103 lines
1.9 KiB
Text
103 lines
1.9 KiB
Text
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#include maps\_utility;
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main()
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{
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thread lastshottime();
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array_thread(getentarray("showpath","script_noteworthy"), ::showpath);
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array_thread(getentarray("brush_guide","targetname"), ::brush_guide);
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}
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showpath_trigger(path)
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{
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while(1)
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{
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self waittill ("trigger");
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path notify ("showpath");
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}
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}
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showpath()
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{
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array_thread(getentarray(self.targetname,"target"),::showpath_trigger,self);
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while(1)
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{
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self waittill ("showpath");
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level notify ("newtrigger");
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self thread leadshowstuff();
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level waittill ("newtrigger");
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}
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}
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leadshowstuff()
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{
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level endon ("newtrigger");
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while(1)
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{
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waitforrecentfire();
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wait .5;
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thread leadshowstuff_path(self,1);
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}
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}
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leadshowstuff_path(position,arrowtime)
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{
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level endon ("newtrigger");
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if(isdefined(position.target))
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targ = getent(position.target,"targetname");
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else
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targ = undefined;
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lasttarg = position;
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while(isdefined(targ))
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{
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waitforrecentfire();
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if(isdefined(targ.target))
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targ = getent(targ.target,"targetname");
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else
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return;
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if(!isdefined(targ))
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return;
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realarrowtime = distance(lasttarg.origin,targ.origin)/1000;
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// if(distance(level.player.origin,targ.origin) < 5000)
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draw_arrow_time (lasttarg.origin, targ.origin, (0,0,1), realarrowtime);
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wait realarrowtime;
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lasttarg = targ;
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}
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}
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waitforrecentfire()
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{
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while(!level.hasfiredrecently)
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wait .05;
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}
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lastshottime()
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{
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level.hasfiredrecently = true;
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lastshottime = 0;
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while(1)
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{
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if(level.player usebuttonpressed())
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lastshottime = 0;
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else
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lastshottime += .05;
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if(lastshottime > 4)
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level.hasfiredrecently = false;
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else
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level.hasfiredrecently = true;
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wait .05;
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}
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}
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brush_guide()
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{
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while(1)
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{
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self hide();
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while(!level.hasfiredrecently)
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wait .05;
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self show();
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while(level.hasfiredrecently)
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wait .05;
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}
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}
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