cod4-sdk/raw/maps/_breach_explosive_left.gsc

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2008-01-19 00:00:00 +00:00
#using_animtree("generic_human");
main()
{
/*-----------------------
EXPLOSIVE BREACH (LEFT SIDE)
-------------------------*/
level.maxDetpackDamage = 100; //max damage done by breach detpacks
level.minDetpackDamage = 50; //max damage done by breach detpacks
level.detpackStunRadius = 250; //how close enemies have to be to detpack to be stunned
level.door_objmodel = "com_door_breach_left_obj";
level.stunnedAnimNumber = 1;
precacheModel(level.door_objmodel);
precacheModel("weapon_detcord");
level.scr_anim[ "generic" ][ "detcord_stack_left_start_01" ] = %breach_stackL_approach;
level.scr_anim[ "generic" ][ "detcord_stack_left_start_02" ] = %breach_explosive_approach;
level.scr_anim[ "generic" ][ "detcord_stack_left_start_no_approach_01" ] = %explosivebreach_v1_stackL_idle;
level.scr_anim[ "generic" ][ "detcord_stack_left_start_no_approach_02" ] = %explosivebreach_v1_detcord_idle;
level.scr_anim[ "generic" ][ "detcord_stack_leftidle_01" ][0] = %explosivebreach_v1_stackL_idle;
level.scr_anim[ "generic" ][ "detcord_stack_leftidle_02" ][0] = %explosivebreach_v1_detcord_idle;
level.scr_anim[ "generic" ][ "detcord_stack_leftbreach_01" ] = %explosivebreach_v1_stackL;
level.scr_anim[ "generic" ][ "detcord_stack_leftbreach_02" ] = %explosivebreach_v1_detcord;
level.scr_anim[ "generic" ][ "exposed_flashbang_v1" ] = %exposed_flashbang_v1;
level.scr_anim[ "generic" ][ "exposed_flashbang_v2" ] = %exposed_flashbang_v2;
}