShader( "hud_bullets_support_back" );
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else
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self.hud_bullets[index] setIconShader( "hud_bullets_support_front" );
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xOffset -= 14;
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}
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break;
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}
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}
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getHudWeaponType()
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{
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return ( self.pers["weaponType"] );
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}
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updateHudWeaponAmmo( weapon, ammoCount )
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{
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if ( !isDefined( self.hud_bullets ) )
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return;
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switch( self getHudWeaponType() )
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{
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case "pistol":
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baseDiff = 15 - getWeaponInfoClip( weapon );
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diff = getWeaponInfoClip( weapon ) - ammoCount;
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self.hud_bullets[0].alpha = level.bulletAlphas[baseDiff + diff];
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break;
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case "rifle":
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diff = getWeaponInfoClip( weapon ) - ammoCount;
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col1Diff = int( diff / 2 );
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col1Diff += (diff %2);
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col2Diff = int( diff / 2 );
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self.hud_bullets[0].alpha = level.bulletAlphas[col1Diff];
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self.hud_bullets[1].alpha = level.bulletAlphas[col2Diff];
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break;
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case "smg":
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diff = getWeaponInfoClip( weapon ) - ammoCount;
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col1Diff = int( diff / 2 );
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col1Diff += (diff %2);
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col2Diff = int( diff / 2 );
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self.hud_bullets[0].alpha = level.bulletAlphas[col1Diff];
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self.hud_bullets[1].alpha = level.bulletAlphas[col2Diff];
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break;
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case "sniper":
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baseDiff = 15 - getWeaponInfoClip( weapon );
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diff = getWeaponInfoClip( weapon ) - ammoCount;
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self.hud_bullets[0].alpha = level.bulletAlphas[baseDiff + diff];
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break;
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case "spread":
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baseDiff = 15 - getWeaponInfoClip( weapon );
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diff = getWeaponInfoClip( weapon ) - ammoCount;
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self.hud_bullets[0].alpha = level.bulletAlphas[baseDiff + diff];
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break;
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case "support":
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baseDiff = 100 - getWeaponInfoClip( weapon );
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diff = getWeaponInfoClip( weapon ) - ammoCount;
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diff = baseDiff + diff;
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bulletOffset = 20;
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for ( index = 4; index >= 0; index-- )
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{
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if ( diff > bulletOffset )
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self.hud_bullets[index].alpha = 0;
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else if ( (bulletOffset - diff) <= 20 )
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self.hud_bullets[index].alpha = level.bulletAlphas[diff - (bulletOffset - 20)];
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else
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self.hud_bullets[index].alpha = 1;
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bulletOffset += 20;
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}
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break;
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}
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}
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