61 lines
2.6 KiB
Text
61 lines
2.6 KiB
Text
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#include maps\_anim;
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#include maps\_utility;
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#using_animtree( "script_model" );
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main()
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{
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//level.scr_anim[ "chair" ][ "chair_react" ] = %parabolic_guard_sleeper_react_chair;
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//level.scr_animtree[ "chair" ] = #animtree;
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//level.scr_model[ "chair" ] = "com_folding_chair";
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level.scr_animtree[ "hiding_door" ] = #animtree;
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level.scr_model[ "hiding_door" ] = "com_door_01_handleleft";
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level.scr_anim[ "hiding_door" ][ "close" ] = %doorpeek_close_door;
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level.scr_anim[ "hiding_door" ][ "death_1" ] = %doorpeek_deathA_door;
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level.scr_anim[ "hiding_door" ][ "death_2" ] = %doorpeek_deathB_door;
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level.scr_anim[ "hiding_door" ][ "fire_1" ] = %doorpeek_fireA_door;
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level.scr_anim[ "hiding_door" ][ "fire_2" ] = %doorpeek_fireB_door;
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level.scr_anim[ "hiding_door" ][ "fire_3" ] = %doorpeek_fireC_door;
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level.scr_anim[ "hiding_door" ][ "grenade" ] = %doorpeek_grenade_door;
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level.scr_anim[ "hiding_door" ][ "idle" ][ 0 ] = %doorpeek_idle_door;
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level.scr_anim[ "hiding_door" ][ "jump" ] = %doorpeek_jump_door;
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level.scr_anim[ "hiding_door" ][ "kick" ] = %doorpeek_kick_door;
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level.scr_anim[ "hiding_door" ][ "open" ] = %doorpeek_open_door;
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precachemodel( level.scr_model[ "hiding_door" ] );
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addNotetrack_sound( "hiding_door", "sound door death", "any", "scn_doorpeek_door_open_death" );
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addNotetrack_sound( "hiding_door", "sound door open", "any", "scn_doorpeek_door_open" );
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addNotetrack_sound( "hiding_door", "sound door slam", "any", "scn_doorpeek_door_slam" );
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main_guy();
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thread notetracks();
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}
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#using_animtree("generic_human");
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main_guy()
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{
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level.scr_anim[ "hiding_door_guy" ][ "close" ] = %doorpeek_close;
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level.scr_anim[ "hiding_door_guy" ][ "death_1" ] = %doorpeek_deathA;
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level.scr_anim[ "hiding_door_guy" ][ "death_2" ] = %doorpeek_deathB;
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level.scr_anim[ "hiding_door_guy" ][ "fire_1" ] = %doorpeek_fireA;
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level.scr_anim[ "hiding_door_guy" ][ "fire_2" ] = %doorpeek_fireB;
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level.scr_anim[ "hiding_door_guy" ][ "fire_3" ] = %doorpeek_fireC;
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level.scr_anim[ "hiding_door_guy" ][ "grenade" ] = %doorpeek_grenade;
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level.scr_anim[ "hiding_door_guy" ][ "idle" ][ 0 ] = %doorpeek_idle;
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level.scr_anim[ "hiding_door_guy" ][ "jump" ] = %doorpeek_jump;
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level.scr_anim[ "hiding_door_guy" ][ "kick" ] = %doorpeek_kick;
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level.scr_anim[ "hiding_door_guy" ][ "open" ] = %doorpeek_open;
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}
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notetracks()
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{
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wait 0.05;
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maps\_anim::addNotetrack_customFunction( "hiding_door_guy", "grenade_throw", maps\_spawner::hiding_door_guy_grenade_throw );
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}
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