cod4-sdk/raw/maps/_damagefeedback.gsc

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2008-01-19 00:00:00 +00:00
init()
{
precacheShader( "damage_feedback" );
if ( getDvar( "scr_damagefeedback" ) == "" )
setDvar( "scr_damagefeedback", "0" );
if ( !getDvarInt( "scr_damagefeedback" ) )
return;
level.player.hud_damagefeedback = newHudElem( level.player );
level.player.hud_damagefeedback.alignX = "center";
level.player.hud_damagefeedback.alignY = "middle";
level.player.hud_damagefeedback.horzAlign = "center";
level.player.hud_damagefeedback.vertAlign = "middle";
level.player.hud_damagefeedback.alpha = 0;
level.player.hud_damagefeedback.archived = true;
level.player.hud_damagefeedback setShader( "damage_feedback", 24, 24 );
}
monitorDamage()
{
if ( !getDvarInt( "scr_damagefeedback" ) )
return;
for ( ;; )
{
self waittill( "damage", amount, attacker );
if ( attacker == level.player )
level.player updateDamageFeedback();
}
}
updateDamageFeedback()
{
if ( !isPlayer( self ) )
return;
self playlocalsound( "SP_hit_alert" );
self.hud_damagefeedback.alpha = 1;
self.hud_damagefeedback fadeOverTime( 1 );
self.hud_damagefeedback.alpha = 0;
}